
An online co-op horror game with up to 6 players. Use fully physics-based objects and fluid movement to grab some cash and escape The Grind. Use cash to buy items and equipment and fund community goals. Create your Grabba and get rich or die trying.
Modeled estimate, not a reported figure. How we estimate →
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About
Enter the Grind
Cashgrab: Refunded is a roguelite multiplayer title in which hustlers get their money up by pillaging The Grind - a sprawling and esoteric corporate structure home to terrible monsters and grabbas alike.
Build Your Grabba
Customize your character with our revolutionary face upload system!
#TeamFriends
Everything’s better with your buddies. Navigate treacherous terrain and fight back the local horrors together - or die one by one. When all’s said and done, how’ll you split up the cash? Do your best to make sure negotiations don’t go sideways - or make sure you’re the one who comes out on top.
Spend Money to Make Money
Success isn’t guaranteed. The deeper you go into The Grind the more you stand to gain - and the more likely you are to lose. Use cash to customize your grabba, buy items and ensure you’ve got what you need to get out in the green. As you develop your abilities and your loot pool undertake more daring adventures and watch your money grow.
Discover the Truth
Big Grabba - The Goblins - The Stock Market - how does it all connect? The truth is obscured, for now. Discover the secret and reap the rewards!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want my money back (nvm, please keep it)
Terrible waste of my money. Is $7 a lot? No. Is $7 a lot for THIS game? yes. Directions very unclear. Also, I started off with about 100fps, dropped to 80fps, and even had dips down to 60fps. Do I have the best pc in the world? No. Should I be getting less fps in this game than I do in fortnite at high to epic graphics? Hell no.
Дорогие разработчики. Я конечно понимаю что в последнее время во многих играх есть проблемы с подключением, созданием комнат, и сетевой игрой. Но пожалуйста сделайте хотя бы соло режим адекватный что бы игра себя оправдывала ( соло режим) так как даже создав комнату на 6 человек и то не с первого раза мне всё таки удалось зайти в игру но после этого по (уже ясным причинам) с подключением меня выбрасывало из моей же комнаты. Проще говоря за всё проиграное время я так и не смог по настоящему насладиться проектом. так что пожалуйтса. Сделайте с этим что-нибудь, и проект точно проявит себя с лучшей стороны. (планирую преобрести 2-й раз) +eng: Dear developers. Of course, I understand that recently in many games there are problems with connecting, creating rooms, and online play. But please make at least a solo mode adequate so that the game justifies itself (solo mode) since even creating a room for 6 people and that not from the first time I still managed to enter the game but after that (already clear reasons) with the connection I was thrown out of my own room. Simply put, for all the lost time I still could not truly enjoy the project. so please. Do something about it, and the project will definitely shine. (planning to purchase it a second time)
can i borrow a dollar twin
I only know one other person who owns this ♥♥♥♥ ass game and honestly that might be all I need
good
CashGrab: Refunded, developed and published by Grabba Guild Games LLC, is a chaotic multiplayer roguelite that blends cooperative survival, physics-driven mechanics, and a deliberately absurd sense of humor into a single, unpredictable experience. Set within a strange, corporate-themed labyrinth known as “The Grind,” the game revolves around a simple objective—enter, collect as much cash as possible, and escape before everything falls apart. What makes it stand out is not the goal itself, but how wildly unpredictable the journey becomes once players step inside. The gameplay loop follows a familiar roguelite structure, with players entering procedurally generated runs where they must gather resources and survive long enough to extract with their earnings. However, unlike more structured games in the genre, CashGrab: Refunded introduces a heavy reliance on physics-based interactions. Movement, object handling, and even basic actions often feel intentionally unstable, creating situations where success depends as much on adapting to chaos as it does on planning. This design leads to moments that can be genuinely entertaining—unexpected mishaps, near-misses, and sudden failures all contribute to a sense of unpredictability that defines the experience. Cooperative play is at the center of the game’s design. While it can technically be played alone, it clearly thrives in multiplayer sessions where communication and teamwork become essential. Players must coordinate their actions, decide how far to push their luck, and manage the constant tension between greed and survival. Venturing deeper into the environment increases potential rewards but also raises the risk of losing everything, forcing players to weigh their options carefully. This shared decision-making creates a dynamic where every run feels like a collective gamble, and the outcome often hinges on how well the group can adapt under pressure. Progression is tied to the money collected during runs, which can be used to unlock equipment, upgrades, and cosmetic options. These systems provide a sense of advancement, though they are relatively straightforward and still feel somewhat limited in their current form. As an Early Access title, the game shows clear signs of ongoing development, with core mechanics in place but not yet fully expanded. While the procedural nature of each run helps maintain variety, the overall structure can begin to feel repetitive once players become familiar with the available content. The game’s atmosphere is an unusual mix of horror and satire. The environment is filled with strange, often grotesque elements that suggest a darker underlying theme, but this is consistently offset by the game’s comedic tone. The result is an experience that feels more absurd than frightening, where tension is often broken by unexpected or ridiculous moments. This balance gives the game a distinct identity, though it may not appeal equally to players looking for a more focused or traditional horror experience. Visually, CashGrab: Refunded adopts a stylized approach that emphasizes its chaotic nature. Environments are varied enough to keep runs visually interesting, though not particularly detailed, and the overall presentation prioritizes function over polish. The sound design supports the experience with a mix of ambient effects and reactive audio cues, helping to maintain tension during exploration while also reinforcing the game’s unpredictable rhythm. Despite its strengths, the game’s rough edges are difficult to ignore. The physics system, while central to its appeal, can also be a source of frustration when it leads to outcomes that feel beyond the player’s control. Technical inconsistencies and a limited range of objectives further highlight its Early Access status, making it clear that the experience is still evolving. These issues do not necessarily detract from the fun in short sessions, but they can impact long-term engagement. Ultimately, CashGrab: Refunded is a game that thrives on unpredictability and shared experiences. It does not aim to deliver a tightly balanced or deeply strategic roguelite; instead, it focuses on creating moments of chaos and cooperation that are best enjoyed with others. For players who appreciate experimental multiplayer games and are willing to embrace a certain level of inconsistency, it offers a unique and often entertaining experience. For those seeking polish or depth, it may feel incomplete in its current state. Rating: 7/10
Before I played this game is was a broke little whiny baby boy who didn't know how to eat his own baby food. Now that I've played 5,000+ hours of this game I can finally eat hard foods. Never stop on your grabba grind to the top is all I have to say now. Buy this game.
it was fine but not for me ig
loveeeeeeeeeeeee
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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