
Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been keying in my pin for 16 hours now and still have not received any cash out. Don't think this app will take off if the main objective of distributing money from your bank account can not be achieved. Especially since I only have to wait in a queue at the bank for 15 hours to get my cash
Great game ! Looking forward for full release !
One of the best game in my life. This is so cool to play :)
Summary: This is not like Hotline Miami. It's more like Nethack meets The Binding of Issac, but not as good as either. Seems solid, but needs some polish. The items were too crowded. In almost every room, when I finished they would be strewn with items. The interactions weren't seamless enough, nor was it clear what guns were better, so for the most part I would just stick with the guns I had, and only go for ammo and money. On that note, you would automatcally pick up money, but not paintings or jewels. I assume this was a way to force to to sort through the stacks of items, but this was just too slow for me, and I would just ignore them too. In this type of game, I usually play very fast, and very hecticaly. I really enjoy games like NOT A HERO, and Hotline Miami. I still think this game has potential, but it's just not as smooth, or as fluid, as either of those games. I would still reccomend this game, and I plan to keep playing, but I hope that the interactions are improved upon. EDIT- I have made a realization about this game. It is not like Hotline Miami, or NOT A HERO. Instead this game is very reminicient of The Binding of Issac, and Nethack. It is not a run and gun shoot 'em up, it is a rougelike. I'll point out the similaritys. In 'tboi' you go from room to room, killing every room as you go. Once you enter a room, you have to fight all the enemys inside, or blow open the door to escape. When you reach the end, you fight a boss, and go on to the next floor. In Cash_Out, you do almost the same thing, every heist is a floor, except upon reaching what would be the boss room, you instead have to fight your way back through all the rooms you just went through. In Nethack, you go from floor to floor, killing monsters, collecting money, clothes, and weapons. All weapons have stats. All clothes have stats. Just like in Cash_Out. But Cash_Out is still lacking compared to those games. Tboi has crazy items that radically change the game every time you pick one up. Cash_Out only has weapons and clothes. No matter how unique a riot shield is, it's still just a weapon. And the clothes make stat changes, which is nice, but the game is still played the same. (on a side; the mechanics clothes are the exception.) In Nethack, you had a greater goal than money and clothes. Enemys could be avoided, entire floors skipped in search of the greater goal of the amulet. It had greater depth, and puzzles to solve. Cash_Out does not. Every heist is self-fufulling. Also, i'd like to address the flaw with installing a stealth mechanic as heavily as it was. Steath is good for wide spaces, with many intricacies. You should be able too look ahead and plan a grand scheme. Cash_Out is composed of small rooms with ≤ 4 entrances. The enemys are generated on every room After you enter it. Basically, there is no planning ahead. Perhaps you could mitigate these probems by adding the ability to preveiw rooms before entering, and making a more complex floor plan than 'square rooms on an interlocking grid'
It's visibly flawed, yet there is hidden potential. I'm in love with the idea of being a lone and bloody larcenist, but the execution needs work. It's known to crash every so often, which is quite damaging both player experience and the overall quality of the game. But is this game worth $5? Yes, but only with forethought.
6/10
У игры вроде есть потенциал, но управление как по мне не удобное, словил вылет и больше ее запускать не буду, есть достижения и карточки
Nice and simple game. Easy to understand and to play. The concept is really simple and the game isn't that hard. But I don't know if this only happens to me, but sometime, an error appears (Code Error, Fatal Error). This is annoying, when I'm at the middle of a level, the error appears and I lose everything I got this level. The Game is globaly really nice. 7.8 / 10 :D
Eh, its ok
This game has a lot of potential, so it would be nice if the developer kept updating it. I hope I'm not the only one playing this.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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