
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果人生抱有遗憾的话 不妨电子养崽弥补一下自己逝去的梦想
我要当太空人
前几周目还可以但重复度太高了。无聊的玩梗剧情有点多,感觉没什么必要……以及严重不推荐全成就党购入,刷成就刷吐了,我们在超强肝度的基础上还添加了一些随机性,真是太棒啦
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不太喜欢,要忍过很多无聊玩梗剧情,最后打出自由度很低的结局,打完一周目就不想玩了
好玩
我是我爸
从小开始玩 不同的年龄玩有不同的理解
十分好玩!!
tgyvtg
比我想象中的流程还要短,游戏时间三四个小时吧,但是他可以玩好几代人,但是流程都一样,玩过第一代人以后我就没啥兴趣玩后面的了,中规中规,没我期待的好玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 468 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 73% | $39.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.4M | 11.7K | 89% | $29.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 |