
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 3.57/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 86% | — | $1.4M |
| $24.99 | 925ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere of the gameworld is amazing, and the soundtrack is something I might listen on its own. The exploration was fun even though it was getting a bit repetitive towards the end. The ending itself was a bit meh, but overall it was fun game.
Good game, Very short and sweet. Wish the endings were a bit more interesting.
If this game looks at all interesting, I highly recommend trying the demo to see if you like it. I played for a minute or two and then just bought it so I could play the full game. It's beautiful, bright, very fun to explore, the controls are smooth, and the story is interesting and the side quests have meaning and value (even a fetch quest provides an excuse to explore and rewards you with a party and some character backstory). There's also an impressive amount and variety of accessibility options--I turned on a few of the audio cue options and it made gentle distinct pings when in reach of ladders and ziplines and when certain items were detected on my radar. The one thing I will note, for completionists, is that it's possible to get 100% of the achievements in a single playthrough. [Spoiler]As I reached the end,[/spoiler] I was concerned about two apparently mutually exclusive achievements and possibly needing to play through a second time. However, [spoiler]after choosing an ending, if you go back and select to continue, it will start you back before you choose to start the ending sequence.[/spoiler] I just really appreciated that thoughtful bit of design; I liked the game a lot and may revisit it, but I didn't want to force myself to play through a second time right away just to get an achievement.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 267/day in the week to Jul 15 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $24.99 |
| 65ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly don't know what to say, did I like the game? Yes. Was the music great? One of the best. Graphics and perfomance was also great, but gameplay itself... idk, it just existed and I got bored pretty fast, ngl the only thing moving me further was my urge to 100% it. The plot also not really the best, could've made it much more broad, and I don't have any problems with LGBTQA+ representation in games, that's great, but here it's really too much... when almost every character has some special relations and all that... it get's confusing. Just a small cozy game for one time, nothing more
My biggest issue with this game is the exploration.. you're locked out and stopped from exploring all the time because you don't have the upgrades you need yet, so I thought I'd progress the main story and come back later when I had everything, except you can't even do that because you need components to progress so you gotta keep exploring and leave things half finished... also, when you finally have every tool it still won't be enough because you have sections locked behind antennas that you unlock as you continue the story.. which you need to do IN ORDER mind you.. also hope you don't trigger a cutscene and the game teleports you outside when you weren't done exploring. Some quests will also guide you where you need to go and you won't be able to do anything else or even get outside your van while doing them. The world is really small and the quests will take you to the same places multiple times, and together with everything being locked behind the main story it feels REALLY LINEAR and like I have little freedom, it's an exploration game that does everything it can to stop you from exploring. The art is good, the soundtrack has some good tracks but it's mostly forgettable, the story is okay, it serves more as a background, the dialogue can be tiring and go on too long sometimes. The game is okay, still recommending it since it has a few good moments but be warned.
This game does so many things right. For a relatively small game, there is a lot of lore and worldbuilding. Story is well paced, with satisfying ending, and side quest provide many interesting details about the world. Chatacters are likeable and funny, and you start caring about them - which actually matters for the story. As for the gameplay it's rather simple, chill and relaxing. It was a good decison, that your character cannot die and the van is indestructible. Thanks to this, we can have an open world without saving and reloading, nothing interrupts the flow. The main game loop is driving to a point of interest, solving a spatial puzzle (with a lot of verticality), collecting quest items, and moving to the next. Also, there are some little secrets and observation points spread around the world. The van is your multitool for solving puzzles, and some of the locations are locked behind van upgrades. I.E. you cannot open that door, until you get certain upgrade. Locations in game provide enough varations for the puzzle gameplay to keep it interesting for the 12 - 13 hours gameplay (a very healthy length), though the game is easy. None of the puzzles should stop you for more than a few minutes, which is a good thing to keep the game chill and relaxed as it is. I have only two nitpicks. First, is that van driving is underplayed. Sadly this is one of those open worlds, where, while moving from point A to point B, you spend more time looking at minimap and quest markers, than the world itself. The game even gives you quest marker, when your task is to follow a certain object in the world. So instead of looking at said object, you look at minimap. For me, examples of open world games, that succesfully avoid the quest marker fallacy are Snowrunner, The Long Dark, Project Zomboid and Stalker series. In each of those games, navigating the environmental challenges while moving between locations is a pillar of gameplay. On the opposite are games like Horizon Zero Dawn or Bethesda Fallouts, where you rather use fast travel, than actually walk between A and B, because walking adds nothing to gameplay. Similar is Caravan Sandwitch: there is a lot of backtracking, and after some 3 - 4 hours I regreted, that there is no fast travel. Another nitpick is a bit too many "collectible" quests, that require you to find 5 pieces of this or 10 pieces of that, spread randomly around the world. IMO this is the worst and most lazy type of quests, that modern open worlds have to offer. Exploration should be about surprise and finding valuable information, not about tedious wall licking. You know, which game did exploration right? The original Unreal from 1998. Anyway, the game is really, really good, and those two nitpicks don't change that. I wholeheartedly recommend it, even at full price.
achievements don't
A beautiful short game. Music, visuals and world structure on point. Гра з чудововю музкою, графікою і побудовою ігрового світу.
Très bon petit jeu, avec une belle histoire, une jolie direction artistique, assez émouvant , et un univers qu'on prend plaisir à découvrir, le monde est très beau, les déplacements sont super fluides, aucune prise de tête, de l'exploration, des petites énigmes, un joli petit bonbon vidéoludique ! :)
Pierwsza godzina bajka,potem już tylko nuda i NIENAWIŚĆ,przejście gry zajęło mi 7 godzin a czułem się jakbym grał ze 100,powtarzalne misje,jedź w jedno miejsce podnieś coś i wróć z powrotem.Jedynym plusem tej gry są lokacje które tam zwiedzamy,są ładne,ale tylko tyle,bo wejdziesz tam,i są zrobione na jedno kopyto,czyli drzwi,tyrolka,jakiś kabel do podłączenia,i zebranie paru części.Strasznie się wymęczyłem nie polecam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $83 | 1 | 100% | $3.99 | |
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| — | 0 | — | — | |
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| $0 | 50 | 96% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $1.4M | 2.9K | 82% | $24.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $1.4M | 2K | 63% | $39.99 |