
Cascade Tactics is a tactical RPG full of interesting and interactive abilities. Hire your team, choose your classes, upgrade your equipment, and progress through a 40-mission story sequence.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For those who complain about black screen or crash, after 2 years dev, crash and controller support seems all fixed. In my whole playthrough in the first 10 hours, there isn't any problem that effect the game running properly. This SRPG game does really well on both part of the tactical and strategy "S", the character building "RPG". The combat system is unique. It is not keep spam buff or debuff try to take advantage on character status value. Just like playing chess, focusing on action order, casting time, cancel and combo chain. And every single move does really matter. Each character can acquire two job at the same time. Each job have different mechanics and ability. The character can also equipment some special item gaining new skills. All of these combination makes huge diversity from single character build to the whole party tactics. The game does have some problem in AI. Like being attacked by ally and cancel my casting is frustrated. And the camera can't shift along with the selection pointer while using observation mode. But the dev never left this game, I have just read a news about a new version of the game is coming out in this year. As far as I know about this game and the dev team, surely, problems would be solved in the future.
13 hours in ... seemed like a good spot to say I am having fun here.
This game is a piece of love that keeps improving. It has the vibes of the best tactics games of old. Sure, it has grind. The good kind. And I love every second of it. Throw in there a deep story (TBA at the moment of this review) and it will be a polished diamond.
This game so far is fine. It's neither good nor great. I would recommend it if you are looking for a tactics game. This game is trying something new with the magic system which I'm not a fan of but I appreciate that they are adding something new. Although the game is only fine, it is MUCH better than a currently remade tactics game. Also the price is MUCH better than said tactics game that was currently remade.
No idea if this game is any good or not as it keeps crashing.
Very fun game and a little addictive. The casting mechanic is pretty neat too. It's also entertaining to set the AI to auto and watch the fight go on it's own.
I get grumpy about it when I'm losing, but "it's fun until it isn't". All in all it's pretty nice, lots to do in the game, though trying to level everything all at once is not a good idea. The Push can be a bit rough, and towards the middle you hit some rough spots. "Keep [unit] Alive" story missions are not the most fun, especially when you're trying to keep a mage unit alive that insists on running knee deep into the enemy army as fast as possible, but outside of those instances it's been pretty straightforward in the "Story Mode". You can definitely see the love put into this game.
玩了大约24个小时,推荐一个阵容:两个时间法师(拿到tome之后转职),一个魔法骑士(做任务拿披风转职),一个风魔法师(拿tome转职),一个弓箭手(忍者的双重攻击+盗取力量),一个忍者(副职业rogue,便于迅速行动刺杀后排单位)。本作品AI都很聪明,前期好几次吃了大亏,所以建议多看看ai的操作弄懂技能。 推荐几件神器:国王之冠与狮子之心,还有魔法宝石。
The game is quite good. [b]Great job system[/b] The job system is mostly like FFT, with a touch of Tactics Ogre. Primary + Secondary job [b]Focus on gameplay[/b] Complex yet short battle against a decent AI. Not much story, just [olist] [*]battle [*]buy/upgrade items + job management [*]battle [/olist] [b]Modes[/b] The game offers 3 modes so you can familiarize yourself with the game in Epic mode, then move on to the other modes if you want. [olist] [*]Epic mode: You can progress at you own pace as difficulty increases slowly and infinite lives. [*]Survival: Difficulty increase quickly and limited number of lives. Compete for high score. [*]Roguelite: Difficulty increase very fast and only 1 life. Compete for high score. [/olist] [b]Current state[/b] The game is in early acces as of writing. Updates to improve the game or add new features are coming at a decent pace. When a bug is mentionned to the devs, it is fixed quickly.
我覺得除了畫面像是人物戰鬥時太小,看不出每個人物在戰場上的特色,此外都不錯。圖小人物小往往是考量美術成本,小預算遊戲都是如此。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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