
Explore an amazing fantasy world as a magical cat! Team up with your cat crew, climb castle walls, blast magic, and hunt the six lost crown pieces to save the kingdom.
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About
Cast aside the mundane world of mortals and rise as a feline champion destined for greatness. Gather your friends to embark on a sweeping journey across a kingdom on the brink of ruin. Scale ancient battlements, infiltrate human settlements, and unleash your chaos upon the realm.
Within the depths of forgotten dungeons lie relics of immense power. Claim them to awaken elemental abilities: flames that roar from your throat, shadows that bend to your will, or beams of pure arcane force that blaze from your eyes. A greater challenge awaits you the royal crown lies shattered, its six fragments scattered across the land. Only by restoring it can you halt the encroaching darkness.
Explore new lands, solve their problems, or cause some of your own. It’s all open to you in this cat-tastic purrtacular adventure!
Key Features
Quest and explore a huge interactive open world
Delve the depths of crypts, caves, dungeons, and abandoned fortresses for lost artifacts
Each character can access unique powerful artifacts that aligns with their elements
Character progression and development to improve your strength, health and magic
Tons of quests and interactive characters
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Portuguese - Portugal
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cats! Absolutely silly and fun game that my friends and I played for almost 30 hours and we still havent found/done everything. When I went to their discord and asked about a glitch with custom cats and the hats, they fixed it right away :)
le jeu a encore des progrès à faire... les npc sont mal codés et y'a des bugs de collision. se que je trouve dommage sais que c'est juste co-op avec que des amis steam, pas en mondial avec tout le monde. je pense que le jeu aurait du rester en early access, car le jeu en soit sa a l'air cool mais la map est vide de chez vide. j'attendrais que quand le jeu sera mieux pofiné.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This indie action-adventure game would’ve been a lot better with quality of life features and better quest mechanic. First you need to pick your cat. This is purely a visual choice and has no effect on the gameplay. There are already a few pre-set cats, but you can customize your own with color, body type, and several fur patterns. Controls are easy because you don’t have to worry about many buttons and keys. Besides basic movement, your cat can jump, attack with its paw, and cast spells. Paw attack is also used for every interaction with the world like talking and activating something. Although there are humans walking around or minding their own business, you can’t talk to them. However, each important person has a cat counterpart that takes their role. So you have a king cat, wizard cat, etc. All important NPCs are marked with a flashing circle so you can spot them from afar. The world is a huge playground. Since you’re a cat, you can go anywhere you want in the kingdom. There are no basically no limitations because you have the ability to climb anything without getting tired. The only rule is that the surface has to be more or less flat, otherwise you’ll constantly get prevented from climbing to the top. Cats are immune to fall damage, so you can jump from the highest tower and you’ll always survive. Fighting is not exciting because you can only scratch. Spells use mana that doesn’t recharge, so its use is very limited. The only threat are enemies and water. Death isn’t a big deal because you respawn at the nearest portal and lose some candy. Candy is the game’s currency and is found in chests scattered everywhere. Some can also be found by scratching people who then drop a wallet you can steal. An interesting move that’s sometimes needed in quests is that you can jump on people and take control over them. You can move around and jump, but that’s all. Portals are quick travel points you can always teleport to by selecting them from the map. You have to visit them first, but you can use them any time. Teleporting to a portal also resets every chests and people, so you can use this to farm some candy. Candy is used to buy hats from two stores. Some hats can also be found in the world, and almost all come with some kind of perk when equipped. So you might equip a jester hat that spawns more candy, or a soldier’s helmet that gives more armor, and so on. However, you also need a certain level of chaos or harmony. Chaos is easy because you just need to jump on people and knock things over on tables. The main point of the game is doing quests. Sadly, this isn’t handled that well. It involves a major issue because, except for the main quests, side quests aren’t marked anywhere. You have to look for flashing circles from quest givers, but that’s not always possible because they might be hidden inside a house or a dungeon. On the other hand, once you activate a quest, a very helpful waypoints show you the exact location of your objective. The exception is a very bad quest where you search for Easter eggs on every major location. Waypoints show up only when you’re very close to an egg. Another problem with quest waypoints is that it doesn’t show up if an objective is located on another map. Completed quests give you harmony and experience points. XP can be invested into more damage, mana, or armor. Harmony is a very rare resource because you get very little of it in single player. The main source is actually when you play the game in multiplayer and complete quests with others. Although you don’t have to return to the quest giver to receive experience points, you do have to return for key items. Quests are generally a mess because you have no clue what you’ve already done (because quest givers still have a pulsating circle), where they are, or if they have a new quest. As already mentioned, the world is pretty big. Bigger locations are separated by loading screens, but you can go anywhere you want. Unfortunately, maps don’t really give you any reason to explore. The only interesting places are dungeons where you might find a new spell or an upgrade to increase your health. Although you have detailed maps for every single location, it’s still a big shame important spots or characters aren’t marked. This is a nightmare for completionists. Big problem are also clipping issues that occur when you go beyond the main path and in stages where you simply drop through floors.
Cat Gets Medieval is a whimsical action-adventure game from LetMeowt Games LLC that fully embraces its eccentric premise: you are a magical, sentient cat turned loose in a colorful medieval world. From the moment the game begins, it wears its personality proudly. The environments are bright and inviting, the humor leans into feline mischief, and the world is stocked with dungeons, forests, villages, and oddball characters waiting to be climbed, poked, scratched, or hairballed on. Rather than aiming for gritty fantasy, the game offers an intentionally playful take on the genre, framing medieval questing through the eyes of a curious cat who happens to wield magic and collect powerful artifacts. The open-world structure gives Cat Gets Medieval its sense of discovery. You’re free to roam caves, castle interiors, mazelike crypts, and broader outdoor regions in search of ingredients, collectibles, and the six scattered crown fragments needed to push back the looming darkness threatening the realm. Exploration is rewarding not just for progression, but for how often the game leans into its cat-centric humor—climbing up trouser legs to reach higher platforms, knocking items off shelves, or launching hairball attacks at unsuspecting NPCs. The world is dotted with quests both silly and earnest, and while the writing isn’t meant to be deep, it adds to the charm of inhabiting a mischievous hero who treats adventuring as a mix between a scavenger hunt and a playground. Combat and progression are deliberately lightweight, designed to keep the game accessible rather than overwhelming. You collect magical artifacts tied to elemental themes, each granting unique abilities that encourage experimentation as you build your version of the feline hero. Basic stats like health, strength, and magical potency improve steadily, giving a sense of forward momentum without burying the player under complex systems. The controls are simple and responsive, making traversal and combat feel breezy. While these mechanics lack the depth found in larger action-RPGs, they support the game’s focus on lighthearted exploration and approachable pacing. One of the standout features is the co-op option, which allows up to four players to join forces. The game’s physics and sense of chaos shine brightest when multiple cats are sprinting around, launching spells, and scrambling through dungeons together. Co-op doesn’t just make the game more entertaining—it also smooths out certain difficulty spikes by letting friends tackle challenges collectively. The customization system adds another fun layer, letting players craft their own feline adventurers and embrace their preferred visual style, whether cute, fierce, or absurd. Despite its charm, Cat Gets Medieval shows some rough edges. Certain quests can bug out, forcing players to restart or retrace their steps, and a few collectible-based tasks lack clear guidance, occasionally resulting in frustrating hunts for hidden items. The open world, while lively and colorful, sometimes recycles environmental assets, which can make deeper exploration feel repetitive. Performance can also fluctuate on lower-end hardware, especially when spell effects stack or when multiple players explore larger areas simultaneously. These issues don’t break the experience, but they do remind you that this is an indie title with limited resources behind it. What ultimately elevates the game is its tone—a mix of gentle fantasy and cat-powered absurdity that feels unlike most action-adventure titles. It succeeds best when players allow themselves to enjoy its playful nature rather than approach it with expectations of complex systems or expansive storytelling. Its modest price, cooperative gameplay, and joyful presentation give it strong value for fans of light fantasy romps and those who simply love games that don’t take themselves too seriously. Cat Gets Medieval is a cheerful, quirky journey that benefits from its refreshing perspective and approachable design. It may not offer the mechanical depth or narrative ambition of larger genre entries, but it provides a satisfying escape into a world where being a magical cat hero is both as ridiculous and as fun as it sounds. For players seeking a relaxed adventure filled with exploration, humor, and feline flair, it offers a memorable and entertaining experience. Rating: 8/10
Greatest game of all time!!
Не совсем понятно как сохраняется прогресс. Написано, что у каждого кота сохраняется автоматически. Играла 1,5 часа, нажимала быстрое сохранение F5 на всякий случай, вышла в меню, снова зашла в кота, которым играла - ничего не сохранилось, игра началась заново. Русский язык есть, но представлен в виде транскрипции на латинице. Пока сложно сказать рекомендую или нет - не понятно куда прогресс сохраняется, а без этого смысла играть в эту игру нет. Пока ставлю лайк только за то, что игра в раннем доступе и есть возможность ее протестировать, поделиться обратной связью с разработчиками, что бы учли на будущее некоторые моменты.
I love it so far. My only complaint is there is no game noises such as sounds when walking etc. It's very quite except for the music. I would like more ambient noise coming from the character when moving around.
A game about taking a cat and putting a cool hat on it. And the cat also breathes fire (or some other magic, I got fire. You can't choose, which I like and also do not like.) Some parts of the map do feel very empty but the game does reward exploration most of the time. It's a really nice little game worth a few hours of playing! Cute character customisation, too. I love to make entire villages stand in one room.
Synty Studios assets, hell yeah! Overall, a charming game, I like it. However, here's a a little feedback for the developer. I only played co-op mode, but on there, the travel menu is confusing - it seems like "okay" would make you travel, when in truth, you have to wait 10 seconds, and both buttons will cancel. Waiting for travel is also annoying, I would rather have my friend press that they are "ready" or something like that. The map could use some indicator of where you are. There could also be some sort of tutorial in the beginning, it's a little confusing at first.
Yes!!!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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