
Your once favorite plush toy now stalks your dreams. Find your way out of the nightmares each night, and bring your fears into the light.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #232 [/url]<-- [i]New review whenever[/i][/code] [h1]"I SIMPLY MUST GET THIS OFF MY- C-CHESTER~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3007589516 [u]Here's The Thing:[/u] The little tyke, presumably the same one from the first[url=https://steamcommunity.com/id/DeadeGuard98/recommended/1840380/] Chester[/url], finally remembered his name and it’s James! But boo hoo, his stuffed animal has turned against him (I would too especially with what this sequel did), he’s still a pansy, and the nightmares don’t seem to ever end~ [h1] ! DISCLAIMER ![/h1] I have *NOT* finished this game, I got fed up of the final sequence(?) in the second last level for reasons to be shared in the cons section… But I gather that I have a pretty good idea of its tricks to review it~ [h1][u][+] PROS;[/u][/h1] [h1]:) NOT TO BE MADE LIGHT OF~[/h1] The same few muses make a return in this sequel only doubled in impact & influence. I’m referring mainly to the more child-friendly and clay-like nature to the settings this time around as featured in [b]Among The Sleep[/b]. Compounded by increasingly boggling rules alongside the unpredictable minigames that plagued[url=https://steamcommunity.com/id/DeadeGuard98/recommended/1572420/] Leenie Boog[/url]. Of course, never forgetting its unique spreading of dread that, before was strictly serious but has gone on to grow a spine and a sense of humor, reveling in your misery! For the sake of maximum effectiveness in blood boiling, I won’t venture much into what you’re expected to do in each of the five highly varied levels… Instead, I will paint a picture, so imagine your worst pet peeves in video games; no save points only checkpoints, a plethora of instant deaths, and a lot of racing against the clock. Still with me? Great! Now mash those together with the despairing feeling of not having much control when you’re off in one of your dreams. An adrenaline rush no doubt, but far from the fun kind. Each dream lasts between 30-45 minutes, with some taking longer due to unfair time limits, odds stacked against you, and overlapping cues. I think there’s but 1 ending, though I don’t think I’ll ever want to find out. The sequel suddenly upping the required skill level of players in order to uncover the story makes it a niche in the horror genre and I’m sure self-loathing individuals will eat it up~ [h1]:) THE LITTLE. DREAMER. BOY.[/h1] The most excellent and grabby element of ITL lies in its insanely palatable visuals. As opposed to the drab and overly realistic “suburban home invaded by an evil” of the OG where darkness was the only interesting extent of its personality. It really roots deep into a child’s colorful psyche in search of twisted ways to corrupt precious still developing memories. Best way to describe it? A circus in the guise of a museum located in a madhouse… Seriously, every new location is not just meaningfully sound, it’s organic and vibrant with spots of black for good measure, all while retaining the characteristics of a good ol’ REM sleep. Sound design is up to snuff, does exactly what you’d like it to and certainly would scare a kid or man-child. The exception being the first level where the default music volume drowns everything and everyone~ [h1]:) BED-TER TO BE SAFE THAN SORRY?[/h1] Whereas the plot was as good as dead in the OG, the sequel took steps to address and satiate your curiosity by first serving a refreshing recap before filling in the blanks on the intricacies that is the aftermath of PTSD and the possibly lifelong mark it has. I really did enjoy how Chester changed sides, it’s a potent reminder of the hostility, often times uncalled for, that sufferers resort to as defense mechanisms; also could be an external symbol of James’ permanent personality shift~ [h1][u][-] CONS;[/u][/h1] [h1]:( I’M AL-EDDIE OVER THIS…[/h1] What truly sucked all the fun out of it was the fact that ITL is a dream crusher, and by that it made every dream to be as drawn out and painful as possible. Each objective typically has you try to find something or do something while the creature tries to get at you. This is problematic for two reasons; (1) The once masterfully oppressive and menacing atmosphere where you had free rein over time and therefore you had no one to blame but yourself for taking forever to finish the game… has evolved for the worse into derivative trial-and-error gameplay, where a single misstep equates to redoing a sequence! For example, ITL comes with some platforming sections that were enjoyable for like 2 seconds involving “jumping” (but really more like landing) on trampolines. However, the movement system is nowhere near polished and so any breaks in momentum means you have to go back to the very first trampoline and hope for the best. This is just one of unknown instances! (2) You have basically no time to appreciate the details that were inserted into each level before that deafening and obnoxious “nabbed by the creature” interrupts. I think having a balance of free-roam and more pressing circumstances would have remedied this....! https://steamcommunity.com/sharedfiles/filedetails/?id=3007594012 [h1]:( SPEAKING OF “NUTS”- JUST, MY LORD IN HEAVEN![/h1] The other major source of aggravation I had was over its controls, namely the hit-or-miss cursor and hitbox. Especially apparent in levels 3 & 4 where time is already of the essence, and so reliable and accurate interaction prompts would be well appreciated, you’d think… Whether it be running for dear life only to have that hide function not registering at the last second or not knowing where to aim in order to squish those pesky gremlins…! I’m sure you’ve noticed by now that I didn’t touch on its “horror” aspect and that’s because I didn’t find anything scary at all. Sure, I was creeped out within the first 15 minutes and yeah, surprised once or twice as a result of the game over screens but that’s all really… There’s so much going on, that you don’t have time (ironic I know) to be terrified~ [h1]:( MORE LIKE… BACK IN THE DARK!!![/h1] This last con is a bunch of misnomers that amount to ONE large annoyance. The logic of ITL meanders in that instructions are generally spoon-fed in whole chunks of text, then all of a sudden in excruciating fragments so you don’t know what to do until you die like 3-4 times. The eligibility of notes is trying too, like one can be picked up and examined in closer detail, meanwhile the rest must be read from afar... good luck to those with poor eyesight! The minigames sometime feel “cookie cutter-like” that is to say added well after a dream should’ve rightly concluded! “Leenie Boog” triumphed in the whole minigame thing by incorporating difficulties and so those who wanted to dive into the story can select “Easy” to beat it quicker. Here? They’re all stuck on the base “Hard”, and each death chips away at your sanity and interest. I wonder, was this even playtested by other people besides the developer!? I can't imagine anyone enjoying this with a straight face~ [h1]BUGS:[/h1] x Caught in a lot of objects in Dream 4. x Dream 3 should’ve been over but a fail state overrode end transition… [h1]NITPICKS:[/h1] ~ No subtitles. And so I cannot understand or make out some names. Not that I even bothered as the levels went on. ~ No controller remapping… It made Dream 4’s wave defense super infuriating! ~ The gremlins were nowhere near my nuts and instant game over! ~ How much is one "coin"? I’d wager it’s a quarter but come on… [h1]"FRANKLY!!? BAD CHESTER IS RIGHT…"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3007593235 [u]Last Words?[/u] Sequel branches out its ambiguous narrative and doesn’t retread past slip-ups… Which would’ve been showstopping, had it not invite even more issues that test your patience and waste your time~ [h1]6 / 10[/h1]
Main Review: In a time where every horror game is a rushed, incomplete money grab with 7 different parts to suck out every penny from player, this game is a gem. The game is complete, it tells an intriguing story, as well as a relatable one depending on the person, and I have not experienced a single bug. The game played smoothly, and to be honest really scared me at times. Each level is fresh with a different objective and feel, and game play stays super exciting throughout. On top of that, the achievements give a nice feeling of accomplishment (especially the secret one lol). Lastly, I just want to mention that this game is beautiful too. Not super important to everyone, but I personally appreciated it. Overall, loved the game, 10/10. Disclaimer: I do want to say that the third level is very hard. For those of you who can't seem to beat it, just know that I found a full proof strategy that works every single time to beat it. It takes a bit to figure out, but trust me, with a little determination, the level is absolutely doable.
Loved the game. It was scary, fun, and actually complete unlike every other rushed mess that's been coming out. It's pretty hard, not going to lie, but that's what gave it a feeling of quality. Lastly, this game runs really clean. I spent near 4 hours in the game with no problems. Good stuff, 10/10.
Aaaah, I have been waiting for this! Daniel George is a dear friend of mine, an independent horror games developer of the sunny California I first knew when I played the predecessor of this game, i.e., the first Chester game. As I moved my first steps into the first version of that little title (that, FYI, has been updated multiple times), I clearly felt that it had been assembled with limited resources and experience by a person that, although outstandingly talented and passionate... let's say did not completely know what he was doing at the time! But that inexperienced person grew very fast. He listened to feedback with a completely open mind, he learned, he took the brave life decision to fully concentrate on game developing, and now here he is, publishing the successor of Chester. What I am seeing now goes far beyond my initial expectations. Really, let's forget Daniel is a friend of mine and look at this game objectively. Chester: Into The Light is no common indie title, it can easily aspire to greatness. I saw huge leaps forward in practically every single aspect of game developing. The graphics and the visuals are spectacular. The sound design is flawless. The level design is always on spot. And above all that, what truly made my mouth widely open up was the variety of the gameplay. Every single chapter, every single one of them, comes with new challenges that must be faced with new mechanics. I cannot stress enough the importance of this. There is no repetition here. No recycled mechanics. There is always something new that keeps the game fresh and interesting. You are kept glued to the screen until the very end, with no pauses. This particular feature, that was pretty normal back in the days when games were still good, is practically non-existent nowadays, when repetition seems to be mandatory. I repeat, this game is much more ambbitious than it may seem at a first glance, and could easily achieve a huge success. But be aware: this game is designed to be tough, and is heavily based on trial and error. If you are not ok with that, than you won't like it. It is a matter of taste, really, so think well before giving it a try. That said, I have just two major complaints, that I'll explain below: - the volume of the voice over is really too low, at least in comparison with the volume of all other sound effects. I enourmously appreciated the inclusion of a proper plot, but... unfortunately, due to this issue, I couldn't hear a single word! Due to health issues I cannot wear headphones, so, really, all I could hear was a confused mess - sometimes the difficulty is honestly artificial. Many deaths are honestly not deserved by the player due to unarguably unbalanced design choices. For example, [spoiler] in the mini-chesters section of chapter 4, why on Earth can't we get past the row of cups on the table???? The challenge is hard enough as it is without this unexplicable limitation! Another example: in many challenges Chester randomly teleports around, and we have absolutely no clue about where he is going to appear next, so if we are in the wrong place at the wrong time, simply by chance, well... instant death out of nowhere! [/spoiler] These are the only flaws that come to my mind as of now. To conclude, I am extremely happy to see that my friend has grown so much, and, let me say, I am very proud that, in a very very very small percentage, I am responsible for this growth process ;) Cheers guys!
This game was amazing AND terrifying! Definitely offered more than I expected from the demo and the first game: Chester! The game has challenging puzzles and tasks in each unique level. The creatures in this game were half the challenge. Its a rare occasion that a game can get a good jump scare out of me and let me tell you, this game did JUST THAT! A very well done project by a solo developer, I think everyone should give this game a try, you'll definitely enjoy it! I sat through the whole game on the edge of my seat with great anticipation. You can check out my lets play on YouTube at K'sLetsPlays: https://youtu.be/fnV88CkiWR4 BUT I HIGHLY suggest playing the game for yourself and enjoy the great story this game has to offer! *Update* Nominate Chester: Into the Light for the Steam Awards 2023!
I really enjoyed playing this game I had a lot of scares and fun, I recommend this game for all especially if you played and enjoyed the first one. This game gives great story behind Chester I really enjoyed learning about what happened and the cause behind everything. This is a great game with a great story behind it. Check out my video of the game play where I go through the game: https://youtu.be/2Kz09ui_MgU
It's a good game and all that, I enjoyed it for the most part and the puzzles were "ok" I guess. Night 1's decent, everything's understandable and pretty simple to understand on what you're supposed to do, though for a first mission I feel that where I found the cheese was a bit of an awkward spot, as it was never really mentioned you could walk up areas like that prior. Night 2 was fun, though the drowning part seemed a bit "yikes" as there's no room for failure (despite it being a simple colour code puzzle). The game still managed to fail me despite me completing the puzzle, as the water fills the room quite quickly for the space in the room. Night 3 I actually despised, the concepts simple, burn the fuel in the fireplace, close the blinds on the other entity. Though seeing as you spend quite a lot of time doing both of those, you never really get much time to look for fuels in different areas, and by the time you find something you run out of time to get to the papers/wood in the fireplace, let alone get the key to get to the attic. Night 4 was borderline tedious. Starts off with a pretty decent idea, Find out where the squirrel is by listening to the doors and scare off the smaller ones, but inside the building is where I decided I'm keeping the "No" for this game. Multiple small enemies coming from different areas and if a single one touches the middle you lose. Not only that but you have to press the light to make sure Chester doesn't get in, when there's no indication that tells you that you can press the door again, and the speed in which you'd have to do this together just makes it boring. Then there's the outside part where you can get 1 shot by chester at spawn, and you're also able to get grabbed by the smaller ones, and cornered over and over. Night 5's beginning returns with the smaller chesters, except now you have to keep an eye on those, and a computer screen, and build 3 toys, and find all the keys at the exact same time and if the tiny chesters or the computer goes off you have a total of what feels like 5-6 seconds to respond, so you may aswell give up once you hear that they've touched it. I'm trying to enjoy the game so far, from that point, I'm sure I'll update this review.
Really great lil horror experience, reminded me a lot of among the sleep and a lil bit fnaf. The mechanics are very simple but the game is actually more challenging than I expected, which helps keep you on edge. Visually very impressive, runs very smoothly, and my playthrough was entirely bug free. For sure worth the price of admission! I'll probably go back through to finish off the hidden toys I missed, and I'll look forward to future projects from this dev.
I have to start with stating, "Not my kind of game" Try it yourself and see if you like it. The Good: -Pretty game Graphically -Great audio quality -Good story The Bad: -*Monotonous* -Repetitive -Keybindings are not my style -Disdain motion blur (I understand why the Dev kept it as it contributes to the atmosphere) -Audio cues and quick time events can be a little much (repetitive) I would consider it a game that is tedious. Time limited puzzles with a tight window to complete the challenge, (memorize the timings and paths) do it over and over until you complete. I would say if you like to practice speed running, finding the most efficient route, this game is for you, never stop running, no need for walking! I made it to level 3 part 2, and saw what it would take to memorize the pattern for completion of that part of the game. Looked like it would take about an hour to prefect the run. Decided not to proceed with the game, and went for the refund. Not my kind of game, but don't let that stop you from trying it to see for yourself.
Finally got round to live streaming! I had a lot of fun with this one. It has unique moments. Certain parts of each dream had it's own difficulty. My favourite was Grandma's House & last part of St Anthony's even though both took me goodness how many attempts. I am glad to see Into the darkness! I'll be keeping an eye on that one too. You have my full support! Here is my playthrough https://youtube.com/live/W3s57n_Qafk
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mushroom Picnic Party | $4.4K | 51 | 100% | $4.99 |
| Chinese Rail SIm | $4.4K | 52 | 50% | $2.99 |
| My Jigsaw Adventures - Roads of Life | $4.3K | 69 | 96% | $4.99 |
| Globesweeper | $4.3K | 374 | 91% | $2.99 |
| 5 Minute Raid | $4.3K | 56 | 91% | $4.99 |
| Hot Pussy College 2 🍓🔞 | $4.4K | 197 | 62% | $0.79 |