
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
롤같은 캐릭터들로 하는 턴제RPG 느낌 캐릭터별 포지션 및 고저차 , 속성상성시스템 내 캐릭터 와 적군의 정보를 자세히 표현해줘서 전략적으로 플레이 하긴 좋으나 캐릭간 이동을 그냥 뚫고 다니며 ZOC개념이 없고 적AI가 굉장히 단순한 공격패턴을 가지고 AI로 대충 짠듯한 중국인디 특유의 배경디자인과 UI 의 여러가지 조악한 만듬새 영어음성 옵션을 설정해도 중국음성만 뱉어내고 알아먹기 힘든 엉성한 번역들로 도저히 버틸수가 없었음
日本語のレビューがないので書いておく。私はかなり面白い。音声は中国語だが、字幕と説明は日本語で、操作に困ることはない。ソシャゲを“売り切り”にしたような作りだが、この価格でこのクオリティは見たことがない。開発途中とのことだが、今後どう進化するのか楽しみ。 〈問題点〉 ・体験版から製品版への引き継ぎができない? ・日本語はAI翻訳のため、言い回しが日本語として自然ではないが、プレイに支障はない。 気になる点はこのくらい。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛的 配音 天赋 装备宝石打造 剧情 强度都在线 好玩的
看到游戏在我生日前夕发售还是很欣慰的,也算小辈们为老夫做寿有心了,鼓励一下 :) 算是最早试玩的那批玩家了吧,第一篇评测是2024年8月17写的,快两年了。 还是有一些不足,比如无法查看对话历史,又比如敌方攻击范围--应该要点击到哪些敌人(甚至己方)、它们的攻击范围就固定显示,需要再点击才取消。或者参考火纹,点击显示->全显示->取消。现在这样做的问题在于本想锁住范围、预移动己方棋子,但是视角一动范围就没了。 当然这些也不着急,但还是想听听开发者的想法,比如优化计划等等。或者如果不改的理由,小工作室不易,但开了抢鲜体验,想来也还是有心精益求精的,不妨把这些优化也考虑进去。 注意到其他评价下方开发者说明了使用了AI,我倒是觉得这算是善用AI的正面例子,并无什么廉价感,抓住了关卡设计的核心,用AI是很好的扩张产能的方法,不知道是不是参考了或有意参考Larian的做法。 另外也比较好奇你们期待/实际的开发资金,以及投资门槛、未来规划之类的,等稍微闲下来了不妨私聊(或者要是你们打算做一期公开节目之类的,也比较有兴趣看看)。 如果开发组以后有意出海参加GDC等等,我也想见见,时间允许的话也愿意帮忙做些接机、订酒店等工作。
堆怪,灵宠养成太肝,钓鱼是很好玩吗?你制作组自己玩不玩这个鬼钓鱼游戏?策略行没有,bug一堆。不值60块,纯折磨玩家,浪费时间。
游戏很好玩,就是战斗可上阵角色太少了,希望可以默认10人,每个玩家可以按需求去添加上阵人数,我比较喜欢多线作战的爽感
롤캐릭터 감성으로 파랜드택틱스하는 게임! 깔끔하는 느낌으로 하는 모바일 게임 같음.
优点 1.大地图玩的挺开心,有点火纹系谱的感觉。 2.单机制值得称赞,坚持这么多年,做出来实属不易,点赞。 3.游戏策略味很足,上下左右夹攻能把boss耗没。 4.游戏可操作人物足够多。 建议 1.每回合开头的机缘系统等待的时间有点长,会影响游戏操作爽感。而且每回合都要等待好几秒。 2.选技能的UI能不能再优化一下?感觉老是要看右上角。 3.我玩的是繁体版。既然是古风游戏,那里面物品和符石的字是不是应该都是繁体。游戏里面的每个章节开头的图片的汉字不是繁体版,而是简体吧。还有那个符石上面的图片也是简体字,但是有些字怎么是异体字,比方战红莲的战 繁体中写成了 戦 不太对 应该是戰? 4.游戏释放技能后会出现黑影,而且还会叠加,应该是技能贴图素材的问题。 5.灵宠等需要的素材的指引不明晰,不知道去哪里找这些素材。 6.希望能够像火纹系谱一样 可以全部英雄都出击,不要限定上场人数。一切由玩家决定 讲究排兵布阵。 7.希望下一部作品的画风能够调整下,还是有点手游风。
后期职能上阵10人,很不友好,我那么多队友,都想用一用啊,建议出几个特别难的关卡,敌人可以大加强,但允许所有队友上阵
好久没玩过这么好玩的游戏了,美术表现也很棒,能感谢到制作组很用心在做产品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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