
Powerful masters of the worlds challenge the demon and are going to destroy it with the help of hordes of their minions
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
en sevdiğim oyun herkese tavsiye ederim
This looks like one of those fake videogames the children in a sitcom or a PG-13 movie play on a fictional copyright-free console. Doesn´t play much better either. The framerate in particular being really bad. And the music......let´s not waste any more words. If you want easy achievements, then go for it I guess. But get it on a sale. I did for 69 cents.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Море крови, крутые оружия, классная графика, много мобов.
ok doom duke ha roligt detta är ett väldigt bra spel
Обычный шутан, норм графика, враги, специфекты. Понравились боссы и музыка.
Cemetery Warrior V delivers a compact first-person shooter experience built around speed, supernatural power, and relentless battles against demonic enemies. Developed by Falco Software and published by Laush Studio, it does not attempt to compete through complicated storytelling or enormous levels. Instead, it embraces a straightforward arcade-style philosophy where the main attraction is charging into hostile territory, destroying groups of monsters, and gradually turning the protagonist into an even more dangerous force. The player takes control of Zexus, a powerful demon who has become the new ruler of hell. His position is challenged by masters from the astral worlds who refuse to recognize his authority and send their forces against him. This premise gives the campaign a suitably exaggerated foundation without allowing lengthy narrative sequences to interrupt the action. The story mainly exists to explain why enormous numbers of supernatural creatures are standing between Zexus and his goal, which suits a shooter focused more heavily on combat than character development. Combat revolves around aggressive movement and frequent firefights. Conventional firearms provide the basic means of dealing with enemies, while accurate shooting and headshots can make encounters more efficient. The game regularly encourages the player to keep advancing rather than remain safely behind cover. This gives battles a frantic rhythm, particularly when several creatures attack at once. Weapons have a satisfying purpose within this simple structure, although players accustomed to highly sophisticated modern shooters may find the overall gunplay and enemy behavior somewhat basic. What gives the combat more personality is Zexus' collection of demonic abilities. He is considerably more powerful than an ordinary human shooter protagonist and can use supernatural techniques alongside his weapons. A demonic roar can temporarily incapacitate enemies, while stronger attacks provide destructive options when a battle becomes crowded. His mobility also contributes to the sense that the player is controlling a supernatural predator rather than simply another soldier. Passive abilities and upgrades expand these powers as the campaign progresses, introducing a modest character-development system. Exploration provides another reason not to rush directly toward every objective. Secret locations can contain treasure chests and diamonds, rewarding players who investigate their surroundings. These hidden rewards do not turn the game into a full loot-driven RPG, but they provide useful distractions between combat encounters and encourage greater attention to level design. Discovering secrets also gives completion-focused players something additional to pursue beyond simply reaching the end of each stage. Boss encounters provide some of the campaign's larger confrontations and make better use of the player's accumulated weapons and supernatural abilities. They help break up battles against ordinary enemies while reinforcing the exaggerated scale of the setting. Three difficulty options also allow players to adjust the challenge depending on whether they want a relatively accessible power fantasy or a tougher combat experience. Steam achievements add some replay motivation, although the game remains primarily designed as a relatively short single-player campaign rather than a long-term progression experience. Visually, Cemetery Warrior V favors dark supernatural imagery, monsters, blood, and violent effects. Dismemberment and other graphic elements contribute to its deliberately excessive tone, while a heavy-metal soundtrack complements the fast combat. The presentation works well enough for the type of game being offered, but its independent production roots remain noticeable. Animations, environmental complexity, enemy behavior, and general visual refinement cannot consistently match the polish associated with larger-budget FPS releases. Accepting that modest production scale is important to enjoying what the game does well. The main weakness is repetition. Most situations eventually return to the same fundamental activity of moving through environments and eliminating groups of enemies. Supernatural powers, secrets, upgrades, and bosses provide variation, but the individual systems are not particularly deep. Players seeking an elaborate narrative, complex tactical encounters, extensive RPG customization, or a huge campaign may therefore find the experience limited. On the other hand, the relatively focused length prevents the straightforward formula from becoming excessively drawn out. Steam Deck compatibility is currently best regarded as unverified rather than officially confirmed as fully compatible. Because there is no dependable official Steam Deck compatibility rating to guarantee a seamless handheld experience, players should expect that manual control adjustments or other configuration may be necessary. Its first-person gameplay is conceptually suitable for handheld controls, but an official Verified status should not be assumed. Overall, Cemetery Warrior V succeeds most effectively as an uncomplicated dose of demonic FPS action. Its combination of guns, supernatural abilities, progression, hidden treasure, bosses, gore, and heavy-metal atmosphere gives the campaign enough character to distinguish it from a completely generic shooter. Its technical roughness and repetitive structure hold it back from being exceptional, but players who appreciate short, aggressive shooters and do not require premium production values can still find plenty of entertaining destruction here. Rating: 6/10
I only recommend it if you like playing old FPS Arena games with some boss
Неплохо, на один раз пойдёт. Потом правда не особо реиграбельно. Да и некоторые уровни узковаты получились. А так в целом покупать можно. Игра не особо требовательная к системе, при тормозах можно отключить эффекты в меню. Без них играет не хуже в плане графония.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.9K | 298 | 87% | $3.99 | |
| $1.4M | 4K | 85% | $14.99 | |
| $51.2K | 171 | 81% | $14.99 | |
| $13.9K | 43 | 81% | $12.99 | |
| $1.2K | 32 | 59% | $1.99 | |
| $253 | 5 | 60% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $503 | 78 | 90% | $0.49 | |
| $500 | 58 | 74% | $0.59 | |
| $513 | 50 | 58% | $0.54 | |
| $520 | 67 | 36% | $0.49 | |
| $521 | 56 | 30% | $0.49 | |
| $487 | 57 | 74% | $0.54 |