
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.



Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A supernatural, detective-noir experience with a mentally unstable protagonist, amusing side characters, and a morality driven narrative touching on the meaning of (or lack thereof) existence. What's not to love? This is equally parts art and game with some terrific music and (actual) artwork displayed to compliment the atmosphere of the story. You'll be thinking how beautiful one piece is while the next may make you feel repulsed. It's clearly a passion project by a talented team and deserves to be recognized as such. Check the game out. Even if you only play through it once (and you will likely want multiple playthroughs) $15 for such a unique and compelling experience is well worth it.
never reviewed a game on steam before. CANNOT RECOMMEND THIS ENOUGH!! The art is 10/10 the soundtrack is entralling the characters are funny and likeable, well still feeling fleshed out. overall just a masterpiece of Indi development.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54K | 236 | 79% | $9.99 | |
| $54K | 190 | 66% | $14.99 | |
| $54K | 93 | 73% | $14.99 | |
| $54K | 196 | 96% | $12.99 | |
| $54K | 153 | 68% | $14.99 | |
| $54K | 186 | 60% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.6K | 95% | $24.99 | |
| — | 0 | — | — | |
| $10K | 24 | 79% | $14.99 | |
| $4.9K | 13 | 92% | $14.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $1.5M | 2.7K | 91% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I play offline, therefore my times don't report well. If that turns you off, please feel free not to read. This is a gem in the making. Yes, it needs patches, fixing the graphical loading errors that are infrequent and correctable, stopping the dialogue tree from advancing when you click "X" in the Archive or Inventory, for example. I don't think having a "Streaming Mode" was a good expenditure, when accessibility options and color correction would have been far more useful. But that's where my criticisms end. This is a richly detailed game, and for an indie studio in an era of endless ZA/UM wannabes, I think they did something unique and evocative. I expect debut and sophomore efforts to be a trial and error of available mechanics: dice rolls are reliable and appropriately applied (although explaining each die has two possible outcomes per roll would have been good out of the gate); the writing is perfectly fine for English as as second or even third language; the cyberpunk dystopia steals from the greats (Blade Runner, Deus Ex) without coming off hackneyed and tired. There is nothing groundbreaking here....AND THAT'S OKAY. Better to accumulate good reviews and small successes so that the future is open for more creative development. I so rarely buy games within the first few months of release, but this one spoke to me and I had a very good time. Cliches and tropes of the genre are that way for a reason. The detective is in a jazz bar drinking whiskey, and his ex is a rich girl in deep trouble. That's been around since the Maltese Falcon at least, longer even. Do I need a 37 page index on the worldbuilding to even enjoy the first paragraph? No, thank God, but we've all played that game or read that novel that demanded we learn a second language just to understand the first sentence. This is straightforward, fun, and self-aware. I recommend you give it a shot. To the devs: take out that Author(ity) nonsense at the beginning. That was off-putting. Any player of a TTRPG and a video game by extension knows we are on the rails of your adventure. For the players: get past that and enjoy yourself. I certainly did. The art, by the by, is A+
An absolute gem for CRPG and TTRPG fans! Celestial Return is a phenomenal indie game that successfully captures the gritty vibes of Cyberpunk 2077, the clever dice-management mechanics of Citizen Sleeper, and the deep internal dialogue of Disco Elysium. All of this is wrapped in a gorgeous art style reminiscent of Mike Mignola’s work and paired with an incredible, atmospheric soundtrack. The narrative is incredibly strong, dark, and delightfully weird. The game features mind-bending timelines that merge and intertwine, constantly making you question what is real and what pieces of the puzzle you might have missed. The dialogue options have real weight, and the characters are wonderfully distinct and memorable. Furthermore, the tabletop-inspired dice system is brilliant—the dice actually feel like meaningful resources tied directly to the world, to the point where you can even use them as currency. While it’s true that the game currently has a few release-week bugs (such as minor resolution issues in 4K fullscreen) and the point-and-click navigation could be enhanced by direct character movement, these flaws pale in comparison to what the game achieves. This is a passionate indie project, not a classic literature masterpiece or an $80 AAA game, but for less than €10, the sheer amount of content and immersion you get is insane. If you love visual novels, cyberpunk aesthetics, noir mysteries, and roleplaying a gritty detective in a bleak future, don't let the harsh reviews fool you.
Metaphor Games presenta con Celestial Return una novela gráfica con decisiones que sí importan, siendo el elemento rolero algo a lo que se le da suma importancia, la cual se siente recompensada mientras recorremos esta aventura neo noir, que habla sobre un futuro gris, mientras investigamos un misterioso caso, que nos lleva a pensar sobre nuestro propósito, el valor de la humanidad misma y los límites de nuestra consciencia. A través de personajes bien caracterizados, experimentaremos una trama principal que puede durar entre 4 y 5 horas, pero con un valor rejugable que extiende eso más allá, gracias a la inclusión de diferentes desenlaces para cada misión, incluyendo el final mismo del juego. Un apartado visual bien estilizado y con características muy originales hace que nuestro tiempo viendo fotos inmóviles y cuadros de texto no deje de ser interesante gracias a la variedad y el nivel de detalle que logra la presentación, todo esto acompañado de una banda sonora que logra su cometido de ambientarnos en esta distopía, aunque sin lograr destacar. Mecánicamente el sistema de dados propuesto por Metaphor Games funciona bien, dándonos poder de decisión sobre los sucesos de la historia, y es lo bastante flexible como para que incluso nuestros fracasos en las tiradas de estos, puedan hacer continuar la trama; fallar o ganar un chequeo de dados, forma parte de la misma narrativa, aunque si queremos ganar cada una de las tiradas siempre podemos guardar y cargar el juego a placer. Si estás buscando una novela gráfica para dedicarle horas y horas, si te gusta la ambientación cyberpunk y su apartado detectivesco, y si te interesa indagar en una historia filosófica sobre el existencialismo, entonces Celestial Return te está esperando para que recorras sus caminos, donde cada tirada de dados que hagas, puede ser la última.
Incredible game! The style, the writing are all amazing. While there are a few rough bumps along the road, the patches are coming fast to fix them. For me it feels to weird fiction genre in a game format (The City & The City comes to mind). The world is incredibly interesting and getting to know it through Howard's eyes is a joy. Seriously, with this price the game is more than worth it.
I thought I'd like this game. There's some good stuff in here, but I came away from it feeling a little frustrated and disappointed. Might give it another play later and see if I change my mind.
10/10 This game is a trip. Play it.
I genuinely enjoyed the writing in this game. Unlike some other indie titles, such as Citizen Sleeper, which I enjoyed as well, it didn't feel forced. For me the strongest part of the game was that the character voices felt very natural. Some vignettes, especially the propaganda poster number one, the last pillar, and the conclusion of the Nikki story, felt a little bit awkward. For example, the journalist liked the way the protagonist deals with problems by inviting them to drink at a bar with him. She says, "Most people run from that noise inside." But isn't drinking with your problems at a bar or using substances a form of running from them? I absolutely loved how the game uses different media to create mood. All those short videos, sounds, dolls. Loved it. Thanks a lot for creating this art-house gem! I'm excited to play the game again. Please, keep creating!
I've yet to even finish Book 1 but this game is honestly incredibly beautiful and artistic. It's got this dark and grimy cyberpunk vibe to it with an interesting enough mechanic and a really compelling story to keep you going. It feels a bit like SCP meets cyberpunk2077. The soundtrack is also an incredible plus.
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