No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
THE GAME Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end. ARTEFACTS AND CURSES Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless Pearl VS Forgetfulness - you don't remember where have you been before Ruby VS Lethargy - monsters get the first turn to attack Diamond VS Weakness - you lose 1 strength point every 20 turns Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state Sign VS everything except Bookstuck SPELLS Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence. Fireball is obvious enough. Costs 2 points of intelligence. IQ instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything. Inspired by Leygref's Castle etc.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
THE GAME Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end. ARTEFACTS AND CURSES Opal VS Blindness - you forget the map and don't see any new rooms, flares become useless Pearl VS Forgetfulness - you don't remember where have you been before Ruby VS Lethargy - monsters get the first turn to attack Diamond VS Weakness - you lose 1 strength point every 20 turns Emerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state Sign VS everything except Bookstuck SPELLS Web prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence. Fireball is obvious enough. Costs 2 points of intelligence. IQ instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything. Inspired by Leygref's Castle etc.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $4.99 | 220ratings | 68% | — | not modelled |
| $2.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Xbox price pass of Aug 19: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 107 | 86% | $9.99 | |
| — | 98 | 84% | $1.79 | |
| — | 186 | 58% | $9.99 | |
| — | 211 | 66% | $19.99 | |
| — | 838 | 86% | $14.99 | |
| — | 10.8K | 68% | $19.99 |