
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
豪丸!
宁才是真正的捞女游戏、情感反诈模拟器,求宁快改名叭! 和城堡破坏者一样,给这游戏打高分的人玩了多久,全成就了没有?你一看一堆打着我要为童年为学生时代补票、支持国产、游戏都没玩几个小时的。都没玩明白内容,啪的一下好评先点上了,后面就再没从库里点开过这游戏。那我觉得你不如去支持个植物大战僵尸,比支持这托史有用的多,虽然2025年了还不支持中文,但是就一句话:简单、好玩、好上手就够了,你要明白你是一个休闲游戏。 刚打完全成就,玩了男女两代,三四五代就开着修改器刷成就,那个叫愚公移山的成就直接Steam++解锁了。 又完美通关依托史,又是全网爆吹的游戏,和隐形守护者一块的,这是两个里那个CJB。这游戏如果你在里面学游戏制作课程,他会有一个老师跟你讲国产游戏怎么怎么不易的剧情,又是砍了不少内容才堪堪上限给玩家玩。噢,我是玩家我还得体谅你,那我玩之前再给你上柱香?什么时候国产游戏都成这种货色了?内容做的咋样就让人体谅,真会道德绑架,你是同样拿出来卖钱的游戏,怎么玩家还得把你供着?是觉得自己游戏里做的很有梗?我要专门想看梗,真不如去看个国产漫画去。 还是那句话,你是一个游戏,好上手、玩着爽是最重要的,这你是一个不沾,全成就全收集故意延长游戏时间,不看看你后期内容重复度有多高?每代人连个对话都不带变的,这你作者还觉得很有意思?跟城堡破坏者、深岩银河一丘之貉的玩意,你就纯纯折磨玩家,败坏国产名声,拉低国产质量。 这游戏引导差的不行,评奖、竞选、面子、社交、红包很容易选错,刚开始就给你塞了一堆内容,这数值那数值代表啥有啥用根本看不懂,第一代前期根本玩不爽,一直到最后黄冈密卷爆数值那几轮才能爽一下,第一代经济又低,大概率是高考不咋样+相亲失败。 到第二代,你总算能摸索出点套路,这下会玩了,如果是女孩还能多点不同的体验(我是第二代女孩上的清华当的文学家)。你玩的时候会发现这游戏涉及歧视女性,你学课程要么是父母说女孩学得慢或女孩学没用,要么是奶奶跳出来说早说让你们生男孩吧。——所以这游戏没被集美冲烂我真不同意。 第三代你体验完了,终于开始做成就了,这时你发现特长得收集350个,还有男女性别专属的,并且是概率获得,一些还有时间限制,超过这个时间段做不了。也就是说,你就得让这个档烂掉慢慢刷,把高考放弃掉,同时还要不断玩那个消消乐和对对碰刷悟性,有些收集你可能玩几代都刷不出来,真逆天。所以我从第三代直接开修改器开必定刷出的开关,就这还费了老大劲刷了几个小时。 还有这个社交,作者就没好好做,约会场景和话术每个人都是重复的,有的选项就三个字不让你看全,我怎么知道这是啥,选了半天好感度没涨还能给你掉成负的,有的选项还要花钱,零花钱又要买降压物品又要解锁娱乐,结果你一个选项送礼物就花我100块钱,最后好感度拉不到100%结局还可能会相亲失败。我可去你🐎的,你告诉我这不开修改器能玩?(奥,这块生男生女也不一样,是男孩就得找女同学聊天;女孩只用接受男同学邀请,并且每轮回家路上还能指定一个同学固定加好感度的同时还能附加属性。又是搞性别对立,什么逆天价值观?赶紧叫集美冲死得了)有一个成就是全女同学好感度20%以上,注意是“以上”,20%都不行,21%就可以,真幽默。里头有两个女同学要条件才能解锁,一个是拜金女,要你爹妈是投资之神或世界首富才能攻略;一个是中二病二刺螈少女,搁那带个眼罩装你🐎的邪王真眼,要学动漫制作课程比较深才能攻略;还有一个是艺人,要学经纪人课程比较深才能攻略。这正常玩不玩个五六代能解锁这个成就? 全收集得解锁十几代人家族解锁图鉴,还有每代打完后给你的货币才能购买收集的传家宝图鉴,以及最逆天职业图鉴(每个职业都要玩一遍,有的还给你细分,像是动画制作再给你分个2D、3D,除了把这个图鉴解锁了还有什么用?)。哈哈哈哈哈哈,这作者真是个神人! 还有个成就叫愚公移山,要玩十代才能解锁,你他🐎咋不出个女娲造人呢?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票童年,除了对话不能跳过都还可以
只有前十周目好玩
评分跟游戏本体内容无关,主要还是历史地位可以说是中国单机史的里程碑了 论游戏本体的话我只能给三星
非常棒
不想给好评,但是第一次玩确实是好玩的,只不过没有太多针对多周目的优化,只有继承天赋点还有传家宝一点点变量,终归是一模一样的玩一遍(强烈吐槽脑洞系统 ,真的太无聊了,第一次玩的时候还追求最大化,多周目的时候真的早用完早轻松,不如多周目来个一键的功能,点个倾向属性就好)。儿子/女儿在社交系统上非常不平衡,男的得牺牲一堆行动点去追人,好感加不加取决于是否迎合了对方,动不动就惹怒对方减一堆;女的就一堆人追,好感加不加取决于自己想不想迎合对方(不过确实比较现实,女追男隔层纱)。 以后推荐给我小孩玩比较有意义,理解一下家长的痛,自己是没什么代入感的毕竟家长属于放羊型。
好玩好玩
對這款遊戲的印象是高中在朋友的宿舍寢室偷偷玩,好好玩,雖然遊戲裡還是沒考上北京大學
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $12.9K | 101 | 75% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |