![[Chilla's Art] The Radio Station | 深夜放送](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1744910/header.jpg?t=1662351980)
The Radio Station | 深夜放送 is a Japanese psychological horror game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Vietnamese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wasn't tired before i started playing this but now I need a nap. That should tell you all you need to know about this game. Good lord, I think it came with an overdose of sleeping meds.
[b]The Radio Station [/b] is a slow-burn psychological horror experience built around environmental tension, limited interaction, and controlled pacing rather than combat mechanics. [b]CORE GAMEPLAY MECHANICS[/b] [*][b]First-Person Exploration[/b] - Movement is deliberate and grounded, reinforcing vulnerability and immersion. [*][b]Environmental Interaction[/b] - Simple tasks like operating doors, lights, and objects become tension-building mechanics. [*][b]Sound Design System[/b] - Audio cues function as primary feedback, signaling presence and escalating unease. [*][b]Minimal HUD[/b] - Limited on-screen information forces attention to surroundings rather than UI elements. [b]TENSION & PACING DESIGN[/b] [*]Long stretches of quiet exploration build mechanical anticipation. [*]Subtle environmental changes reward observant players. [*]Jump scares are used sparingly, emphasizing atmosphere over repetition. [b]STRUCTURE & PLAYER AGENCY[/b] [*]Linear progression maintains narrative focus. [*]Exploration encourages noticing small visual and auditory inconsistencies. [*]Short runtime keeps pacing tight without overstaying tension. [b]10/10[/b] - strong environmental design, effective sound-based mechanics, and focused pacing create a compact but memorable psychological horror experience.
I usually really enjoy chilla's games but I was pretty bored with this one, even though the voice acting is endearing the text moves to fast to read it in english SO i duno what was going on. Couple of good jump scares, TERRIBLE driving mechanics. Play at your own risk.
i played it on stream and had a blast everyone loved how easily i got scared lol. worth the 5 bucks
Я не знаю из-за чего, но было страшно... Интересно было погонять на праворульной машине по правой стороне.... (так не надо делать...) 10 страшилок из 10 p.s. Скримеров было от силы 3
Мне не нравится тип таких игр где-то передвигаешься по разным местам чтобы что-то найти и продвинуться в сюжете, идеальный пример это Missing Children от этого же разработчика, но в отличии от той игры, эта игра более понятная и не так сильно теряешься
The Radio Station aposta em jogabilidade e visuais extremamente básicos, seguindo o padrão dos outros títulos do estúdio — algo que, por si só, não seria um problema. O maior defeito está na dirigibilidade do caminhão, que é horrível. Como grande parte do jogo consiste em ir de um ponto a outro procurando itens, essa mecânica acaba prejudicando toda a experiência. A atmosfera funciona bem e cria um clima de estranheza interessante, mas o jogo não entrega momentos realmente assustadores. O foco acaba recaindo nos trechos de um programa de rádio, que tinham potencial para construir uma narrativa sinistra, mas o texto é fraco e não aproveita a ideia da melhor forma. A campanha é curta, com puzzles simples e pouco inspirados, e a história, apesar de promissora, não se desenvolve de maneira satisfatória. [b]Nota: 4/10[/b]
면허를 어떻게 딴건지 기어 조작을 그지같이 하는 주인공 게임은 그냥 저냥 가볍게 즐길만한 정도의 공포게임 문제는 자막이랑 소리랑 싱크가 안맞다 일본어를 하나도 모르면 모르겠는데 일본사람들이랑 화면공유 하면서 했는데 이 ㅈ같은 싱크때문에 묘하게 머리가 아파온다 엔딩은 총 3개인데 그중 하나는 특정 아이템을 이미 손에 넣었으면 처음부터 하는거 아니면 볼 수 없다
Эта несчастная тачка в игре испортила всё возможное удовольствие от игры.
вайбик присутствует
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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