
Castle And Cursor is a fast paced mix of tower defense and bullet heaven action. Defeat waves of enemies, collect coins and upgrade both your castle and your cursor. Try out different builds and choose whether to focus on castle upgrades or active cursor combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Tower Defense meets Cursor Clicker gameplay.
In this game, you defend your castle both with its own abilities and by using your cursor.
Quick runs of 15 minutes.
Boss fight after 15 minutes.
Puchase skills without any limits as long as you have coins.
5 types of castles.
Each castle has its own purchasable skills and upgrades.
Permanent upgrade system to become stronger and beat enemies.
Unique enemies and bosses for different stages.
Castle And Cursor is fast paced tower defense and bullet hell game focuses on rapidly upgrades and quick gameplay.
You collect coins as you defeat enemies and puchase new skills to upgrade both your tower and your cursor. Game enables multiple playing styles. You can both upgrade more on your castle or your cursor.
Game currently has 5 available castles each has its own unique abilities. You can also select diffuculty level to challenge yourself.
Try to break the game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, Russian, Thai
Reviews
i had to refund the game and leave a neg review, which only comes from me when a dev blatantly ignores a problem he knew about from the beginning of his game's demo stage. This developer is nice for sure...but a bit too lax. He knew about the issue a year ago. Im talking about very lazy way he has ignored the screen sizing issue and proper placement of the coin upgrade options on the right side of the battle screen. The upgrades boxes overlap sometimes and at the bottom as more choices come up, they run off the bottom screen, and there is no scroll button. You cant see the options further down. Many things wrong and just make this game terrible to play. Like the inability to pause and buy, and the weird way the buffs, upgrades, and skills disappear on me. What I mean is....when i am given options of what to spend my coins on, i may have a whole a ton of things to choose from. If I pass up something or re roll. They all go away with no lock mechanism or way to get the choices back. If I choose one, all the others go I mean. I will change my review to positive when all these are fixed...since most were present when the game first came to light ages ago. I will also repurchase the game because I believe devs can fix things and be given another chance to win players over. But there is the issue with keeping a game that is not good, due to the 2 hour/14 day refund deadline policy Steam has set. I cant keep a game with this many problems...its like throwing money in a fire.
Good value for the price. Nice variety of playstyles with castles. Would like to see more content such as castles and meta progression even as paid DLC.
游戏挺有意思,但内容较少,考虑到价格总体是好评。但碰上个严重BUG导致我无法继续游戏,这游戏窗口化之后导致闪屏。哪怕推出也会继续闪屏,只能重启解决。
Cool Game
For the price this is a very good fun little game, gives you a challange while being fun at same time. Even though its still new and in early acces hopefully they add more stuff to make it even better.
Fun and addicting game, even for early access. Can't wait to see what will be added as time goes on.
일단 업그레이드 항목은 정해져있음. 뱀서류 같은 게임이지만 뱀서는 다양한 옵션으로 다양한 빌드를 선택할수있지만 여기는 그른게 없음 그냥 한정적. 출시일을 한 2년 뒤쯤 미뤄야 할 게임일거 같음 . 결론 : 사지마라 100원도 아깝다고? 10원도 아깝다
컨텐츠 소모가 빠름 다른 게임들 처럼 무한모드 같은게 나오고 다른 기믹이 들어가면 더 좋을거같음 재화 사용할 다른 방법이나 추가 강화같은게 나왔으면 좋겠음 타워나 공격 스킬들 스킨같은거 내주나? 할만하긴함
中央の城をお金で強化していくタワーディフェンス。 1プレイは15分くらい、2時間ほどで一通りクリアした。 光るところはないが、まぁ、値段なりには遊べると思う。 城は5種類あるが、お金の自動回収が優秀すぎるので砲撃の城以外を選ぶ気がしない。 カーソルでも攻撃できるが、再序盤以降は忙しくて自分で攻撃している余裕はなかった。 翻訳はところどころおかしいがプレイには支障ない。
100원도 아까운게임
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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