
Clean carpets, earn money, and grow stronger in this incremental cleaning game. Scrub, rinse, and squeegee your way to profit—before time resets and you start again.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An incremental cleaning game where every scrub brings you closer to massive profits.
Start with nothing but simple tools and a dirty carpet.
Scrub away grime using brushes and sponges, create foam, wash it off with water, and push it into the drain using a squeegee to earn money.
Invest your earnings into better equipment and upgrades to clean faster, earn more, and push your efficiency to the limit.
But there’s a twist.
A meteor will eventually fall onto the city—resetting time itself.
When it happens, you’ll be sent back to the beginning, forced to clean carpets all over again.
However, not everything is lost.
There are two types of upgrades:
Persistent Upgrades – Stay with you even after time resets
Run-Based Upgrades – Powerful boosts that reset when the meteor falls
Earn resources in two ways:
By cleaning carpets
By washing away foam to collect money
Balance your progression, optimize your cleaning strategy, and see how far you can go before time collapses again.
Satisfying Cleaning Experience
Enjoy the full cleaning flow both visually and through intuitive controls—scrub away dirt, watch foam build up, and rinse it all away.
Designed to deliver a satisfying experience that keeps you coming back for more.
Incremental Progression You Can Feel
As you play, your efficiency steadily improves.
The same actions yield greater rewards over time, making your growth clearly noticeable.
Optimization Within Limited Time
You’ll need to decide what to prioritize before the next reset.
Make the most of each run by optimizing your actions for maximum efficiency.
Progression Built Around Resets
Each run makes you stronger.
It’s not just about a single attempt, but about accumulating progress over multiple runs.
Simple Controls with Strategic Depth
Easy to pick up and play, yet your choices significantly impact efficiency.
A game that is both accessible and rewarding for those who seek optimization.
Both individuals and organizations are free to stream this game without prior permission.
Monetization through streaming, such as ads and Super Chats, is allowed.
We would appreciate it if you could include a link to the Steam page in the video description or elsewhere.
Please note that we are not responsible for any damages arising from the streaming of this game.
You can adjust various settings such as graphics quality, mouse sensitivity, and more from the Options menu.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 249 reviews with recorded playtime.
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
「明日、世界が終わるとしたらあなたはなにをしますか?」 「たとえ世界が終るとしてもただ絨毯を洗い続けるだけさ」
谨慎推荐,一款因人而异的游戏 调子确实是Cozy没错,但如果是冲着想得到刷地毯短视频的解压感来的话,还是有不少落差: 1.各种刷子的力度范围都太小,打工感远大于爽感,升级的步进幅度也很小 2.为了做可见的数值经济收益,出泡量太少,视觉上就很难有短视频的爆炸性泡沫感 3.内容量非常有限,因此做了单局经济收益倒逼强制重置游戏,导致一局里好不容易渐入佳境感觉渐浓时却一朝回到解放前,让人非常无语 4.到了解锁机器人和风扇的全自动时代时也依然是滴滴答答地小场面清洗,虽然解放了双手,但视觉爽感没增加 游戏是日本开发者做的,气质像极了日本人内敛稳健的涵养,但却难以如题材应有的那般极致
затягивает
fun little incrimental game, very satisfying. i like it a lot!
トロコンできました。youtubeで見たことある清掃道具が使えて大満足です。
b
思ったよりボリュームは少なめだったけど、おもわず夢中になって最後までやってしまいました。楽しかったです。
リリースを心待ちにしていたゲーム! 個人的にチルいお掃除ゲームが好きなので、事前情報で「迫りくる隕石」とかいう謎の要素が出たときは正直意味が分からなかったけど、それも含めてすごく楽しめた。 リール動画でたまに見かける、どこから拾ってきたかもわからない汚すぎる絨毯を綺麗にする動画。あの作業をゲームとはいえ自分の手でできるのが、まずとにかく楽しい。 周回要素で徐々に強くてニューゲームができるようになっていくのも、お掃除とは別の気持ちよさがあって良い。また、絨毯が綺麗になっていく達成感はもちろん、泡が流れていくときの音も快感。 プレイ中ずっと気持ちよかった。とてもおすすめ!
4時間ほどでクリア
ただ…ただ、汚れが落ちたんです
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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