
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
時光屋
经过约60小时的游玩,我发现了一些问题,我想发表 一下我的看法 首先这个游戏最大,最关键,最致命的问题就是完成度太低,太低了,可以说一栋房子连骨架都还没搭建好,其他很多问题都是完成度过低导致的并发症 第一个是境界体系的问题,这个游戏设定有炼气,筑基,结丹,元婴,化神,炼虚,合体,大乘八个大境界,你猜你能玩几个境界?前四个!而且元婴期的很多功能目前都不稳定和完善。后四个境界目前更是只存在于故事人物中,根本无法达到。境界系统的不完善就导致很多与它配套的功能与设定都是模糊的,什么境界能干什么,该干什么有时候并不清楚 第二个是宗门系统的问题,你能想象一所学校只有一门课有老师有教材,其他所有课都既没有老师也没有教材吗?而且教材还要你自己去地摊淘,或者一本一本地领悟吗?这便是这个游戏的现状,它将修炼分为御器,御兽,御术,淬体,炼丹,邪修六个主要方向,而整个游戏只有玄剑阁一个宗门为御器分支下的御剑提供指导,其他流派只能一边满地图找修炼得道的NPC寻求指点,一边去商店和秘境碰运气找功法或者是查攻略领悟功法,很累,很不稳定。宗门作为游戏主要的引导地点,它的不完善实在是造成了很多不必要的麻烦 还有其他的一些小问题比如炼器的材料数量太多不好收纳,我觉得法宝不一定要自己炼,可以扩大商店出售基础法宝的数量和种类,或者去抢劫炼化其他NPC的法宝
加油更新!是我玩过最好玩的修仙+最好玩的堆叠。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩很上瘾两天玩了20多小时就是内容太少期待后期更新
哇塞,太绝望了玩了3天,还是筑起中期!
其实挺好的,问题一是太需要理解,二是完成度不够,剧情结局金丹就结束了,还只有一个主线。敬请期待的剪影和介绍感觉太重复了。
Custom character creation is completely broken — here's the exact build. Drawbacks taken (points gained): Doomed Fate — 20 Weak Divine Sense — 15 Moonlit Land Sealed — 15 Wangchen Temple Sealed — 10 Spellcasting Sealed — 5 Demon-Sealing Tower Strengthened — 5 Poor Affinity with Artifacts — 5 Shallow Lifespan — 4 Poor Affinity with Voids — 2 Perks bought (points spent): Heirloom Treasure Saber — 35 Dragon-Seeking Geomancy — 11 Spirit Furnace Elixir — 8 Medicine Estate Family — 7 Guiding Qi Through Meridians — 6 Void Spirit Body — 6 Mysterious Ancestral Estate — 4 Azure Spirit Body — 3 Bedrock Body — 3 Sharp Bone Body — 3 Diamond Bone Blood — 2 Innate Thick Skin — 1 Innate Brute Strength — 1 Humble Disciple — 1 Why it breaks: The Heirloom Treasure Saber is 3176 ATK / 2540 HP. The strongest boss in the game hits for 1200. Its only real gate is 65 mana per use, so you spend the leftover points on mana and body perks to clear that threshold on turn one, then brew mana pills forever. The saber self-heals, so I lost about 3 HP per fight out of 2540. Sealing Moonlit Land costs you nothing. Herb farming plus the treasure furnace replaces it outright, and that route is strictly better — every planting and every refine hands you stat bonuses on top of the herbs and pills. Medicine Estate Family and Spirit Furnace Elixir carry that whole side by themselves. Doomed Fate is the real joke. On paper NPCs hunt you down every year. In practice you park the saber next to them and they fight it for you. That's not a penalty, it's the best opening reward in the game: free spirit stones, free drops, free cultivation, delivered on a schedule. And it gets worse. Place the saber next to an NPC, line up the direction so their card lands on it, and the attack triggers without costing you any mana at all. The one thing meant to hold this weapon back simply doesn't apply. By year 30 I was clearing every boss in the tower. Full red-tier artifacts, red spirit beasts, 300k spirit stones, 1000 years of lifespan, and a bag of red herbs I never bothered refining. Meanwhile NPC cultivators at 100 years old still have double-digit HP. The game was over before it started. There's a good management game buried in here, but nothing is costed against anything else. Give the saber durability, price the drawbacks against what they actually cost you, and make card-triggered attacks pay mana — that alone would fix most of this.
说在最前面,给推荐是基于游戏好玩有趣,希望制作组能继续做下去,而不是代表我推荐玩家现在就入手这个游戏。 这款游戏当前最大问题就是没有做完,而不是不好玩。简单说就是搭了个很不错的架子,然后当前版本,里面填瓷实的内容可能只有四分之一左右。如果能做完(真的能么?),那么这款游戏非常推荐。 故事模式目前只解锁了一个角色,故事是完整的,不过结尾我个人觉得稍微有点潦草,但也还好。全模式下内容最多最集中的部分在筑基,结丹后其实就开始比较空了,元婴后更是相当于没有。在仅有这么点内容的情况下,常规游玩至少能保证30小时左右,如果玩进去了基本是50小时往上,价格和性价比什么的自己看着来。 喜欢觅长生,且不排斥密教模拟器或者堆叠大陆那种卡牌模式的玩家,在你觉得价格ok的情况下,非常推荐尝试游玩。 就还是那句话,好玩,潜力大,但是,前提是能做完。而且制作组一开始选了正式发售没选ea导致前期的大量差评,后果只能说自己受着吧,我也真的是被那一大堆差评弄的观望了大半年才说试试水。
更新速度不错的,从上线到现在半年多加的内容看在眼里,之前刚上线玩的学习版,特意前来补票,体修真的爽爆了,发育起来了谁来都是两拳,希望快点更新完元婴部分,半天通关有点腻了,现在试着玩别的流派,制作组加油,相信你们!!!
元嬰遊戲內容仍匱乏,金丹元嬰劇情也是,但遊戲還是不錯玩,可以趁打折購入等更新。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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