
Chess Knights: Shinobi is an original turn-based puzzle game inspired by Chess. Become a Ninja in feudal Japan and prove your skills in the art of infiltration, sabotage, and assassination.
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About
Chess Knights: Shinobi is an original turn-based puzzle game inspired by Chess.
All pieces move like in a chess game. You play as a Shinobi Knight who needs to move stealthily through a game board full of Samurai enemies;
50 hand-crafted levels with increasing complexity (+ 10 secret "surreal" levels. Can you find them?);
Play in beautiful environments of ancient Japan in the Edo era;
Originally composed soundtracks;
A chess game without any chess. This is an original game concept for chess lovers and newcomers alike (you do not need to know any chess to play it).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kills my CPU. Ran hotter than a fat chick in Phoenix. Want to get a refund, but the game was interesting when I played. Got the bundle, willin to bet all of 'em are like this.
这家制作组做了很多跳马游戏,这是唯一一个能让我一口气打通关的,可见美术和异域风情的重要性。主线就是一群忍者跑去刺杀将军,途经野外(樱花道)、民间市场、将军府——你别说这东方风格的建模还真不错,和西洋象棋结合起来竟然不违和。 正常关卡棋子都是西洋象棋,隐藏关卡棋子都是日本将棋,飞和角分别对应车和象,金将和银将得额外记一下,金将是两个斜后方不能走的国王,银将是左、右、正后方不能走的国王。换句话说:以金将、银将为中心的3×3格子的后两排是互补的,第一排是一样的。 有些关卡不得不牺牲好多同志来保证至少有一人通过,玩得比较肉疼,就为了刺杀一个将军死那么多人,值得吗?我挺好奇每个关卡最少需要牺牲几人,制作组应该标注一下,然后让高手研究把伤亡率降到最低的策略。 这个游戏建议在看收集品的时候切换成日语看一下,结合一下能看懂的几个汉字可以更好地理解文本。像手里剑、军扇铁扇什么的英文版都是直接取日语发音,根本看不懂,但是切换成日文版你就可以直接读汉字。 缺点:画面太黑了,就算这是个潜行游戏,也完全可以把画面做成能让玩家看清楚画面的黑夜。这家制作组好几个游戏都有这种问题,费眼或者伤眼。 隐藏成就彩蛋非常amazing,[spoiler] 完全想不到30关那个灯光乱闪的房间是可以进去的,进入方法不是点击窗户,而是旋转屏幕。[/spoiler]
整体很不错,但没法一下子看清敌对棋子是什么子,中偏好评
チェスの駒を使って、敵を避けながら盤面の特定の場所に移動できればクリアのパズル。敵ももちろんチェスの駒で、その動きをしてきます。ワープゾーンや敵から攻撃されなくなるゾーンなどのギミックがあります。とある地点に駒を移動させると、隠しステージに行けたりする。 これ、ステージ49がめちゃくちゃイライラする。難しすぎです。こちらから敵に攻撃できないルールなのに、クイーンのコマに出口をガチガチに守られたらストレスが溜まるに決まっている。 全体的に、バランスがどうもイマイチ。割と後半戦なのに、拍子抜けするほど簡単にクリアできるステージがすごく多い。パズルが練れていない。
impossible de passer le niveau tutoriel si on n'a pas de souris branchée à un ordinateur portable........
Chess Knights: Shinobi is the follow-up to Viking Lands, going by the release dates, which are pretty confusing though - we have Knights Retreat in Aug 2020, CK:VL in Aug 2020, and CK:S in Nov 2020. So most probably the games were developed in parallel, but actually, without the dates, I would guess that KR was first, then CK:S, then CK:VL. The games certainly share the base mechanic, with the two Chess Knights games adding some bells and whistles. And while Viking Lands looks the most advanced from mechanics point of view, Shinobi is the definite winner for atmosphere. The Knights are silent assassins in this game, moving through the (not perfect) grid of guards to eliminate targets. More than once, Hitman GO came to my mind, but overall, the game is really solid, with one exception: the bonus levels. Those have a somewhat tacked-on feel, with blurry visuals, near-identical pieces that act differently, and entry / exit bugs. As the bonus levels are somewhat difficult to find anyway, it may be better to focus on the core 50 levels, which are definitely entertaining, if not particularly challenging.
This is a badly made game which i threw money at in a vain attempt to find enjoyment from my Tilt 5.
Moves aren't really like chess.
Puzzle based on Horse move in Chess. As there is no tips or how to play tutorial, by playing only you can learn. It's kinda interesting. Totally 4 * 10 levels. Zooming is available but sometimes default view makes difficult to select a box. At the end of level 22, I got a message to be continued. So under level list, I selected 23rd. Again same message. I tried to select level 24 from the level list. But it is disabled.
gute puzzles, aber zu einfach / einseitig / kurz
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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