
Use your most valuable chicken detective skills to solve the Bartolomeu's mystery. In this point'n click game you explore a kidnapper house guided by a series of ink marks of poor Rubens, the Butcher of the city. Judite gathered the information and just disappeared. Now, fend for yourself!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
bom para passar o tempo !
[url=https://jannekeparrish.com/reviews/chicken-holmes] Full review [/url] [url=https://store.steampowered.com/curator/44626948-Loons/] My curator page [/url] Chicken Holmes: The Mystery of Bartolomeu follows the adventures of Digueliro, a chicken detective investigating the disappearance of… Look, I’ll be honest. This game was poorly translated from Portuguese, to the point that it is often incomprehensible. The grammar is distractingly bad, and the word choice is often an interesting statement on the nature of colloquial language. If you ask me about the story of this game, all I can really say is that there is a disappearance and a nemesis, and a chicken detective has been tasked with investigating. There’s probably a more in-depth story here. I hope there is. If there is, it’s behind a wall of Portuguese. I ordinarily don’t mind poor translations. As long as the meaning comes through, I can usually either understand what’s intended, or be okay with the idea that I don’t have to fully understand everything to derive enjoyment from a game. Antioch: Scarlet Bay is, again, a great example of this, where its translation is hilariously bad, but if anything, that adds to the manic nature of the game. Chicken Holmes, though, is a game of puzzles, both in clicking on objects in the world, and word puzzles. When the solution to the puzzles is obscured by poor translation, the game ceases to be any fun, and instead just becomes a tedious slog of clicking on items and spaces in the world in the hopes that eventually, something will clarify itself. This is the second issue with Chicken Holmes. It’s a point and click, but what the items do when clicked isn’t consistent, nor is there any indication in the world that clicking an item multiple times will change anything about its interaction. This creates a world with obscure and opaque rules, none of which seem to be applied with any kind of consistency. Every mystery game requires some degree of opacity for there to be a mystery, but the opacity should be in the story, not in the rules that govern the interaction with that story. By creating a world with no consistent rules for interaction, there is no desire to interact with that world, and thus no real way to solve the mystery except by brute force and absolute frustration. There are other quibbles I have with the game, all of which give the impression that the creators don’t understand how or have no desire to make a mystery game. A limited inventory size, for example, means the detective has to keep dropping their clues off at a refrigerator with nails in it. However, once the clues have been deposited, they can no longer be interacted with, raising the question of what the point of them was in the first place. There is less of a desire to craft a mystery, and more a set path the game tries to railroad the player down, except the ties have been removed, and the path is obscured by multiple cars claiming each rail junction as their own. This is a broken trainwreck of a game with no redeeming features.
Funny visual novel/escape room game. Very stylish and it has a great atmosphere.
O jogo possui muitos bugs que impossibilitam a jogatina. Depois de pegar o skate, a senha sumiu e eu não consegui colocar no cofre, fazendo com que fosse impossivel avançar. Além de itens que eu já peguei acabarem voltando, e bugando meu jogo.
I didn't finished the game yet, but I think I'm almost there (I opened what feels the last room hehe). So I can say that it's a funny detective game that remember those escape the room games (riddles included hehe). Good to have a quick funny experience. :)
Très déçue par ce jeu. Les graphismes sont jolis mais c'est bien le seul point positif. La rotation des pièces ne sert à rien. Je suis française mais j'ai l'impression que l'anglais est approximatif, le scénario est incompréhensible, les quelques énigmes sont tirées par les cheveux, les interactions quasi inexistantes , la musique monotone. Dommage, il y avait du potentiel. J'espère que l'épisode 2 est meilleur !
WHAT A STUPID GAME.... CLICKING CLICKING AND BUGS EVERYWHERE!!!! .... ONE LETTER COMES OUT ON THE NARRATIVES WHEN YOU CLICK ITEMS !!!!! lost 4$ for nothing !!!!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DogDogDog | $1.4K | 52 | 75% | $1.79 |
| Grow a Carrot | $1.4K | 94 | 70% | $0.99 |
| BeatBeat | $1.4K | 52 | 98% | $1.99 |
| Willie's Nightfall | $1.4K | 67 | 78% | $0.99 |
| Noosphere | $1.5K | 132 | 67% | $0.87 |
| Projector Face | $1.5K | 86 | 87% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Satisfactory | $164.4M | 276K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.8K | 96% | $39.99 |
| Raft | $144M | 375.9K | 93% | $19.99 |