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About

It is the future. Video games are dead.
War has left the world polluted with microscopic autonomous robots. These drones enter the bloodstream and consume the organs and life-force of their host.
This deadly disease is known as RUST.
Instead of games, players are hired by the rich to remotely pilot fast nano ships to blast the Rust.
These guns-for-hire are called Cell Swords.

Fast-paced, mind-bending, stomach-churning action shooter with intuitive controls
6DOF freedom to fly in any direction evoking classic games like Descent
Rampaging single player campaign across 14 missions
Unusual setting inside the human body
Upgradable ship and weapons
Advanced game engine techniques including volumetric fog and 3D physics
A variety of intelligent enemies ranging from small platoons that coordinate to hordes
5 difficulty levels, from easy to insane and including a story mode for more casual players
Medallion system for precision gameplay and speedruns
Remappable controls (keyboard and gamepads)
Toggleable cockpit and 3rd-person views
An epic story
Please let us know in our Steam forum of any accessibility features or tweaks that would make Cell Sword a great experience for you.
"It's Descent but inside the human body!" -- Developer
"It's hilarious and dark but also a solid shooter." -- Also the developer
"Have you seen the film Fantastic Voyage? Or Inner Space? No? Yeah, well, I love those too." -- Still the developer
"If you're looking for a video game like Cells At Work or that episode of Rick and Morty (Anatomy Park) then I guess maybe Cell Sword?" -- the developer still going
Trailer music is "Spider Pants (with Grace)" by WangleLine.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Much like [i]Liberation[/i] by the same developer this is a game that builds upon and requires genre knowledge to be fully appreciated. In this case we have a 6DOF shooter that removes the final bastion of spatial orientation that all descendants of [i]Descent[/i] agreed upon: walls and flat surfaces? No more! The result is a dizzying (in the good way) experience where the levels are half-organic places of abstract intestinal villi, blood cells, and other body stuff. Nothing too gross, but these are no deserted mines, clearly! Audiovisual presentation is positively HYPER, with a neverending onslaught of HUD messages and quickly changing mission objectives, a 174 BPM type over the top liquid funk soundtrack AND funny videos between missions. It's a LOT to take in! Now something more personal that I fully realized here while playing: What I like so much about [i]Forsaken[/i] and friends that they almost never make you kill sentient life. Usually you clear out security drones, all kinds of artificial intelligence gone rogue. Scrap. Yes, I have ethical qualms about killing even pig cops in [i]Duke Nukem 3D[/i]. I know, sorry. Shooting stuff is fun, but it's more fun when the stuff doesn't have a family and kids. (Okay, [i]Forsaken[/i] has you kill [b]some[/b] other hover bikers.) Uhh, where was I? [i]Cell Sword[/i]! You enjoy six degrees of freedom? Just give it a shot! Sadly, no achievements.
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Languages: English**languages with full audio support
love this game, reminds me of a cross between innerspace if it was run by OCP.
A very respectable and somewhat surreal 6DoF. Not as large or complex as Descent (I finished in under 2 hours on hard mode), but worth a look. Note that this does have first-person mode and those twisty Descent-like corridors, it's just not really apparent in the trailer. There's no automap, but levels are small enough that you generally shouldn't need one. Even though they're not large, I appreciate that they are hand-crafted rather than procedurally generated. There are some blemishes: my main complaints are occasionally glitchy or unclear graphics, only one weapon in your loadout at a time, and some large open rooms with many small enemies that take a while to clear. You will probably want to turn off the depth of field blur, as it is a pretty strong effect.
The story feels like it’s straight out of an '80s sci-fi film. In a future where tiny drone-like organisms called “Rust” invade human bodies and destroy organs, powerful corporations turn to an unlikely solution. With video games now obsolete, gamers pilot miniature ships known as Scythes through the human body to combat the Rust. The game unfolds over several acts, encompassing 13 short missions. Storytelling is minimal, delivered only through brief messages before each mission. Multiple difficulty levels let you tailor the experience to your skill, including a casual mode where enemies are less threatening. However, progressing to the next act requires earning medals, which are awarded based on speed and performance, so you may need to replay missions to meet the requirement. Gameplay centers on navigating organic environments, veins, chambers, and compartments, lasting Rust enemies and racing to the exit. If you’ve played “six degrees of freedom” shooters, the movement will feel familiar: you can move in all directions and freely rotate your ship, similar to a first-person shooter with full spatial freedom. Thankfully, the shooting mechanics are modern and fluid, best controlled with a mouse for precision. Aside from four quick-access buttons for switching weapons picked up mid-mission, controls are streamlined and easy to grasp. Resource management adds some depth. You'll need to collect three types of supplies to replenish your ship’s energy, ammo, and shields. Movement drains energy gradually, and while resources are generally abundant, wasting time can put you at risk. As you collect new gear, whether weapons, batteries, or other upgrades, they become available in the pre-mission loadout screen. You can customize your ship with weapons, shields, batteries, and ammo, plus three mod slots that enhance specific stats like shield efficiency or projectile damage. One drawback is the lack of navigational aids. There’s no map, radar, or clear indicators of your progress through a stage, making it easy to get lost or backtrack through already-cleared areas. You also don’t know how many enemies remain or how much gear is still hidden. A ping system exists, but it only shows the direction of enemies or the exit through walls, not how to reach them. On the plus side, each mission takes place in a different part of the human body, with varied and often surreal environments. You’ll encounter friendly drones bearing corporate logos, viruses, worms, bizarre ad-covered boxes, and cryptic wall carvings that hint at a deeper mystery. After each mission, you’re treated to a humorous summary of the patient’s outcome.
Once you've started entering patients, you may not want to ever come out!
I am well used to indy games and a fan of retro title. Cell Sword has awful depth of field and playability issues - cant see what I am doing ( graphic card up to date etc). Real shame - this appealed just looking at it.
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