
Chasmal Fear is a next-gen FPS action horror game built in Unreal Engine 5 from the perspective of a body camera. Manage limited resources, make smart choices that affect playthrough, and survive monsters that mutate to get stronger. Played as singleplayer or Co-Op with 2 players.
Modeled estimate, not a reported figure. How we estimate →
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About
Chasmal Fear is a first-person tactical shooter survival horror game that puts players in a mysteriously empty sci-fi underwater facility where something has gone terribly wrong. Ammo is scarce. The odds are stacked against you. Choose wisely between fighting or sneaking past the monstrosities which once killed might mutate into something even worse. Unlock hidden areas and solve puzzles to uncover the truth of what happened in this top-secret facility. Every decision will impact your gameplay experience, some swarming relentless monsters against you while others offer the chance to employ stealth and cunning to survive.
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LIMITED RESOURCES
Limited player ammo and scarce ammo boxes will encourage players to think strategically and be cautious while traversing the abandoned steel hallways.
IMMERSIVE BODYCAM
Artistic direction that utilizes the perspective of a bodycam footage. Set in the near future, players are also equipped with an AR Interface to help you through the dark hallways of the Magnus Facility.
MONSTER MUTATION SYSTEM
Some monsters will randomly start to mutate when killed into a stronger form. Do not be surprised when you encounter more dangerous foes in an area you thought you cleaned out. Make sure to end them before the mutation starts.
CHOICES AFFECT YOUR PLAYTHROUGH
Your choices will affect your gameplay experience. Choosing to open one way will close other paths to your next goal. Depending on your choice, you can dive guns blazing or sneak stealthily above a swarm of enemies; hide in the shadows or use your environment to squash the monstrosities.
FULLY RANDOMIZED EVENTS
Randomized events occurring throughout the game provide replayability from varying sounds, crumbling ceilings, floors, and unexpected scares.
LORE & INTERACTION
Find out clues, pieces of lore, emails, audio logs, and video logs, and find out how Magnus Underwater City came to be, what happened in the meantime, and learn more about the dangers you're facing.
REALISTIC ENVIRONMENTS
Graphically realistic, sci-fi underwater station built underneath the waves and inside a massive ocean cliff. Its hallways seem abandoned. It is up to you to find your way out and survive the things that lurk within.
CO-OP POSSIBILITY
Bring a friend to Chasmal Fear and survive this nightmare together. The difficulty changes procedurally based on whether you play singleplayer or multiplayer co-op.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm writing this about a week after completing this game, so if the problems I list here have since been fixed, please ignore them. Let's get into it! Chasmal Fear is a an atmospheric, sci-fi first person shooter that does a really good job of keeping you on your toes. The body cam perspective adds an element of immersion that I really enjoy. Rather than running and gunning, I took my time and clearing rooms thoroughly before moving to the next. It's probably the best way to play in my opinion. The enemies are simple enough to dispose of, but the timing is something to admire. Just when you think you know, you don't. They keep finding new ways to... greet you. The game starts off feeling pretty narrow and linear, but then, it opens up, and that's when the "tutorial" ends and the game truly begins. You make your way around completing objectives and learning more about your surroundings. while you do not have a map you can access on demand, there are structures containing maps around the area that will show you the layout of the area, including your location by marker. Reminds me of walking through a huge mall or the airport. Took a few seconds to retrace my steps in my mind to determine my direction while looking at it as I wasn't familiar with the area, but that quickly the more you progress. While some kind of indicator showing current direction while facing the map would be nice, I'm from an era where all we had were maps with the layouts of the areas (sometimes with certain markings for locked/blocked doors and things) and no indication of your direction on it. So as you move around, you'll quickly realize direction and you're good from there. I greatly appreciate the openness, as it promotes exploration. Enemies do respawn and ammo is limited, so tread carefully, but be quick about it (wait, what!? Ha!}. I beat the game solo, I have not tried co-op yet, The enemies, up until the last 3 major battles, was fun yet challenging. Said battles felt like you needed to have a partner in order to have a fighting chance. I'm crafty, so after studying what was happening, it became a game of chance (the type of enemies that spawn are random). I won't speak on how I managed to come out on top (not into spoiling things), but there's nothing like a good strategy to get the blood flowing. If you like dark, atmospheric fps games that test your reflexes, This is it! ----------------------------------------------------------------------------------------------------------------------------------- With that being said, there are some issues I ran into, and things I would like to see change for a smoother experience. Again, I played and completed this game solo. - You can hold "G" to see stats like HP, mental stability, ammo for the guns, but I didn't see any indicator for the serum vials. I was always hoping I had one after each stab (RMB). - Head shots do not seem to provide extra damage. In a game where ammo is limited, it would be nice to be rewarded for those well placed shots. I can understand if an enemy is armored, or if one or two have no real weaknesses, but no matter where my landed my shots, it was the same number to kill each time. - There was a lack of weapons. I'm not saying to add more weapons, but during my playthrough, I acquired the AR very early. About midway through the game, I found the shotgun. After that, I was stuck with whatever weapons I had, with no way to change. During those 3 big battles I spoke of, I often found myself wishing I had the option to choose a different weapon to go into them with. Especially the final battle. There's more health stations and ammo boxes than there are places to swap weapons (you can have a max of 2, and your pistol is locked). Maybe allow us a third slot? - The enemies in what I call the "big battles" spawned like crazy. I felt like it was meant for 2 people to tackle. When trying to get into Dawn's room (for example), you had to defend the robot that was hacking into the system. There were so many enemies that spawned it took a few deaths to realize the bot was actually safe, and that they just wanted me. I eventually found a way to funnel the enemies, but I ran out of ammo and vials, I had one enemy mutate several times and there was nothing I could do but continue to kill it until it decided that it had enough lol. - Shooting range. I was unable to hit the targets after pressing the button. They move, but didn't react to me shooting them (my score remained at 0 while the timer counted down). I tried both pistol and shotgun and neither one worked. Not a big deal, but if there's some reward for it, we're locked out of whatever that reward is. - Reloading. During those larger fights, I was a bit nervous having to reload in the middle of a fight. I don't necessarily mind not being ale to run when reloading, but I couldn't cancel the reload animation in favor to run and create more space. - Security room safe. After receiving the code, I went to enter it and I could not input the numbers. Now here, there wasn't necessarily anything broken, but up until that point, I had been using the Enter key to punch in the digits on the doors and what not. The first door only responded using the Enter key, so that's how I was entering them. In this situation, I eventually find out that it only responded specifically to the E key to enter the digits. Makes sense as E is the Interact function, but that had me thinking it was bugged, rather than it requiring a different input to register the digits.
oyun çok güzel isterseniz bodycam kamerayı da açabiliyorsunuz oyun çok zevkli
игра в коопчике норм , ну она короткая и оптимизация чуть хромает
I'm seriously impressed by this game. The bodycam is a really good, and the combination of the resources with those mutating enemies is just intense and nerve-wracking. Seriously, if you play this in the dark, you better be ready for a scare! Must admin that i won't play it again in the middle of the night! So if you like horror and awesome graphics, you HAVE to check this game!
Хотел бы я попробовать данную гомзу, но разработчик сказал "хрен тебе". Абсолютно на любых настройках (независимо от вашей системы) фпс будто залочен на 15 кадрах. Хотя тематика игры и исполнение на первый взгляд показались интересными, если бы не мудацкая техническая часть. Желаю разрабу наконец вылезти из подвала и доработать свой продукт.
Idée originale de survival horror sous-marin mais une optimisation médiocre avec une moyenne de 40/45 FPS même avec réglages en low. Mouvements saccadés et incontrôlables de la souris rendant la visée très imprécise et le jeu injouable. Présence de glitch, les monstres restent bloqués dans les portes et les murs et les points de sauvegarde sont trop éloignés. Je ne recommande pas ce jeu sans améliorations des développeurs.
Much too hard and frustrating, because of the fact that the savestations are very rare. And always to repeat half an hour only to reach the next savepoint with low ammunition and health points doesn't make fun. I don't understand why the developers were too lazy to add at least two different difficulty levels. Buy a Happy Meal and big fat Coke instead of spending € 20 for this madness.
Jestem dużym zwolennikiem horrorów - szczególnie w takiej postaci . No po prostu bardzo mi się podobają . Początek ma vibe BiosHocka ( podróż , miasto pod wodą ) . Jest klimatycznie i bardzo fajnie . Grafika też nie zawodzi . Jeśli chodzi o strzelanie jest po prostu okej . Broń jest strasznie głośna co uznaję za plus , bo też czuć , że nie trzymasz w ręku kapiszona więc spoko . To co zawodzi natomiast , to cała masa błędów i też trochę cena - 92 zł , to sporo , a sama gra przesadnie długa nie jest - Myślę , że ok 4 godzin mi na to zleci . Samo w sobie nie jest to złe - jak mówiłem mi pasuje i jak ją skończę , to pewnie będę wracał . Grę kupiłem na promocji za ok 40 kilka zł , więc da się kupić taniej . Pierwszy etap gry jest zrobiony bardzo fajnie , do momentu wejścia na Promenadę . Potem czym dalej tym gorzej . To co wkurza to respawn przeciwników i to jak najbardziej wymaga poprawy . Gram teraz na patchu 1.1 i dużo rzeczy zostało zmienionych ( na lepsze ) , a ponad to w końcu tą grę da się ukończyć co na wielki + . Myślę , że teraz już można tą grę polecić , bo ogółem jest naprawdę fajna . A jeśli chcesz zobaczyć jak ta gra wygląda w ruchu to zapraszam do siebie na kanał gdzie ją przechodzę https://www.youtube.com/watch?v=8VR8vaVoIA0
i would recommend it, but when i died it put me back sooo far. *uninstalled*
올해 최고의 공포게임. 평소 하는 게임이 재미없었다면 꼭 사서 해보시길. 게임 불감증 바로 취소됩니다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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