
CastingPlz is a 2-player cooperative roguelike game where players take on the roles of two characters with distinct responsibilities: one for attacking and the other for movement.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
난 내가 되게 고고한 마법사일 줄 알았는데 지팡이만 냅다 휘두르고 다니는 힘법사였음 +마법 효율이 그렇게 썩 좋지 않아서 레전드 마법으로 힐 쓰면서 지팡이만 휘두르게 됨
난 개쓰레기 마법사야
고도로 발달한 물리력은 마법과 구별할 수 없다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
난 밑에서 좆뺑이치고 친구는 위에서 마법 딸깍만 하는 누누와 윌럼프같은 게임.
"CastingPlz" is a poorly made, objectively failed 2D retro pixel top down co-op shooter. What do you do in the game? The gimmick in this shooter is that one player moves and the other player shoots. Is this a good idea? No. Is this fun? No. Is any of that enough to overcome the godawful pixelcrap "art"? No. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
[h1] 디자의 게임리뷰 [/h1] [code] 2인 플레이 게임으로 한명은 이동, 한명은 공격이기에 트롤을 할 경우 개처럼 처 맞는다. (스톤아 미안하다.) [/code] [b] [ 난이도 ] [/b] 🔲 매우 쉬움 🔲 쉬움 🔲 보통 ✅ 어려움 🔲 매우 어려움 [b] [ 그래픽 ] [/b] 🔲 매우 나쁨 🔲 나쁨 ✅ 보통 🔲 좋음 🔲 매우 좋음 🔲 그래픽에 사람을 갈아넣음 [b] [ 음악 ] [/b] 🔲 나쁨 🔲 평범함 ✅ 좋음 🔲 귀가 정화됨 [b] [ 스토리 ] [/b] 🔲 이 게임은 스토리라는게 없음 🔲 특정 층을 노린 스토리임 🔲 스토리는 안좋은 편임 🔲 평범한 스토리임 ✅ 스토리가 탄탄하고 잘쓰여짐 🔲 끝까지 하고 눈물을 흘림 [b] [ 가격 ] [/b] ✅ 공짜 🔲 이정도면 거저임 🔲 쌈 🔲 제값임 🔲 비쌈 🔲 돈낭비 [b] [ 요구사양 ] [/b] ✅ 저사양 🔲 평균 🔲 고사양 [b] [ 플레이타임 ] [/b] 🔲 매우짧음 (0 - 3 시간) 🔲 짧음 (3 - 15 시간) ✅ 보통 (15-50 시간) 🔲 김 (50-90 시간) 🔲 매우 김 (90시간 이상) 🔲 시간제한이 없음 [b] [ 재미 ] [/b] 🔲 재미없음 🔲 그럭저럭 재미있음 ✅ 재미있음 🔲 매우 재미있음 [b] [ 재탕성 ] [/b] 🔲 딱 한번 할정도임 🔲 몇달 후에 다시 할만함 ✅ 몇년 후에 다시 할만함 🔲 언제든 다시해도 재밌을듯 함 [b] [ 최종적으로 살만 한가? ] [/b] 🔲 과거로 돌아가면 안샀음 🔲 세일을 기다림 🔲 과거로 돌아가도 정가로 삼 ✅ 무료일 경우 체크
무료치고 굉장한 퀄리티랄까 .. 친구랑 일단 합이 잘맞아야함 ㅋㅋㅋㅋㅋ정말 재밌게 플레이했던것 같다. 보스가 2탄 (골렘)까지 밖에 안나와서 넘 아쉬운데 나중에 정식판 나오면 그때 돈주고 살만할듯!!
법사 차이
안녕하세요 멍청법사입니다 :)
저는 마법도 못쓰는 개허접 마법삽니다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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