
《Card of spirits》 is a game with Japanese cartoon style, by 8 ordinary cards with numbers through 1 ~ 8 and 4 special card with a total of 12 cards, every turn the player must surpass the total value of the opponent, The player with higher total value win at the end of the game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Japanese, Korean, Traditional Chinese, French, Italian, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
since nobody will read the reviews, i’ll say in this review i’m gay and i love crossdressing as a femboy
it's an awesome game to play vs friends, cause nobody die, you just try again the voice actors are awesome, I almost believed the spirits has really here
game
很喜欢这个游戏,但看评论有些XB真的急了
Я могу сказать Что ты никогда не был правдив Со мной, Я чувствую Что ты поступаешь Ужасно, Я могу слышать то, Что, как ты надеешься, я хочу Услышать, Я чувствую Как тревожные колокола звонят Во мне, Я могу коснуться Но знаю, что ты не почувствуешь Это, Я могу помолиться Но знаю, что ты Согрешишь, Я могу почувствовать И теперь все стало Ясно Ты не хороший И никогда не был им, Предатель
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Card of Spirits, developed and published by RMking, is a minimalist indie card battler that focuses on simple arithmetic-based strategy wrapped in a light anime-inspired presentation. Rather than building a complex deck-building system with dozens of unique cards and layered synergies, it narrows its focus to a compact ruleset built around numbered cards and a handful of special effects. The result is a small, self-contained strategy experience that prioritizes accessibility and quick matches over long-term competitive depth. The core gameplay revolves around managing a fixed set of cards. Each player has numbered cards ranging from low to high values, along with a few special cards that can alter the flow of the match. During each turn, players attempt to surpass their opponent’s current total value by carefully choosing which card to play. Because both participants operate within the same limited card pool, the tension comes from timing and prediction rather than randomness or deck construction. Deciding whether to spend a high-value card early or hold it for a later swing becomes the primary strategic consideration. Special cards introduce modest variations to this otherwise straightforward formula. Depending on how they are used, they can reverse momentum, disrupt an opponent’s advantage, or shift the numeric balance in subtle ways. These effects add just enough unpredictability to prevent matches from feeling entirely mechanical. However, the overall system remains tightly constrained. There are no evolving decks, no branching upgrades, and no layered card synergies beyond the immediate match context. This keeps the rules easy to understand but also limits the depth players can explore over time. Visually, Card of Spirits leans into a stylized, cartoon-like aesthetic with hand-drawn character art and simple interface elements. The design is bright and approachable, clearly aiming for charm rather than realism. Animations are minimal but functional, serving to highlight card plays without overwhelming the screen. The art direction helps give personality to what could otherwise be a purely mathematical exercise, making the experience feel lighthearted and casual rather than sterile. The game is primarily a single-player experience centered on AI opponents. This design choice shapes its replayability. Without multiplayer competition or a robust progression system, long-term engagement depends heavily on the AI’s behavior and the player’s enjoyment of repeating matches. Some players may find satisfaction in refining their approach and optimizing card usage, while others may feel that the limited variation causes the experience to plateau quickly. The AI can present a challenge, though its effectiveness sometimes stems from rigid exploitation of rules rather than adaptive strategy. Additional Steam features such as achievements and trading cards provide minor incentives for continued play. These extras offer collectible goals that extend beyond simply winning matches, encouraging players to complete certain conditions or revisit the game for completionist purposes. However, these elements supplement rather than redefine the core experience. Overall, Card of Spirits is best described as a compact, rule-driven card duel that prioritizes simplicity. It does not attempt to compete with larger, feature-rich card games that offer deck-building, ranked ladders, or expansive card pools. Instead, it presents a focused design built around timing, resource management, and numeric comparison. For players seeking a short, casual strategy diversion with a light anime aesthetic, it can offer a pleasant and accessible experience. Those looking for deep strategic complexity or extensive replay value, however, may find its scope too limited to sustain long-term engagement. Rating: 7/10
<3
☀️
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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