
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Studio Plane Toast tarafından geliştirilen Caravan SandWitch, düşük bütçesine rağmen özellikle dünyası ve kendine özgü tasarım diliyle dikkat çekmeyi başaran, sakin ve rahatlatıcı bir keşif deneyimi sunuyor. Oyunda seslendirmeye yer verilmemesi ve hikâye anlatımının oldukça sınırlı kalması, anlatı tarafında bir eksiklik hissi yaratıyor; ancak oyunun renkli ve stilize dünyası bu eksikliği bir ölçüde telafi ediyor. Keşif sırasında karşılaştığımız platform bulmacaları genel olarak kolay ve birbirine oldukça benzer yapıda olduğundan, bir süre sonra tekrar hissi yaratabiliyor. Platform ve oynanış mekaniklerinin çeşitliliğinin de sınırlı olması, oyunun ilerleyen bölümlerinde deneyimin kendini fazla tekrar etmesine neden oluyor. Buna karşın oyunun en güçlü yanı, oyuncuyu sürekli bir şeyler yapmaya zorlamak yerine dünyasını keşfetmeye teşvik eden rahat yapısı. Özellikle huzur veren müzikler eşliğinde araçla dolaşmak, çevreyi keşfetmek ve dünyanın sunduğu küçük detayları ortaya çıkarmak oldukça keyifli. Hikâye açısından büyük bir anlatı sunmasa da karakterleri, çevre tasarımı ve genel sanat yönetimiyle kendine has bir kimlik oluşturmayı başarıyor. Sonuç olarak Caravan SandWitch, derin mekanikler veya güçlü bir hikâye arayan oyuncular için yetersiz kalabilecek olsa da temposunu düşürüp atmosferik bir dünyayı keşfetmek isteyenler için huzurlu ve keyifli bir deneyim sunuyor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fascinating exploration with quite decent gameplay mechanic. I feel sorrow because of the [spoiler]sad ending[/spoiler]. Overall, it's worth to try.
Such a nice game. It leaves lasting memories.
story telling fluide, baux graphismes et gameplay interressant, reccomandé
Soyons honnetes: le jeu a un milliard de defauts, mais je le recommande malgre tout, grace a son univers et la beaute generale qui s'en degage. Mon conseil est le suivant: essayez la demo, le jeu est tres proche. Comme Sable: - la camera est atroce - le jeu est repetitif - il y a 600 bugs graphiques a la minute par contre, contrairement a Sable le jeu est tres bavard, ce qui est cool, mais j'avoue avoir ete decu par le denouement... Et pourtant... je trouve l'univers charmant et j'etais plonge dedans. J'ai meme fait des quetes secondaires juste pour le plaisir. Et j'ai ecrit la review en Francaise parce que c'est cool d'avoir un univers inspire des calanques :) Comme Sable, ou Lake, j'adore le concept et malgre tous les defauts je sais que je me souviendrai de mon experience avec ce jeu.
It's pretty nice. A very laidback game of atmosphere, exploration and worldbuilding. You explore a world exploited and left behind by a mega corporation. Old buildings and ruins cracked and exposed by the elements, with sprinkles of details littered about as if to tell a story of its own. Remnants of greenery and sparse water dotting the landscape, while dry winds breeze through. And what remains of the people who call this place home. Still kicking. And still moving forward. There's no gameplay mechanics to work around(or against). It's just you, your van, and the world of Cilago. Driving around the place, exploring every nook and cranny, giving a helping hand to the locals, and finding old tech to scrap for parts. Those parts, should you know, are resources you use to make new gadgets for exploration. Areas where you couldn't see or reach, now accessible to you. It's almost metrovania-esque. And the worldbuilding! Love the worldbuilding in this game! It's no "the world is in chaos", nor is it a "everything is gone". It's somewhere in-between. A sort of transition, a world still in progress. You see the remains of a world that once was, few forests sprawled in remote places. As well as the natives who are in hiding, yet still striving, in a world that's forgotten them. But at the same time, there are leftovers of the corporation's doing, abandoned machinery and robots. And even greater, the dark-red storm that swirls far beyond the horizon, a dreary reminder that things could go worse. Regardless, I think it's overall a pretty chill game to relax to, taking in the atmosphere, enjoying the different scenery, and learning the world as it once was, is, and will be.
For an exploration game it had an interesting world and setting - the collection of components encouraged poking around in different corners where you were likely to find environmental storytelling and memory interactions. The largest design flaw I found was the mechanical advancement. Many locations had sections that were inaccessible without more main story advancement but that story advancement relied on finding components from those locations. Rather than letting the environment feel fresh and open this shrunk the world significantly by encouraging heavy backtracking. I'd contrast this to games that have a few key inaccessible areas in their unlocked scope to tease that advancement while allowing a much more wandering exploration. Lastly, the story remains quite unresolved in the end but I think that's fair for a story like this, the character had impact on the world and you can see the directions the story could unfold in - but explicitly spelling out that continued journey would likely feel either undone or forced. There are a lot of moving parts in this setting and seeing how they play out would close off a number of ways the player could have intended their actions to echo. I think it's well worth playing but the ending may be underwhelming if you like neatly tied up plotlines - and about a third of the way through you'll likely fall into a similar distraction where exploration and advancement are put at odds and hamper one another.
Ich habe dieses Spiel für 2 $ gekauft und war für diesen Preis eigentlich ziemlich zufrieden damit. Für den Vollpreis von 25 $ bietet es meiner Meinung nach allerdings einfach nicht genug Content. Sowohl die Hauptgeschichte als auch die Sidequests sind größtenteils zu uninteressant, um den Preis zu rechtfertigen. Exploration Das Spiel lebt hauptsächlich von der Exploration und dem Fahren mit deinem Truck. Leider gibt es viel zu wenige wirklich interessante Locations. Dadurch kommt es immer wieder vor, dass man für eine Quest oder die Main Story bis zu fünfmal separat zum gleichen Ort fahren muss. Das wirkt schnell repetitiv und streckt das Spiel unnötig. Truck Auch das Fahren selbst ist leider ziemlich langweilig. Abgesehen von den Modifikationen, die teilweise für den Story-Fortschritt benötigt werden, gibt es kaum interessante Möglichkeiten, mit dem Truck etwas anzustellen oder ihn wirklich individuell weiterzuentwickeln. Der größte Witz sind meiner Meinung nach die Skins, die man gegen Ende der Story freischalten kann – und mit „gegen Ende“ meine ich tatsächlich die letzten 30 Minuten des Spiels. Zu diesem Zeitpunkt bringen sie einem praktisch nichts mehr. Fazit Grundsätzlich war die Erfahrung für mich für 2 $ völlig in Ordnung. Für den Vollpreis von 25 $ würde ich das Spiel allerdings definitiv nicht empfehlen. Es ist kein schlechtes Spiel, aber es fehlt einfach an Content und an etwas, das es wirklich besonders macht. Abgesehen vom schönen Artstyle hat das Spiel meiner Meinung nach kaum etwas, wodurch es sich von anderen Spielen abhebt. Für 2 $: empfehlenswert. Für 4 $: Okay. Für 8+$: Nicht empfehlenswert.
Charming story, fun platformer, and enjoyable music
Such a sweet, cozy, and lovingly crafted indie game! Caravan SandWitch gives you a vague backstory that is easy to identify with, then sets you down on a planet with a badass truck and fun cast of characters to play at whatever pace you wish. This is a refreshing cozy-RPG to play when you want to follow along with a narrative, and not worry about grinding, leveling, fighting or dying; which is perfect relaxation after a long day at work. The world map is built in a smart way, with the feeling of being larger than it is, and unique locations, so you never feel boredom when you need to go back to an area than once. Using the various game tools is enjoyable, never frustrating, and the way they unlock additional layers of depth in each location as the story progress is laid out at the perfect pace. I love cruising around to a new spot, and then platforming my way into some urban exploration and discovery action! Regarding the story, this narrative may be a common one but it's easy to get wrapped into, and never feels overdone or contrived. The wide range of characters would make anyone feel seen, and all of these light-but-specific touches tell me that this is likely built by a dev team that are real people, who really care, To the developers I say: Magnifique!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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