
Join the adventure of Carly and the Reaperman in the Underworld! Master platforming to avoid dangers, solve puzzles and build your way to through dozens of fun and challenging obstacles to the finish line - play alone or with a friend!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Swedish, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this through with my daughter and it was a FANTASTIC co-op experience, really challenging but satisfying, and a lovely setting.
Had a blast playing with a friend. The ending levels were the hardest, and my favorite ones.
this game is really cool, people should make more asymmetric vr coop experiences
+
Управление кал
别买,弱智游戏,操作逆天
Carly and the Reaperman is a cooperative puzzle-platformer developed and published by Odd Raven Studios that stands out for its imaginative concept and inventive use of asymmetrical gameplay. Set in a whimsical version of the underworld, the game follows Carly, a daring young girl who seeks to ascend from the realm of lost souls, and her unlikely companion, the Reaperman—a towering skeletal figure who guides her path. Together, the two must work in harmony to overcome obstacles, solve puzzles, and navigate intricate levels that rely on communication, coordination, and trust. The premise sounds simple, but what makes the game so engaging is how it blends two very different perspectives and play styles into one cohesive experience that feels both intuitive and deeply cooperative. The design of Carly and the Reaperman thrives on its core mechanic of asymmetrical teamwork. Carly, controlled in third person, embodies the agile, hands-on platforming half of the duo, jumping between ledges, collecting items, and avoiding traps. The Reaperman, in contrast, controls the environment from a higher, almost omniscient perspective, manipulating platforms, moving objects, and creating pathways for Carly to traverse. This duality creates a natural dependency between the two characters—Carly cannot progress without the Reaperman’s aid, and the Reaperman’s efforts are meaningless without Carly’s daring navigation. The result is a cooperative experience that feels organic rather than forced. Each role demands focus and awareness, but it’s the synchronization between players that gives the game its charm. When the coordination clicks, it feels magical; when it falters, it produces hilarious moments of chaos that strengthen the bond between players. The game features over fifty levels, each with its own distinct challenges and environmental themes, ranging from eerie crypts to mysterious caverns illuminated by spectral light. The pacing is well-crafted, introducing new mechanics and obstacles gradually so that both players can adapt naturally. Early levels teach the fundamentals—timing jumps, moving platforms, and avoiding pitfalls—but later stages introduce new wrinkles such as darkness, shifting hazards, and time-sensitive puzzles that demand faster communication. There are also collectibles and hidden fireflies scattered throughout the levels, offering additional challenges for completionists and giving players incentive to revisit earlier stages. The learning curve feels fair, and while difficulty occasionally spikes, it never feels punitive. The variety of puzzles and the interplay between dexterity and logic keep the experience engaging from start to finish. Visually, the game adopts a stylized, atmospheric approach rather than striving for realism. The underworld is rendered not as a grim and terrifying place but as a fantastical realm filled with color, contrast, and personality. The environments are built like dioramas—small, self-contained worlds that the Reaperman views from above, while Carly moves through them at ground level. This layered perspective enhances the sense of scale and connection between the two players. The character designs are simple but expressive: Carly’s youthful energy and the Reaperman’s looming yet gentle presence create a memorable visual contrast. The game’s soundtrack complements the tone perfectly, with gentle melodies and ambient soundscapes that alternate between mysterious, melancholic, and hopeful, giving the underworld an emotional warmth rarely found in platformers. Although Carly and the Reaperman can be played solo, it is clearly designed with co-op play in mind. In single-player mode, the player switches between controlling Carly and the Reaperman, which introduces additional challenge but also removes the spontaneity and emotional rhythm that comes from working with another person. The cooperative mode, on the other hand, shines brightest when played locally, as verbal communication becomes an essential part of the gameplay. Timing, coordination, and trust transform each puzzle into a shared accomplishment. When Carly leaps onto a moving platform that the Reaperman just positioned in time, or when a last-second maneuver saves her from falling, the resulting sense of teamwork feels immensely satisfying. This design makes the game ideal for friends, couples, or families looking for a shared gaming experience that relies on communication rather than competition. Technically, the game is well-optimized and performs smoothly, though its origins as a VR title are occasionally evident in the camera perspectives and environmental interactions. On standard PC setups, the controls are intuitive and responsive, though the Reaperman’s perspective can occasionally feel unwieldy in tight spaces. Despite this, the game remains stable and reliable, with charming polish in its animations and level transitions. The art direction and lighting create an appealing visual rhythm that keeps the player invested even when the mechanics become demanding. The game’s overall presentation radiates warmth and creativity, clearly built by a small team with a passion for cooperative play and clever puzzle design. While Carly and the Reaperman is not without minor flaws—occasional control awkwardness, uneven camera angles, and a story that serves more as backdrop than narrative centerpiece—it compensates with sheer originality and heart. It’s rare to find a cooperative game that so effectively requires genuine teamwork while remaining accessible and inviting to all kinds of players. Its world is inviting, its puzzles are thoughtful, and its atmosphere is equal parts eerie and comforting. Whether you’re playing it as a lighthearted couch co-op game or as a mental exercise in spatial coordination, it offers an experience that feels distinct from most modern platformers. Ultimately, Carly and the Reaperman stands as one of the most creative cooperative puzzle games in recent memory. It is a testament to how strong game design can make simple mechanics feel fresh when executed with imagination and care. The connection between the two characters mirrors the connection between players, turning every success and failure into a shared story. For those seeking a game that balances challenge, creativity, and emotional warmth, this journey through the underworld is a deeply rewarding adventure that lingers long after the credits roll. Rating: 8/10
I still think there is a major gap in the market for asymmetric VR stuff, and so far this is one of the only games I've seen that really feels well executed. You'll pretty much get the picture from looking at the trailers, so if it looks like something you'd be interested in, go for it. Only complaints from me are that playing as the VR person is a little more fun due to how slow Carly moves. I understand it's a puzzle platformer and all, but It still feels like you're at the mercy of the floating skull most of the time. In other words, you don't really have any segments where you get to shine as the PC player from what I've seen. Also more random stupid mechanics/features would be cool. You can spam emotes as Carly which can be funny, yet I feel for a game like this it's severely lacking in ways to annoy the other person. Maybe I'm just twisted lol. Really fun. Also possibly untapped speedrun potential. 8/10.
Pretty good overall, VR controls felt natural, level design was really well done. Story was well done as well. Sometimes the controls for the non-VR player can be a little finicky as the one flaw I can see with this game.
Была-бы возможность ставить сложность - была-бы идеальная игра! А так - не могу с ребенком поиграть. Начиная с третьей карты (где на время) ему уже очень сложно. Слёзы и расстройство одно (((
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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