
A roguelike dice-building game where the goal is to overcome an ever-increasing target score each round. Assemble a synergistic set of Cats and dice, go for crazy combos and try to attain as high a score as you possibly can. Master the synergy between cats and dice to win!
Modeled estimate, not a reported figure. How we estimate →
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About
Cats & Dice is a dice-building roguelike all about getting the right synergies to pull off crazy combos and attain as high a score as you possibly can.
The Cats (maneki-neko) are the mainstay of the game. Every Cat has its own passive ability that can affect how you approach a run. All Cats generate a dice unique to them at the start of each round (for instance there's a Cat that will create a dice with only four on all sides). There is no additional drawing of dice from your deck or the like. These dice are then played to get a score. Reach the target score and you'll win the round.
There are various Items that can be equipped onto the Cats you own. These Items can add onto or even alter your Cat's passive abilities. Some grant additional effects onto the Cat's dice and allow you to customize it to your liking. These Items are not permanently attached to your Cats, so feel free to experiment and change your strategy.

The dice play as important a role as your Cats. You can get bonus points out of specific combination of dice. There's a number of rerolls per round you can use to reroll specific dice until you attain the desired outcome. Some dice can also have special effects that help in various ways, from adding scoring multiplier to gaining more rerolls.

Over 90 Cats and 150 items, each with their own distinct ability that could potentially change how you approach a run.
A Boon/Bane system (akin to Boss fights) where you'll have to weigh the pros and cons of your selection.
More than 15 bonuses (unique dice combinations) that can further boost your score.
Tickets that will permanently aid your run, provided you can afford them.
More to come during early access!
Each stage of the game will ask for an increasingly higher score in order to win. Make it pass the final hurdle and you'll unlock endless mode where you can truly see how far your build can go.
The combination of Cats' passive abilities, dice effects, Items' effects and other game-changing choices you'd have to make during the course of a run makes for a deep roguelike experience with endless possibilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]实力与运气的摇骰子游戏[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 如果你倾向于用运气玩游戏,如果你喜欢各种技能的搭配,来吧,招财进猫带你独特体验。 初看游戏介绍,我还以为游戏是和小猫有关的,谁知道一上手,竟然是摇骰子。 相对于之前爆火的《小丑牌》,《招财进猫》与其有着机制上的类似之处,只不过卡牌换成了骰子。 游戏内,投掷六个骰子,按照游戏内初始规则,对子、三重、四重、五重、全同、全异。获取相应积分, 达到每关设置的既定目标,完成通关。 游戏最特别的地方,就在于招财猫与道具的融合,每关结束后,玩家运用资金购买招财猫及道具。 比如三胞胎猫,可以在投出三重的基础上,对整体乘数乘2. 滚球猫,可以增加两次重置次数。 还有各种道具,比如黑车,给技术系数乘以2。 同时,游戏中,可以增加骰型,多一种选择。 另外,游戏中增加了恩与祸机制,当玩家通过一定关卡后,会出现增益及减益效果。大大提升了游戏体验。 整体看来,招财进猫作为一款摇骰子游戏,结合独特的道具与猫猫系统,设计新颖。 但是,游戏内过于依靠骰型设定,如果不是得分较高的骰型,仅仅通过几关后,后续分数过高,不容易通关。 同时,商店内没有锁定功能,好的道具会因为下次刷新而消失。 但是,游戏内独特的机制设定,还是值得大家上手一试。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel(R) Core(TM) i5-14500 2.60 GHz GPU:蓝宝石rx590 极光GME版 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
it isn't counting my pairs, triples, quads, and other stuff like that
itsgooditsreallyggoodmygodthisgamerocks
类似小丑牌类型的算分游戏,特点在于用骰子代替了牌,点数的随机性想要作出单独的牌型是比较困难的,而且骰子的几个面与猫猫属于捆绑销售,随着游戏进度猫猫要进行替换,也就是对牌组的构筑基本上没有,都是根据猫猫的形状随机应变。每个招财猫有不同的被动效果,而且必须放置在槽中才能生效,所以数量上限和骰子个数都已经被捆绑死,一次投掷会生成猫猫身上骰子,且该骰子具猫猫的点数及特殊效果。有的猫可以投出数字比6大的骰子点数,还有特殊的石头面,也就是0点,所以除了几个点数相同的牌型之外,玩家还可以购买类似于全低,全高,高低这种奇怪的牌型,特别有一个不会失效的牌型,只有在其他牌型失效时才能生效,倍率非常的高,但正常完全没办法触发,因为基础的六种牌型必然会触发一个,相同和全不同,只有在恩与祸中惩罚只有一个牌型生效的时候有用,还能在商店里移除骰卖钱来增加,要是能把其他骰型卖光不仅赚钱还能增加倍率。不过这样的分数也不一定是最高,因为牌型的计算会把所有的可能加在一起,比如一对+四重+高低,累加起来可能超过单一牌型。这种奇妙古怪的牌型设定让如何去取舍骰子点数的组合算起来很复杂,而且骰子的随机性导致点数也不能保证,最后只能老老实实玩其他的倍率,牌型能触发最好,其他就是随缘。 这种捆绑式的骰子,让游戏的牌型就很难生效,因为随机性不确定太多了,我感觉老老实实玩石头流反而更稳定。为了改变这一现状游戏还有饰品这一功能增加了游戏通关的组合可能,每个猫身上可放多个饰品,比如直接增加分数,改变骰子面的性质,玩家可以自由调度这些视饰品在猫猫身上。骰子面的词条也很复杂,什么增加倍率增加分数,赚钱就像是小丑牌那样给附魔,甚至专门作出红心黑桃这种为了配合小丑饰品的附魔面,当然也有锚定增加猫能力的自创骰面,双倍但是会销毁的灵骰。同时还有很多针对位置相互影响的设定,比如对猫的位置在与骰面点数对应增加,如果骰子与前面或者上次的点数一样生效等等,让游戏很多生效计算的功能考虑的地方特别多,增加了运算成本,位置的调节等等因素,很难达到最理想的分数最大化。 游戏的经济体系相对于比较容易,因为开支很大,猫猫的买卖,饰品的更替。所以将恩与祸机制发挥极致,字面意思是就是boss关会给你一个永久增益和临时buff,但实际上这种设计理念在游戏中处处可见。比如商店里的任务,就是赌,能完成目标能拿回双倍,不然打水漂,牌型购买的地方,也会刷出很多牺牲分数牺牲牌型作为金钱交换的交易。贪比最后可能一无所有,但不不贪又不能过关,一个字,赌不赌,干就完事了。 作者很听劝,更新了商店临时存储槽位,上次玩的时候为了增加倍率买卖刷猫因为格子不够差点把关键猫给卖了,现在有临时储存点方便多了。分数也变得更加平滑,最开始第二关直接都不过去的情况都都遇到过,其实相对于很多可以永久成长的猫来说,分数的跳跃不算什么事,但贵呀,总是在最想发育的时候,遇到最贵的你,期待后续功能的补充让游戏变得更加容易理解。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
I wish I could recommend this game but it's still Severely Unbalanced in Strong Cats, Solid Income Cats or Items (few can consistently give you over $5) and the Required Scores are way too high and need to be balanced out with obtainable scores. The temporary Point and Mult Cats feel very pointless and should just be Permanent Gainers, compared to Balatro which this game is blatantly inspired by which has more than 10 Permanent Gainers of what I can instantly remember. I don't think it's Necessary but having a Cat or Item combo similar to Hanging Chad+Photograph would be really fun. As for an Idea for a Permanent Gainer or several Permanent Gainers something like "This Cat gains 2x mult per [Insert Number Here]" (maybe less but I personally 2x would be fair).
平衡一坨
Very much still in early access but it's already quite fun. There's a lot of possibilities given all the slots and modifiers you have access to.
At first after playing it, I thought it was a bit of a mock of Bingle Bingle and originally thought it was similar to it with the difference being Dice themed. After playing some more, I feel like I see more the Balatro gimmick to it and that I really like how the mechanics work.
fun
Interessantes Spiel, teilweise sehr glückbasiert, im Laufe der Zeit aber auch möglich mit verschiedenen Strategien zu gewinnen
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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