
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, a ton of fun but let me save you some frustration first. If you're the type of person who gets tilted by bugs, or loses it every time a balance patch shakes up your favorite build, do yourself a favor and wait. This game is still in Early Access, and the devs are actively testing and tweaking things on what feels like a daily basis. Things WILL change. Sometimes in ways you won't love. But if you're okay with that? You're in for a great time. Just go in with the right expectations and you'll have a blast :)
Ich habe es schon als Demo gesuchtet und habe so gewartet das es endlich rauskommt :D Ich liebe das Spiel und spiel es echt gerne :D
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy this game. I think its fun its an asym with a different feel than DBD or anything similar. Its really enjoyable for me. If you haven't ever played an asym its gonna be really hard at first but learn the game, watch some videos, and play both bunny and the hunters to understand how everything works. Overall Ide say 7/10 right now.
К сожалению, на данный момент игра мертва, причём ещё с релиза. Сейчас её онлайн это 600-800 человек из 1200 на старте. В игре остались только задроты из альфа тестов, которые знают каждый миллиметр на карте и против которых играть нет смысла - итог всегда закономерный. За хантеров играть никто не хочет, потому что ты просто добыча и игрушка для издевательств кроликов. Типичная картина, когда из 100 зайцев в очереди всего 2-5 хантеров. Даже с надбавкой +50-100% XP никто не хочет быть грушей для битья. Проблема баланса и MMR в игре колоссальная. Подавляющее большинство комментов посвящено негативу от игры за кроликов, якобы нереально выйти через ворота и хантеры слишком сильны. И это правда, но исключительно для новичков и середнячков. На высоком MMR ситуация в точности противоположная. На данный момент у меня 10 lvl, и каждая игра за хантера - это проигрыш, в то время как до 10 lvl почти всегда была победа. За кроликов уже давно научились правильно и без проблем мансить хантера - благо ресурсов, предметов, возможностей и стратегий для этого хватает. Забавно то, что при проигрыше MMR уже не падает, и приходится играть исключительно с задротами. На данный момент проблем в игре хватает - это и звук, по которому сложно определить местонахождение игрока, и запутанное строение карты, по которой очень сложно ориентироваться (нередко тяжело понять, какие и где именно открылись ворота). Ну и оптимизация - она ужасна, фризы, высокий пинг и просадки FPS присутствуют в каждом матче.
Не, ну просто классная игра, интересная задумка, классная механика, рекомендую ребят, скачивайте и играйте, останетесь довольными!
This game is wonderful. I have been playing since the first closed alpha test and the game has come a long way since then. I know there are people who are complaining about the bugs and issues but they have to remember this is an early access that is basically an open beta and issues will occur. The game has come a long way since the first playtest and it has been doing great since then.
8月9日下午被姐妹打破防后评论:我把好评改成差评了,这煞笔设计师,六个人偶且 激活无成本的屠夫是人类设计师能想出来的吗?要不是 我已经玩了快100个小时,我就要弃游了。数值破坏了游戏性、愚蠢设计破坏了公平性。因为 自己被头部的五排车队打破防了,就设计这种让多数玩家都破防的屠夫,你们是人类吗?愚蠢游戏,愚蠢设计! 8月9日上午评论: 好玩,爱玩。游戏还是在一个较初期的阶段,尤其对新手引导完全不足。10小时的玩家如果不看教程,估计还是找不着北的阶段,更不要提 跟队友策略配合了。但是 这个游戏的框架我个人是比较喜欢的,通过多处的拉扯同步,去抗衡屠夫的技能和数值。 地图设计也很有意思,不同的地图的策略会有侧重差别。比如 过山车地图可以无伤1到2楼,但是2楼就需要更大成本到达3楼;杰克房更大的难度在1楼到2楼,2楼到3楼 的成本压低了很多。所以根据不同的地图组合 需要考虑如何分配兔子和资源去协同联动。什么时候要快,什么时候要等信息要慢,这些就像一道道难题,刚遇到很痛苦,看懂的那一块会很有爽感。只是这个游戏非常需要配合,单排是很难玩的,所以还是有一些好队友是更重要的事。 最后不得不提,游戏的美术风格真是好看。小兔子的表情 又可怜又可爱。尤其看到萌新兔子 不敢跑起来 到处乱逛的蠢萌摸样,真是又心疼又想笑。 期望游戏可以早点更成熟一些吧,也期望屠夫对新手们都善良一些,不要把新手都劝退了,毕竟官方新手引导做的太烂,新人上手确实很难。
美术和细节非常顶,游戏玩法挺新颖的,但是入坑门槛比较高,最好找小伙伴带带不然前期游戏体验会非常差。跟着测试玩了一年,更新速度比较慢,期待一手EA出的新屠夫吧。现在服务器有点卡,需要观望几天看看能不能优化
In Middle English, adult rabbits were called coneys (pronounced cunny) just a cute and funny fact
Игра очень интересная, мне было увлекательно, как и на стороне убийц, так и не стороне выживших (кролей), играл с девушкой, что хотя бы слегка смягчает факт 3-ех афк тел в лобби, которые скорее всего не сделают за игру ничего. Попадались люди, которые активно разговаривали в чате, делились инфой и договаривались/строили какую-то тактику, но такие люди настолько большая редкость, что вдвоем мы сбегали чаще, чем нам попадались такие тиммейты. Возможно игру в очередной раз заруинили люди, которые заходят в игру не для того, что бы играть, а для того, что бы прятаться. Хотя, к сожалению/к счастью, игра не про прятки. ОптимиЗАЙция плохая, 30-40 фпс может быть стабильно, а после 5-10 фпс в одной из комнат (это полный кал, хочется выйти и не играть больше) Все же оставляю положительный отзыв в надежде на развитием игры, ведь задумка нереальная, вайбы и атмосфера чувствуются, но игра пока оправдала свой "ранний доступ"
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