
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容单调无趣
可以吗?玩到后面重复太多了,而且过年红包那里的玩法太枯燥了。现如今已经过时了,小卖部里的东西也没啥好买的。而且npc也就那几个,玩个几世就没啥好玩的了,无非就是重复。
买给童年的自己
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我要上清华
good
对于中国式教育的反思: 最近由于某游戏平台促销,低价购入了一个有关中国孩子教育的游戏:中国式家长。 关于这个游戏,我以一个家长的视角面对孩子的教育。在我经过六个小时的努力之下,终于在第四代孩子考入了北京大学,我也总结出一套自己的游戏攻略。一是要节约"悟性"更多地将其分配到学习而并非兴趣,其次就是每回合需要选择更多的课程而并非爱好。这一套游戏逻辑是有用的,但也是讽刺的——因为我甚至没让孩子学说话。 所以我便以我——一个中国教育体系的亲历者的视角,谈谈我的认识与看法吧。 自古代的早期的垄断式教育,到科举制出现后的政治式教育,再到废科举后到至今的全民化的专业式教育,如今中国教育历程是值得肯定的。 但是我们能不能做的更好? 如今功利化导向是否过重,唯分数论,前几天过世的张雪峰先生因为他不推荐报新闻专业被人批评过于功利化。当今教育目标被简化为考高分、上好学校的好专业、找好工作,忽视了兴趣、性格、审美与价值观培养,大量学生沦为应试工具,学习变成被动任务而非主动探索,学习的意义从认识自己认识世界转变为赚大钱,当大官。我们真的知道学习是为了什么吗,我们中高考多考一分,考研选择某个学校是否只是为了将来多赚一分钱? 其次过度内卷,牺牲成长空间:超前学习、课外补习、题海战术,这些使学生长期处于一种高压竞争中,这必然导致睡眠不足、运动缺失甚至抑郁,中国青少年抑郁率极高,占比24.6%,重度抑郁率达到7.4%。同时,父母也自身期待与阶层焦虑转嫁孩子,“不能输在起跑线”成为普遍观念,家庭、学校过度管控,孩子自主选择与试错空间极小,形成恶性循环。 第三,过份的标准化模式使所有东西都有标准答案。严峻的应试极大程度压抑了个性与创造力。统一教材、标准答案、整齐划一的评价体系,更擅长培养“合格者”,很难滋养出拥有创新思维与批判性思考的独立人格,使学生形成同质化与流水线化的做题工具。我认为在学习生涯中,并非应该如同一加一等于二一般将所有问题都给予一个标准答案。 中国已有的教育一定是值得肯定的,但也是任重而道远的!路漫漫其修远兮,同志仍需上下而求索!
小时候经常看主播玩,长大了玩上了还可以,不错的游戏
女儿可爱捏
真的很好玩,很上头
好玩好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $60.6K | 209 | 85% | $10.99 | |
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| $12.9K | 101 | 75% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 79 | 70% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |