
A contraption building game. Design and build your own machines to combine ingredients to make chocolates. Automate production using simple components to create ingenious contraptions, which are as satisfying to watch as they are to optimise.
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About
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Welsh**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
For the record, I played this game quite a bit while as a playtest and as a demo. So I am very invested in it's success, at this point. Just so you know where my biases lie. This game is a bit unusual for a factory game due to the large amount of chaos present, and even encouraged. Unless you purposely invest budget into preventing spillage, you will probably lose some of your product on the more complex levels. This is surprisingly by design. Only 75% of ingredients need to reach the goal to pass any objective in the game, nothing will require a higher percentage than that. If that intended imperfection aspect bothers you, this might not be the game for you. (Although, I think a challenge run where you try to do all 100% efficiency would be fun too!) There's a bit of a trial and error element to building factories that might get repetitive for some people, but it never did for me. You sort of get a feel for how to set up more and more stuff in a row without testing the machine as you go along, but it never gets to the point where you can fully solve a level in your head without running the machine. Watching ingredients roll or fly around never stopped being entertaining to me, even after setting up a line of conveyors or cannons or the 50th time. I think that leaderboard hunters will have a lot of fun trying to find what the minimum budget for every level is. Making a complex design, then taking it down conveyor belt by conveyor belt, or replacing something expensive and powerful with something cheaper but more specialized scratches the same itch for me as optimizing designs in Polybridge. The grid placement somewhat limits possibilities though, I think that eventually every stage's optimal score will be achieved. But there will be a good bit of fun before that happens. On level 3 you will encounter a puzzle that expects you to combine a toasted almond with melted chocolate. This means, passing both ingredients through an oven, then getting them to touch each other. Surprisingly, I believe that this is one of if not the most complex instance of processing ingredients in the game. There is no long chain of combining X with X, X and X to make a certain desert. I think this focused design works to the game's benefit, it allows it to focus on introducing unique ingredient physics and objects, sometimes limiting you to a specific combination of one or two which pose a unique challenge. Speaking of objects, sometimes they can be a little tad bit unintuitive. It's almost a puzzle in itself sometimes to figure out how to use them effectively. Up to you whether this is a pro or a con. Considering how the puzzles allow for a wide variety of solutions, I can't imagine a playthrough getting stuck due to this, but it might make it a whole lot more challenging. The visuals are a bit hit or miss. Considering the two person team I can't hold it against them, I think they did a solid job all things considered, but there is a sort of discontinuity between the designs of different game objects. This is a big nitpick but I'm also not a huge fan of the stains on the blocks in particular, I get that it's kind of the point, to look messy, but it kind of bothers me having the factory looking so dirty. The music is a bop, but usually fades well into the background while you build, which I think fits the game well! Jordan Rees did a great job on it. I think it goes without saying that I recommend this game considering how much I wrote about it. Please buy it! I really want them to be able to keep making games :D
Fantastic game, love the puzzles and physics, feels really good when you finally make it perfect. The leaderboard is a good way to make you want first place on every level, it also have workshop and i will definitely try some of those levels after i finish the game. The Devs. are really nice, they truly deserve support, hope to see more games from them.
Wow, what a surprisingly wonderful little game! It's a fun mix of engaging puzzles slathered in a hilarious candy factory theme with a good bit of crazy Rube Goldberg creativity sprinkled in. I've really been enjoying the incremental progress I've been making on each level, tweaking the angle of an almond-shooting cannon or adjusting the position of a conveyor belt so that the chocolate falls off in just the right way. As a fairly longstanding member of the Pullbugint Discord server, I went into this knowing there would be leaderboards. Originally, I thought that I'd just play each level to completion and move on to the next level, largely disregarding the public boards. Silly me! Once that first leaderboard popped up and told me that I could complete the level with half as many machines... I was hooked. Darn you all for including public leaderboards! After playing through the first set of many levels, I was pleasantly surprised at the amount of zen a series of cannons shooting candy floss into the air or the specific way chocolate bars can crash and flip into each other created. Sometimes it's the little things that create awesome moments, and this game is full of them. I have lots more to play, and I feel like I'm just getting started on finding out what the future levels have to offer, but so far the game is surprisingly addicting in a sort of wacky, fun way. Great job by all involved, including the epic soundtrack!
I had a lot of fun plying this one, it really scratches that "The Incredible Machine" itch! It also feels a bit like Lemmings with how the items come into and exit the stage. The music is really great as well, very chill. Game play is great, making your factory machines work and trying to perfect them is a lot of satisfying fun!
Super sick game, having a lot of fun already tinkering with the mechanics. big ups indie game devs
Very nice puzzle contraptions game, tons of content, amazing devs
Fun puzzle game
This is an excellent game. Very much like the Incredible Machines or Krusty's Funhouse (underrated). The concept of the gameplay is straightforward enough and you end up tweaking like you would in Spacechem to get that better performance. The soundtrack, I'm never usually bothered about in games. I will say I'm not sure it fits the game, but equally, its one of, if not the best I've ever heard in a PC game.
I enjoyed the nice and relaxed feels to the game while it also makes you think of many different way to try and beat the levels. i have played the demo and now the real game and i am enjoying it so far i have just gotten past area one but if there is one think i would like changed is possibly a fast forward button. great game, would recommend if into satisfactory and factorio
This game is really enjoyable. The physics work well. I still have to try the level editor which will give me so much more to play around with. A problem I had while playing on my older computer got resolved in less than twelve hours by a developer personally (Hi Sean!). I am recommending Captain Contraption's Chocolate Factory!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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