
Chess Knights: Shinobi is an original turn-based puzzle game inspired by Chess. Become a Ninja in feudal Japan and prove your skills in the art of infiltration, sabotage, and assassination.
Modeled estimate, not a reported figure. How we estimate →
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About
Chess Knights: Shinobi is an original turn-based puzzle game inspired by Chess.
All pieces move like in a chess game. You play as a Shinobi Knight who needs to move stealthily through a game board full of Samurai enemies;
50 hand-crafted levels with increasing complexity (+ 10 secret "surreal" levels. Can you find them?);
Play in beautiful environments of ancient Japan in the Edo era;
Originally composed soundtracks;
A chess game without any chess. This is an original game concept for chess lovers and newcomers alike (you do not need to know any chess to play it).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't like leaving a thumb down, so I'm still gonna support the devs, because it's overall a pretty good game and the price is fair. But I have to admit it's also frustating. - First, it's the 2nd game I'm playing today that displays Synty's assets.... -__- - Overall, art/music/sound is really minimal and uninspired with questionable choices (trees blocking the way). - Sometimes you don't really understand how the AI works, so you try, hoping it's making a way for you, trying to guess what the devs prepared. It's alright, but I was expecting a more strategic approach.
interesting
Its cute and simple, but the tutorial isnt clear and you cant capture enemy pieces.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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