
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
現階段未完成只有一個劇惰,大概15-20小時玩完: 首先講解下遊戲修仙境界是煉氣>築基>結丹>元嬰,其實去到結丹初期就可以接觸結局但可以繼續遊玩,不過結丹到元嬰初期是非常漫長的時間並且內容已經非常空泛,到元嬰初期就不能升境界,所以這期間只是遊戲商用來拖時間手段基本是未完成。 在築基後期要選擇流派有5個:術修,丹修、獸修、武修、器修,其實放那3個都不太重要影響不大,想容易玩就丹修,沒有上限只需煉丹時間,連聖獸都可以打死。 我就不列明優缺點,雖然缺點一大堆,但是它可玩性是有的。
继鬼谷八荒后又一喜欢的修仙游戏,本人不爱玩堆叠卡牌的游戏,但这游戏却让人十分上头
整體來說不推薦,原本覺得修仙題材終於有一個專注於修仙的系統遊戲 省略了美術立繪等框架設計要素 搞出一個卡牌玩法...很不直觀...也很缺乏引導 這類題材給予肯定,但這玩法只能說不適合全部玩家
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错,希望更新快点
希望制作组持续更新,增加内容
蹲了这么久终于更元婴了 先评再玩
给我整笑了,玩的真仙模式,结局放完三个线索,我档没了
剧情太短了,而且剧情不能说好,很多地方没有引导,游戏玩法挺上头,就是内容量少,境界做到元婴但是金丹就结束剧情了,突然就感觉很空虚没东西玩了,期待更新,不期待跑路,期待多点角色可以交互,多一点剧情,造物品的时候有快捷指南就好了,游戏还是类似demo,可玩内容很少,但是价格不贵,未来可期
不推荐现在购买 游戏题材好,玩法好;总体评价是好玩。 但引导很烂(划重点),内容不多,支线稀少;本质上只是个未完成的 骗钱demo(花钱买了个demo玩,一玩一个不吱声)
這遊戲概念上真的超有趣 而且比stackland多了RPG的要素 非常精妙 但這類遊戲的通病是玩久了卡牌會讓整個畫面變得很亂 一直點已經很忙了 又要被不斷跳出來的資源把整個排版打亂 如果跟我一樣耐心不夠的可能玩到一半會很痛苦 但沉浸感十足 能搔到癢處
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 90% | $24.99 | |
| $108.6K | 353 | 56% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 200 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $288.3K | 1.3K | 92% | $9.99 | |
| $288.3K | 587 | 95% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| $288.3K | 416 | 87% | $12.99 | |
| $288.3K | 273 | 71% | $24.99 | |
| $288.5K | 1.1K | 74% | $9.99 |