
Child Of Ault is a tower-defense/shooter hybrid, with an emphasis on presence and presentation. In the game, you play the role of boy who uses his magical toy weapons to protect against dark forces.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a tower defense title with the worst voice acting known to man. If you can sit through the terrible "plot" elements the game is fairly enjoyable. Definitely wait for it to be on sale before purchasing, but you'll be able to waste a few hours in this title with no real effort, and while gaining at least some satisfaction.
PVに、人形の上に戦車を重ねたりスるシーンがありますが、 これ本編には全く関係ありません!控室の置物で遊んでるだけだった。 本編はオーソドックスなタワーディフェンスさせる系。
I do not Reccomend this Game if you are a fan of VR. the price tag on this game while small is barely Deserving. First off i would like to say that from the foundation of its gameplay, it seems fine. Tower defense is still interesting, your towers being toys is innovative and fun, and having that support role so you can help the fight is enough to make it engaging constantly. but what disapointed me constantly was the lack of polish on little details and the horrible, ♥♥♥♥♥♥♥♥ tutorial. now to most those are tiny thing, however the way they did it stacked up these details into a huge problem. im going to give a minor problem, something that i think isnt a big deal but is super annoying. a Major Problem something that i think needs to be changed. and a Wtf detail, something that might just be personal opinion. Minor detail, the model toys. Alright so in this game you get toys as you defense towers, you use energy to place them and they work great no problems there, however if you hang out in the main loby area and want to check out the toys you can only pick them up with 1 hand, okay not a big deal but its annoying i cant just pass it between hands. second thing is the lack of effort put into completing the models, licked one model up and its feet didnt have a polygon face so it was see through, not a huge issue but if its for playing around it it breaks the immersion, other tiny glitches like that with the toys constantly. another thing i was super annoyed at was it gave me the ability to move around. . . but why? theres nothing to interact with in the room only the toys which arent even easy to reach since the teleport does get you close. instead of having just random polish, they should have made the room more interactible or better yet make the entire game just a Sit down game with the controllers since it auto alligns your direction on the towers anyway. Moving on, my major issue with this game is its tutorial style. instead of things like basic prompts or just even slight nudges or anything, the tutorial stops your interaction and forces you to look at a screen untill you perform the action in which you can then play the game with said ability. instead of having like a tutorial level it springs this on you for the first 3 levels constantly annoying you with dumb game breaking tutorial screens. Now my final problem with this game is this, and its more of a personal point but. . . they dont focus anything at all on teaching you the enemies of the game. Wolves, rats, bunnys, etc it just throws them at you and says "♥♥♥♥ all heres some stuff to kill" first time i saw a Flying enemy it was already at the crystal objective and had been dropping bombs. overall i got a bad vibe from just trying to experience the game and if peoploe are willing to put up with that for something thats barely better then the arrow shooter from the lab then have fun but its not worth 10 bucks in my opinion.
At the time of this review I've only played five levels, and while the game's demographic is clearly for younger audiences, the gameplay itself is fairly fun. The game opens the door to VR's potential in tower defense, and I'm pretty excited for what the future holds. In this I had to place towers, use a bow with a drawback action that shot different types of arrows, and defend myself from the villians spells. Headshots are also a thing and you'll quickly learn to aim for them. I'm not certain what the rest of the game has instore, but what little I've played so far has been enjoyable and I'm looking forward to playing the rest of it. Lastly, I purchased this during a 80% sale, so while I think it will earn its $9.99, it's definitely worth picking up when it's only $1.99.
Reasonably fun until the last couple of levels. I got sick of having 5 seconds to defend myself against something (no idea what) and getting no clues as to how to do that. Then, having failed to do whatever it is I should do, I then restart the level (over and over again). Not fun.
《奥特之子》是一款塔防类射击游戏,玩家在游戏中扮演一个手持魔法弹弓的小男孩,抵御黑暗女巫对作为村庄生命之源的水晶进行污染,保卫村庄的和平。 游戏画面制作细致,背景音乐和画风有点类似于龙之谷,小怪物的造型也很呆萌。 游戏除了射击的玩法,还有放置道具的塔防式玩法,随着游戏的进程,可以解锁更多的塔防道具,可以安放在怪物出现的路上,当然主要的战斗力还是在玩家手中的魔法弹弓。 目前《奥特之子》在steam上的售价为57元,是一款相对比较有趣的塔防射击游戏,有一定的的策略性玩法,画风也很不错,喜欢这类游戏的玩家们可以购买体验。 http://www.83830.com/game/201612/193233474.shtml
Nice well crafted game i like it
нет
自分も弓でチャチャ入れられるTD、呼び出すのは塔ではなくモンスターですが。 何気にボスが結構大変です。 QuiVRと比べると難易度はかなり緩め。 配下のモンスターたちも結構強いうえに呼び出すためのリソースもすぐたまるので かわいい?モンスターたちとゆるゆる拠点を守りたいならおすすめです。
Es Genial
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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