
Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall alright.
[h1] Skip it. [/h1]
My gambling addict friend said if I post a review on Castle and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka So im just gonna leave this here.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Castle of no Escape" is a badly made, weak ripoff of Rogue/Hack, but with dumbed down "consolesque" gameplay and significantly less depth. As always, if "developers" are going to rip off someone else's game, they should at least try to do a little better than the game concept they're stealing... doing worse is just an insult to both the source material, and to gamers. The game has no plot, but the developer decided to put an intro screen with a "demon" who has 5 infinity stones, so I guess they just took some time to rip off Marvel while they were busy ripping off Rogue/Hack. The intellectual bankruptcy knows no limits. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Xitilon Esdeer has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. "Castle of no Escape" has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, but less than 2 percent of people who own the game bothered. That's a tiny, tiny proportion of gamers who even started the game. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Castle of no Escape" has the cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. You can also play numerous versions of Hack/Rogue for free (if you really want to) so there's simply no excuse for this existing.
Canavarlar ve sırlarla dolu gizemli kaleyi keşfedin ve yolunuza çıkan lanetlerden sizi koruyacak tüm hazineleri toplayıp ana canavarı alt edin. Oyun, ne kadar uğraşırsanız uğraşın kaleden çıkmanıza izin vermiyor. Teknik olarak kazanabilirsiniz, ancak bunun bir sonu yok.
Okay, so the graphics are horrid and the game is super simplistic. You'd think that would warrant a thumbs down review? Right? Except it doesn't. The game, though simple, is very fun. It's a game to play in short bursts, you're not going to play this game for hours on end. It can be completed in 15 minutes once you know what you're doing and if you have a lil' luck on your side. I will say that the full price is a bit high for what you get. But if you can get this for a dollar (or less) then it's definitely worth your time for that. You basically have a 6x6 square grid. You pick a character and randomly start on the grid. Each square is a "?" until you step on it. Then you find treasures/gems/monsters/stairs/etc. You can choose to fight or flee (fighting is just push a button and see the RNG outcome). Get gold to spend at merchants (literally just replenishing your stats). Find the boss, defeat him or die trying. Each grid square you enter usually only takes 5 seconds to complete if you land on an enemy, less if you don't have to fight. Sounds simple and it is, but it's just, again, fun. Recommended IF you get it for $1 USD or less.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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За 9 гривен вкинулся и погнал сражаться с Николаем.
I am shocked this brilliant game has such negative reviews. It's hard It's random Just use torches lol Great game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.