![[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1185160/header.jpg?t=1662351834)
Inunaki tunnel (or Inunaki village) is a famous Japanese horror spot where people have been killed or burnt to death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je suis un très grand fan du tunnel d'Inunaki donc j'ai forcément adoré ce jeu ! Let's all love Lain !
Boring gameplay. Didn't feel the need to finish it. They can find the key themselves. I'm out. 1/5
人を選ぶ作品ですが、自分は選ばれなかった人間なのでつまらなかったです。 全エンド見ましたが、いくら何でも操作性が悪すぎるし暗すぎます。一応「Esc」キーでオプションを開いて明るさ調整やビデオのエフェクトをオフにできます。これである程度は見やすさは改善されました。 あと、木を切った先の川付近を歩いてたらバグで変な場所に落ちて身動きが取れなくなりました。 実況者のリアクションすごいと思える作品でした。 最後に、主人公はパッケージの子じゃなくて男なんかい!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Spanish - Spain, Thai*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра кал
I went into this expecting a tense horror experience, but what I got was mostly slow exploration with very little payoff. The game leans heavily on atmosphere, yet the constant darkness makes it more annoying than scary. Movement feels sluggish, so progression often turns into holding the run button just to reach the next point of interest. The puzzles are simple and don’t add much tension or creativity, which made the overall experience feel flat. I’m a fan of Chilla’s Art and have enjoyed several of their other games, but Inunaki Tunnel didn’t live up to that standard for me. It lacks the scares and polish I usually expect from their work. Unfortunately, this one was more frustrating than frightening.
Très bon jeu de simulation de marche paranormale, honnêtement c'était très oppressant à plusieurs moments avec des éléments pourtant anodins, mais placés avec un bon timing et une bonne situation. Trois fins sympathiques et des décors très immersifs, c'est un excellent Chilla's Art, surtout pour leurs débuts. Le seul bémol serait peut-être la luminosité ridicule, ce qui ajoute certes à l'immersion mais qui rend parfois les déplacements difficiles.
Inunaki Tunnel is another great example of a horror narrative adventure ("walking sim") that actually plays like a walking sim rather than a survival horror game. While the atmosphere is dark, disorienting, foreboding and creepy, you are never really running from any monsters or in danger of dying and having to start over. It takes a lot of effort and craft to make the player feel this scared when they are not in any actual peril, and Chilla's Art is pretty universally good at this across the board. Compared to some of their later work, Inunaki Tunnel is not the most inspired game in their catalog. There is really only one major puzzle and the rest of the game has to do with just navigating the space and finding the right items to get one of the three different endings. Personally, I like to play these games with a guide open on my 2nd monitor so that I do not get too lost or turned around, and so that I can always make sure that I'm not missing anything important. I really do not think that it takes much away from the experience; the vibes and atmosphere are still extremely unsettling, even with a guide. After your first playthrough, it is fairly easy to blast through this game in fewer than 15 minutes if you really focus on what you are doing. My 2nd and 3rd sessions were a heck of a lot shorter than my first, but they were worth it to see all three endings. Still, by the time that I had seen everything that there is to see, I had played for fewer than 90 minutes in total, so you may want to keep that in mind if you are concerned with the dollars-to-hours value proposition.
Das Spiel baut gut Atmosphäre auf und schafft eine gewisse Spannung. Doch leider ist die Story ziemlich lame und die Scares hauen auch nicht wirklich hin. Manche Elemente der Map sind auch einfach unfertig. Alles in allem fühlt es sich eher wie ein Walking Simulator an, da eigentlich nicht wirklich was passiert. Da es schon ein ziemlich altes Spiel ist und sich die Entwickler seitdem massiv verbessert haben, ist das nicht so schlimm das es recht schwach ist. Doch wenn man in 2026 überlegt eines der älteren Chillas Art Spiele zu spielen, würde ich eher The Convinience Store als dieses Spiel spielen
советую сИльно, особенно если раздумываете, что купить для первого раза, и хочеца именно.. испугаться по сравнению cо stigmatized property, от этого же разработчика, эта игра гораздо сильнее в атмосферу, пугалки и задачки (хоть и вышла вроде раньше, поправьте если что) тут, например, можно не "подыгрывать" игре, чтобы получить пугалку тебя буквально может начать "есть" атмосфера, додумывания и прочие страхи хд (имхо) и скримеры, на мой взгляд, здесь дают навалить гораздо лучше, чем в stigmatized property
I found this game really hard but so fun at the same time. This game had me thinking for awhile on what to do for three straight hours. I really recommend this game for people that love to problem solve.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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