
Captain Bones is an action-adventure game set in an open pirate world. You must have survival skills to make ship battles and treasure hunts with your crew.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Polish, Portuguese - Portugal, Bulgarian +15 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Will there be more story updates? I was really enjoying the game, but the story suddenly ended and left me hanging.
Залипательная игра про пиратские приключения. Сюжет простой, продвигается небольшими квестами, в которых обычно нужно куда-то доплыть, что-то принести или скрафтить. А крафтить и собирать ресурсы придется постоянно и много, особенно для прокачки корабля. Но это не напрягает, даже нравится. Возможно, потому что в игре приятная атмосфера и красивые локации, хотя и видно, что они собраны из одинаковых ассетов. Сражения на кораблях сделаны неплохо, нужно стараться целиться из пушек и маневрировать, есть абордаж, можно просто походить по своему кораблю, все как надо. Интересно исследовать острова и искать сокровища. До конца пока не прошла, но, надеюсь, дальше не хуже будет. Даже не ожидала такого от соло разработчика.
Damn cool. Lots of potential.
31 December, 2025: To reach the game's promise of 'building a crew and sailing around as a pirate,' you have to spend hours doing quests where it's unclear where you need to go. I played for 3-4 hours but still couldn't get a ship. I don't know if i ever come back and play im just so mad rn. 26 April, 2026: Well i did come back to it and had fun sailing with my ship and getting into ship action. Guess its OK. Just it need some addons on content. Most importantly game has to give player clear instructions and fun paced gameplay i dont want to bore myself for having fun...
I'm going to give this a thumbs up.. but with some caveats. What i mean by this, is that i thought this was a early access game in its infancy. But now that i have revisited the page and can see posts. It looks like early access extends back to a little over 3 years ago and this is a release. This has bugs i would have expected in an alpha. How can the basic combat still be bugged at this point? I do like the game. The dev is very active in the forums and with offering fixes when they are brought up. But, these shouldn't even be a thought this far along in development in a released game. It's not at the price point it should be. Luckily i was on sale. I'd have been a little miffed with this, had I payed full price. The game is quirky and fun. It has some surprises to it in some of the mechanics. I wasn't expecting the climbing aspect. But, it's only used in like 1-2 locations. It's a very scripted mechanic. But, wasn't expecting it. Same with the jumping from one bridge piece to another. The grabbing and pulling up. But again, more scripted than anything. I think what is surprising is how very basic the normal movement and jumping is. I'd punch i monitor if i had to do any serious parkour in the game. But, these little things are funny to run across. Because the work put into this whole mechanic to have it be this 1 time use is too funny. The crafting is basic and almost forced. There is not really a point to it.. other than you kinda have to use it. Like you can't make any money with the stuff you salvage and craft. No vendors buy any of that stuff. If you want to craft for money you have to buy items and then craft and sell them back. The story is pretty basic and has been done many times. It's VERY short. If not for the fact you have to travel ALOT it would be an hour game. It's like a developer decided to make a game but doesn't know how to do any of the other aspects of the game. Design, Story, QA, etc. for instance there is a sunken city that is massive. Very well laid out. Only, like 10 percent of it as actually used and you really only need to go there 2-3 times. Ship combat is really only viable once you get really decked out. This is due to the re-spawn rate and extremely small travel routes of the ships. Before you can grab your loot or board the ship for combat. That ship has already spawned again and is attacking your sitting ship. (Respawn happens at disabled rather than sunk) Once you can really waylay them and overcome this. You don't really need to kill/farm any more ships. So why list a bunch of negatives but give it a thumbs up? It's still a fun little game to play. I hope the dev gets some help. I like the transparency and communication. But, this stuff should be hit before users have to ask for bugs to be fixed. These aren't hidden or rare bugs. If i can run into a handful in 30-45 minutes of playing, Then it needs a good QA'ing.
新遊戲但 BUG頗多 像是: 船隻無法擊沉鎖血 1 滴 . 船員不會進食解渴船箱內有物品的情況下 . 擊破商船瞬間滿等通緝 到沉默的古代村莊中明明是骷髏狀態還是被警衛攻擊 待改善 : 儲存空間過少 , 商品限定商人販賣導致身上堆積了一堆物品而找不到地方賣 , 某些任務地點UI指示不明顯
кстати, давно прошёл а обзор на неё забыл (я обещал разрабу его оставить) прикольная игра, задумка интересная, разраб молодец что не бросил проект и довёл до релиза, я еще с выхода первой демки наблюдал за изменениями. очень было бы хорошо пофиксить имеющиеся баги (я уже даже забыл какие, но чётко помню шо баги были точно) жду продолжение глянуть че как) надеюсь результат будет на голову выше, удачи!
O JOGO EM SI É MUITO BOM, PORÉM NÃO DA PRA ZERAR
it aight.
Довольно хорошая простая игра, не все механики идеальный, но ключевые работают хорошо, багов не встретил. Есть законченная сюжетка.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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