
A experimental horror game run by a dynamic fear director. Survive emergent scares and procedural horror in the depths of the Cathedral. Evade its terrors and free its captive souls.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.1M | 4.6K | 91% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | $2.69 | |
| approximately $473.2K | 1.4K | 85% | $19.99 | |
| approximately $160K | 2.3K | 87% | $3.99 |