
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你们这群傻调考过北京大学吗!
可玩性不高,玩几个周目就会发现游戏过程特单调无聊,玩一下午就腻了
I really like this game, the only thing I'm lacking is more content. Each life seems pretty much the same, every interaction is as well so having some more dynamics to it would really make this great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
向维也纳艺术学院进军!考不上就二战!
Confusing game mechanics, basically less polished version of Growing up. I liked the "fighting" aspect but otherwise I had a difficult time enjoying the game :C
Fun game. You spawn. You grow. You become a [TITLE NAME], and then make your own spawn.
挺有中国教育特色的游戏,但玩个一代两代就没兴趣了,文案比较简单,内容没有拓展很多,已阅事件下一代无法自动跳过,而且作为女孩去选一些投资体育之类的课程会被父亲说“女孩子干这个干嘛”之类的话,可能是还原上一代家长的偏见吧,看到这是18年的游戏也释然了
超无聊的,一直重复重复重重复....... 也不知道是什么kol一天到晚在推.....收了多少营销费...... 即使作为文本游戏也十分无聊,更别说选项和数值闷到炸...... 完全不建议入。
So accurate it gave me traumatic flashbacks
核心玩法挺有意思的,让我想起初中在手机上玩的众生。但是后续随机度和乐趣都直线下降,重复性比较高,对集图鉴的成就感<一直点泡泡、过年抢红包还有考试做题消消乐,做久了就感觉比较机械。另外文案个人感觉不适,玩到三代四代,奶奶(还是外婆)还在说“女孩上什么大学,女生学习那么好有啥用”类似的话。我理解可能想反应某种社会现象,但到了自己后代三四代之后还这么表达,观感不太好。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |