
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Media

About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
kittyy so cute
Super jeu même si on tourne un peu en rond au bout de quelques heures.
great cozy sorting game, good pace and lovely audio
This game is super relaxing. Fell in love and bought it straight away. Sorting and stamping
Petit jeu parfait pour souffler après vous être fait laver sur votre jeu compétitif préféré. Ici pas d'impératif de temps. On gère son petit bureau de poste de l'ile aux chats. On gère le rangement de ses colis et on répond aux demandes des clients. De nouvelles contraintes viennent s'ajouter au fur et à mesure. La physique des colis et le rangement est très satisfaisant. Un jeu qui s'inscrit parfaitement dans la tendance cosy. Certains points ont déjà été corrigés dans les dernière mises à jour. Maintenant il resterait à apporter un peu plus de diversité dans les demandes des clients, d'autres pistes dans la bande son et + de défis dans l'étiquetage. Car au début on prend soin de mettre de jolis timbres, et à la fin on les colle à la va vite sans conséquences (comme dans la vraie vie au final). Et il faudrait trouver un moyen d'équilibrer le multijoueur car actuellement ça ne change rien à l'expérience
Excellent jeu pour passer du temps calme seul ou à plusieurs ! Pas de prise de tête trop sévère, pas de pression, les erreurs sont très peu punitives ! Quelques mécaniques un peu bancales comme les colis âmes sœurs ou les colis corrompus qui sont trop peu lisible et qui m'ont juste donné envie d'ignorer les mécaniques. Mais sinon, rien à redire !
MEGA GEILES GAME!!! Ob alleine oder mit Freunden, einfach nur Spaßig! Für das Geld lohnt sich das game. Klar ein paar bugs sind da wie zb im Multiplayer sind machmal Packete nicht zu sehen die es aber Existieren und nur der Host sieht... Aber das spiel ist nicht mal eine woche alt und das ist auch der einzige bug den ich nach 10h bemerkt habe...
das Spiel ist der Hammer 10 out of 10 Sucht Faktor
Bien cozy 100% en 15h, un peu répétitif vers la fin, mais voir de moins en moins de colis ramène une bonne satisfaction
fun little gameplay loop and pleasing visuals, good to play either singleplayer or multiplayer. it can get a bit repetitive as you get used to the mechanics, but i don't consider that a fault- it's kind of like the mental equivalent of knitting? i could pretty easily listen to a podcast while playing this. it's a good background task. spoilers below [spoiler] the story element of the game is.. fine? it's of course not the main draw of a game like this, so i really can't be too upset, but, hmm. the ending feels a little disappointing, considering the time spent to get there. even some additional dialogue with the captain after reaching the ending would improve it for me, i think. overall, i still very much enjoyed the game, and i [i] am [/i] still recommending it, so it's not much of a problem, just noteworthy to me. [/spoiler] thank you for a fun experience :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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