
Chill Pulse combines productivity tools with serene environments. Use a Pomodoro timer and to-do lists to boost focus, while ambient sounds in settings from cyberpunk cities to ancient landscapes enhance relaxation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《专注之我在50分钟番茄钟里喝了三杯咖啡差点咖啡因中毒》 《专注之为啥咱们仨一块儿读书你俩先谈上了啊被钕铜吓晕了》
This game helped me get my master's degree - the motivating aesthetics, checklist, diary and pomodoro function helped me with pushing through nasty courses I did not like. For the future of the game I would reccommend adding more expensive cosmetics, because the current ones are too easy to earn when you study a lot with this game. Or maybe add a special category of very expensive cosmetics so the ones who study a lot with this game still have something to grind and be motivated by it. I would also reccommend adding an alternative method - flowmodoro. With that you record your focus duration and then take a break based on 5:1 ratio. That would be a good alternative for tasks that make you go into hyperfocus (pomodoro breaking that focus is not so good then). Anyways the best studying motivation game right now I think :p
歌很好听!场景也都很美,喜欢调饮料,虽然收集物早都齐了但还是喜欢随时挂一阵。蛮喜欢番茄钟的铃声的
很喜欢各种装扮和背景,还可以diy饮料
当初备考觉得桌面有点空下载的,备考休息时间可以打开喂喂🐟挺不错的,可以装饰鱼缸、人物、背景,随着挂机时长增加金币,购买鱼苗,解锁装饰种类等,背景白噪音有各种搭配,还是蛮治愈的。
Useful and chill.
专注工具,挺好的陪伴
過去に資格勉強の際に使わせていただきました。lo-fi系やjazz系など比較的リラックス出来るような曲がたくさん収録されており、雰囲気はとても良いです。
各种番茄种用来用去还是喜欢这个。聪音出来后用了半年聪音,还是换回这个了。对我来说这个更加轻松舒适养眼。
The main reason why I able to finished ton of works
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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