
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏内容极其丰富 有许许多多的项目以及各种生活中接触到的东西 还有很多搞笑的梗真的笑喷了 但是重复度较高 有些目标达成很费时间和脑子 的确有些折磨人
。
垃圾游戏,本来在库里放着也就算了,非得跳出来彰显自己的无知和无能,那就差评一套带走。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
忘本了就是说
很棒的国产游戏,玩的时候能帮助你回想起自己糟糕的童年还有不幸的学生时代的一些经历,玩着玩着就不由自主的联想到曾经的自己,感同身受的感觉真的很痛苦
Pretty ass, basically a worse version of princessmaker and volcano princess. Too overwhelming
连续玩了两天,只能说的确好玩但10h就腻了hh
its accurate i guess.. becomes unplayable when you fail to get the huzz
内容杂乱堆砌,刻板印象满天飞,失望! 这篇差评,我是含着失望写完的。《中国式家长》这个标题,本该是一部深刻探讨中国教育与家庭关系的现实主义力作,但实际体验下来,它更像一个把所有关于“中国童年”和“中国家庭”的刻板印象、网络烂梗胡乱堆砌在一起的大杂烩。 1. 内容杂乱,缺乏核心体验 游戏试图塞进太多东西:从婴儿期的抓周到高考,从属性养成到面子对决,什么都想做,什么都没做好。 节奏割裂:各个阶段之间的衔接非常生硬。前一秒还在纠结尿布还是纸尿裤,后一秒就跳到奥数班和高考复习。这种跳跃感让人完全无法沉浸到“养育”这个核心体验中。 系统繁杂且无深度:所谓的“开脑洞”玩法本质上就是个简单的消除小游戏,与“学习”、“成长”的代入感极低。各种系统(如面子对决、特长选秀、小店经营)更像是强行拼凑在一起的,彼此之间缺乏有机联系,玩起来感觉非常割裂,像是在同时玩好几个不完整的小游戏。 2. 令人反感的刻板印象与低俗玩梗 这才是游戏最失败的地方。开发者似乎认为,只要把网上关于“中国家长”和“中国学生”的段子复制粘贴一遍,就能引起共鸣。殊不知,这种流于表面的、甚至有些恶俗的“玩梗”,不仅没有真实感,反而充满了对国人和自身文化的恶意解构。 “隔壁老王”的烂梗:第一代父亲设定竟然是“隔壁老王”?这算哪门子的“中国式家长”?这纯粹是为了博眼球、搞低俗幽默而完全不顾逻辑和情感的败笔。没人愿意代入一个建立在荒诞伦理笑话上的家庭。 对“家长”的妖魔化与脸谱化:游戏中的家长形象,几乎全是“面子狂魔”、“唯分数论者”和“道德绑架专家”。虽然现实中确实存在这样的家长,但游戏将其极端化、普遍化,缺乏对父母复杂心态(如焦虑、期望、无奈)的真实刻画,只剩下脸谱化的咆哮和施压,这本身就是一种严重的刻板印象。 尴尬的“讽刺”:游戏自以为在讽刺中国式教育,但其手段非常低级——就是把最典型的槽点直接摆出来,配上夸张的美术(很多时候是审丑),然后期待玩家会心一笑。这种“讽刺”缺乏深度和逻辑,更像是一种哗众取宠的嘲弄。 3. 缺乏真诚与深度 《中国式家长》本可以是一个探讨代际沟通、教育焦虑、个人梦想与家庭期望冲突的优秀题材。但它选择了最轻松、也最偷懒的方式——贩卖刻板印象和网络陈词滥调。它没有试图去理解“中国式家长”背后的无奈与爱(即使这种爱有时是扭曲的),也没有展现孩子在成长中真实的迷茫与抗争。 总结 这更像是一款披着“中国式”外衣的、玩法杂乱的“小游戏合集”,充满了对国人文化和家庭关系的肤浅理解与恶意调侃。如果你期待的是一部能引发深思、触动人心的现实主义作品,那么请远离这款游戏。它不尊重玩家的智商,也不尊重“家长”这个沉重而复杂的角色。 不推荐。
还行吧,最恐怖的就是人生到了高考完就直接加速,这很中国式家长。当务之急是上创意工坊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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