
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein süßes und entspanntes Indie Game zum durchspielen am Wochenende. Die Story ist zwar genauso spannend wie mein Leben......also kein bisschen, aber das Spiel macht an sich nach ca. 1 etwas Spaß da es sehr entspannend ist. Joa wenn du Rentner bist und langsam spielst, dauert es so seine 6-7 Stunden sonst kannst du auch schon nach 5 wieder deinstallieren. Nur Liebe ♥
The game is alright. It certainly looks good, part of what pulled me in in the first place, with its vibrant artstyle and interesting setting. And yet, while playing it, I kept having this feeling there was missing something to really grab my attention and hook me in. Especially when it comes to exploring this stunning yet forsaken land. It's still fun driving around and seeing some interesting structures in the distance peaking my interest, or unlocking new abilities to gain access to areas previously inaccessable, feeding that sense of curiousity and adventure, but eventually exploring those places did not end up feeling all that rewarding to be honest. You'll mainly be climbing a bunch of ladders and ledges, jumping over gaps and pushing buttons to open doors or lower more ladders to climb, to ultimately just gather up more curcuit boards. Not only did that feel slightly underwhelming, there is also little challenge to be found there, just button pushing to continue. There are these towers with signal jammers you have to take down which are scattered across the map and once you reach them it is no more than a button push to deactivate them. No taking out a device and getting a minigame or button sequence, just press X and you've destroyed it. That's it. in general it made the gameplay come across as basic, uninspired and shallow. And that goes for the story and the characters involved as well. I get it, cozy game. Community, love, inclusivity, no stress. But I just didn't care for the frictionless, surface level small talk and writing. It actually felt like a choir to me getting through the early part of the game. Eventually I just started to spam the X button to get through all the dialogue and get back to the game. All in all, there is definitely something there to enjoy, even though it being pretty basic imo. But I guess that is what cosy gamers are looking for. So if that is the case, I can recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing so far gonna pick back up
游戏性有点太低了,剧情也没什么意思,除了画面美术和氛围都比较一般
Jeu très sympa ! Ça m’a beaucoup rappelé quand j’ai joué à Zelda Botw pour la première fois, sur certains points. C’est très simple dans l’idée, mais bien réalisé J’aurais aimé encore plus de contenu, d'outil sur n'autre caravan et de choses à découvrir, tellement l’habillage est chouette ! ou alor une suite!
Really great game. Mechanics are very intuitive and easy, I also love that you can’t die from falling, you always land on your feet. I love how the side quests aren’t too grindy or overwhelming, and I think everything is paced really well. That being said there’s a couple things I find kind of strange about the game that don’t really impact the gameplay: the English localization and the soundtrack. It seems like not every bit of dialogue was actually translated, often the npcs will randomly say one or two sentences in French and then go back to English. Also, sometimes there are no spaces between words or a name is misspelled. And it doesn’t really take away anything from the game, it’s just sort of surprising that these things were overlooked. The music can sometimes be very eery/spooky when it doesn’t seem appropriate, and it can be a bit off putting because it’s like I’m anticipating something scary is about to happen but it’s not a scary game at all. Sometimes there’s no music and it’s just little sound effects for awhile, and then all of a sudden there’s very loud humming (like an actual woman humming). I find myself wanting more cheerful or soothing music Edit: interestingly I just noticed that a few weeks before I bought this game, they redid the English translation entirely, which makes me very curious what it was like before.
Such a nice game. It leaves lasting memories.
I feel like it's almost a crime for the game to be this short, got through the whole campaign in just under 12 hours back in 2024, then returned in 2026 to get one last achievement I was missing. Couldn't resist and played through the ending again, and oh boy, something in this game's story makes me shed a tear or two, the story is good.
excellent petit open world. rafraichissant et relaxant. j'ai adoré me promener dans ce simili sud de la france.
目前1小时 不得不说,地编和美术是真的牛逼,光是供水柱区域就逛了好久,目前我反而不建议大家开车,会漏掉很多收藏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83 | 1 | 100% | $3.99 | |
| $0 | 0 | 100% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 50 | 96% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $1.4M | 2K | 63% | $39.99 |