
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game gets boring extremely quickly. The funny gag only lasts so long. It quickly becomes repetitive and boring.... I wanted to get to some point, like I assume you become an adult and then play your kid? But couldn't make it. Ultimately I just can't recommend.
更新后再也打不开了,找客服和发邮件也从未有过回复
In the first few playthroughs the grind is mostly just hard, frustrating and repetitive, but you're learning the game anyways and if you stick with it later generations get a lot of bonuses that make it easier to succeed and thereby access all the actual content of the game more easily, like the career paths and the friends stories. My tip is to try to get the hard Requests from your parents as you can get nice bonuses from those if you get lucky and they consent.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中国已经病入膏肓了。游戏美化太多太多。中国式教育已经培养不出人类了。中国式家长也完成了接棒,以前的封建式反倒成为了更好的了,现在要么不管,要么乱管。
2026年8月 还能有更新 怎么都值得一个好评
im chinese
游戏很早就出过了,当时也是看别人玩。现在游戏更了2.0,也是来补票了。这个游戏有个bug,如果你将游戏窗口化会使你难以点到[学习][设置]按钮,并且如果将游戏分辨率调的很高,脑洞挖取界面居然被压在了最下层而非最上层,这一点适配做的很差。游戏玩法极其单一,只是点点点,但是看着[我]不断学习不断尝试,最终考到理想的大学,我作为玩家会很有成就感,不过一周目我就能花4小时,后面想拿满全职业也肯定会付出很长时间,这就导致玩法枯燥,重复体验太多了,不过买下这款游戏也算是了却儿时的心愿了。
虽然你这么些年持续更新毅力可嘉,但是既然更新这么慢,每次更新内容也不多,为啥不赶紧先开创意工坊?看看隔壁学生时代,有创意工坊后大佬剧情哐哐出,不比你自己在这儿吭哧吭哧挤牙膏强?
玩到后面会觉得有点压抑,不建议原神家庭不幸福的人玩,会激起回忆。 另外,感觉男生女生的培养路径有点太刻板印象了。
Kind of an oddity for western players and some of the memes and humor won't translate but overall addictive and funny. Honestly considering the thought and depth that has gone into the branching paths you can take and the ability to just keep adding generations this is well worth the price of admission even if its not quite your thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 18.1K | 91% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 432 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 427 | 79% | $2.99 | |
| $11.4K | 220 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |