
In the world of games, every wonder is possible—but for the truly extraordinary, look no further than Hyper Board Games! Imagine this: pieces don’t just move forward, backward, left, or right—they also move up and down, "flying" through the air and "jumping" across multi-level boards!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 29 | 90% | Free | |
| approximately $0 | 118 | 77% | Free | |
| approximately $0 | 0 | 84% | Free | |
| — | 38 | 58% | — | |
| approximately $0 | 1 | 0% | Free |