
The next step in the evolution of chess tuned for more viable options, strategic interest, and years and years of expert play.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games online does not work and if you are looking at this game at first sight thinking it would be great to play with a friend like I did then you are wrong.It should really be said by the creator or someone with control over this game but because they don't care for it anymore at all now people who find it thinking it is a great game now see the husk of something that was once supported and great.
I love the creativity of all the different sets you can use and the counter parts that balance out the game. overall an enjoyable experience once you learn the new features like duels and new abilities certain pieces have like the ghost. I feel that I could spend days simply mastering the unique strengths and weaknesses of just a single set only to move on to another. 7.5/10 simply because I cannot play online. I do not know why but I cannot play against other people, removing both that and the aspect of achievements, as they are all based upon pubic matches from what I see, has lowered my overall score.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, but I'm getting a refund as it is missing so many BASIC features of not just a chess app, but a game in general. - No settings whatsoever, so no way to turn off the sound/music (in case you were wanting to listen to your own music while playing) or take out the bidding system (I can live with it, but really would have preferred this to have been optional) - Missing basic chess app features like chess notations or ability to save/replay - AI is pretty dumb, which I guess is to be expected given it has to not just factor in regular chess strategies, but also the various matchups against completely new armies. There's also no way to select which army you want to play against. No idea if it's supposed to randomise or not, but it just threw me against the classic army, which is a bit dull. - Game locked up whenever I went to quit, giving a "Chess2Client.exe is not responding" error. Only way around it seemed to be to play in windowed mode and then right-click close off the taskbar (Alt-F4, etc. didn't do anything) - Challenges "coming soon" and has apparently been there since 2014 (8 years as of this review), so is presumably never happening and a real missed opportunity. Having to do chess challenges using the various different armies would've been really interesting. - Doesn't have a way to view the rules mid-game, such as to double-check how the various armies work - The animals faction allows you to check-mate YOURSELF, as the elephant and wild horse pieces allow friendly fire. I'm assuming this is an error as the two kings faction specifically stops you from doing the whirlwind move if your other king is in range. Super annoying if you misclick, trying to select the king or forget you can't castle with non-classic armies. + It's less than £5 (I think this was something like $25 on launch, which is just ridiculous) + The pieces look cool (big fan of the animals set) + Armies are interesting variants + Some of the basic rules changes are pretty interesting. Getting the king over the midline is an alternate win condition, and there's no stalemate condition. Honestly, I'd be more inclined to just download the rules and trick some friends into playing the game in person than play this version.
incluso en el modo clásico no sigue las reglas del ajedrez tradicional, pone un "mini juego" de escoger volitas o algo así que permite al oponente ganar tu pieza aunque fuera el el que iba a perder
Miserable performance. Keeps faulting with offline message regardless of Steam connectivity.
Le jeu manque clairement de finitions. L'IA est catastrophiquement mauvaise, tout juste bonne à tester les règles, et pourquoi n'y a-t-il pas d'option pour couper cette musique ?
Chess 2: The Sequel is a fascinating reimagining of one of the oldest and most respected strategy games ever created. Developed by Ludeme Games and Sirlin Games and published by Ludeme Games, the title does something that many would consider impossible: it attempts to evolve chess itself. Rather than replacing the traditional game, Chess 2 introduces a collection of innovative mechanics designed to refresh the experience for veterans while creating new strategic possibilities that simply do not exist in classic chess. The result is a game that feels familiar enough to retain the spirit of the original while being bold enough to establish its own identity. The foundation of Chess 2 remains recognizable. Players still command armies across an eight-by-eight board, move pieces according to established rules, and attempt to outmaneuver their opponent through superior planning and tactical execution. However, beneath this familiar exterior lies a dramatically expanded ruleset. The game was created with the intention of reducing repetitive openings, eliminating stagnant endgames, and encouraging more active play. Every design decision appears aimed at increasing strategic variety while preserving the intellectual depth that makes chess so enduring. The most important addition is the introduction of six unique armies. Instead of both players using identical forces, each participant can select from several factions that alter the behavior of certain pieces and introduce completely new tactical possibilities. The Classic army closely resembles traditional chess, making it an ideal starting point. The other factions, however, significantly reshape the experience. Some focus on aggressive assaults, others emphasize mobility or unusual movement options, while certain armies feature abilities that completely transform how players approach both offense and defense. What makes these armies especially impressive is how well they interact with one another. Every matchup creates a distinct strategic landscape that requires adaptation and experimentation. Players cannot simply memorize a small collection of opening moves and expect success. Instead, they must learn how each army functions, identify strengths and weaknesses, and develop plans that respond to the unique circumstances of every game. This dramatically increases replayability and ensures that matches remain fresh even after dozens of hours. Another major innovation is the Midline Invasion victory condition. Traditional chess often produces long endgames where victory can feel inevitable long before the final move is made. Chess 2 addresses this issue by allowing players to win if their king successfully crosses into the opponent's side of the board. This seemingly simple rule has enormous implications for strategy. Kings become more active participants, defensive positions become more vulnerable, and players are constantly forced to consider threats beyond conventional checkmate patterns. The board feels more dynamic because victory can emerge from multiple directions at any moment. The dueling system adds yet another layer of depth. Certain captures can trigger a special confrontation where players secretly wager limited resources to determine the outcome. This introduces an element of uncertainty and psychological strategy rarely seen in traditional board games. Decisions are no longer based solely on visible board positions. Players must also anticipate their opponent's intentions, manage finite resources, and determine the ideal moment to commit them. These duels create memorable moments that can completely shift the momentum of a match. The game's presentation is clean and functional, prioritizing readability over unnecessary spectacle. Distinct visual designs for each army help players quickly identify pieces and understand the state of the board. Menus are intuitive, and the overall interface does a good job of supporting a game that could easily have become overwhelming due to its expanded rules. Tutorials and practice modes also help ease new players into the experience, although mastering every faction remains a significant undertaking. One of the most rewarding aspects of Chess 2 is the depth it offers. While the basic rules can be learned relatively quickly, understanding the nuances of every army takes considerable time. New tactics continue to emerge as players gain experience, and advanced strategies often develop naturally through experimentation. This gives the game a longevity comparable to traditional chess while simultaneously providing a fresh set of challenges for experienced strategists. The game's greatest obstacle is accessibility. Traditional chess players may initially resist the changes, especially if they are deeply attached to established strategies and centuries of competitive history. Newcomers, meanwhile, may find the expanded rules intimidating compared to standard chess. The relatively niche community also means finding opponents can sometimes be more difficult than on larger chess platforms. Nevertheless, those willing to invest time into learning the mechanics are rewarded with a remarkably deep and inventive strategy experience. What ultimately makes Chess 2: The Sequel so impressive is its willingness to challenge assumptions. Instead of treating chess as untouchable, it asks how the game might have evolved if redesigned with modern principles in mind. The answer is a thoughtful and surprisingly successful reinterpretation that preserves the intellectual appeal of chess while introducing exciting new possibilities. It remains one of the most ambitious strategy games ever created and a compelling alternative for players seeking something familiar yet refreshingly different. Rating: 6/10
its fun
This is the nerdiest thing and I ♥♥♥♥♥♥♥ love it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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