
Captain Bones is an action-adventure game set in an open pirate world. You must have survival skills to make ship battles and treasure hunts with your crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 384reviews | 81% | — | $207.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like Raft but with pirates. You'd think that would be great but this game is just missing something. Not to mention. I couldn't climb up the ladder to progress along the proper path but I could just jump up the mountain and skip the ladder. One bug made the mission unplayable and the other made the mission playable again.
31 December, 2025: To reach the game's promise of 'building a crew and sailing around as a pirate,' you have to spend hours doing quests where it's unclear where you need to go. I played for 3-4 hours but still couldn't get a ship. I don't know if i ever come back and play im just so mad rn. 26 April, 2026: Well i did come back to it and had fun sailing with my ship and getting into ship action. Guess its OK. Just it need some addons on content. Most importantly game has to give player clear instructions and fun paced gameplay i dont want to bore myself for having fun...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Polish, Portuguese - Portugal, Bulgarian +15 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Залипательная игра про пиратские приключения. Сюжет простой, продвигается небольшими квестами, в которых обычно нужно куда-то доплыть, что-то принести или скрафтить. А крафтить и собирать ресурсы придется постоянно и много, особенно для прокачки корабля. Но это не напрягает, даже нравится. Возможно, потому что в игре приятная атмосфера и красивые локации, хотя и видно, что они собраны из одинаковых ассетов. Сражения на кораблях сделаны неплохо, нужно стараться целиться из пушек и маневрировать, есть абордаж, можно просто походить по своему кораблю, все как надо. Интересно исследовать острова и искать сокровища. До конца пока не прошла, но, надеюсь, дальше не хуже будет. Даже не ожидала такого от соло разработчика.
Damn cool. Lots of potential.
Will there be more story updates? I was really enjoying the game, but the story suddenly ended and left me hanging.
Довольно хорошая простая игра, не все механики идеальный, но ключевые работают хорошо, багов не встретил. Есть законченная сюжетка.
I'm going to give this a thumbs up.. but with some caveats. What i mean by this, is that i thought this was a early access game in its infancy. But now that i have revisited the page and can see posts. It looks like early access extends back to a little over 3 years ago and this is a release. This has bugs i would have expected in an alpha. How can the basic combat still be bugged at this point? I do like the game. The dev is very active in the forums and with offering fixes when they are brought up. But, these shouldn't even be a thought this far along in development in a released game. It's not at the price point it should be. Luckily i was on sale. I'd have been a little miffed with this, had I payed full price. The game is quirky and fun. It has some surprises to it in some of the mechanics. I wasn't expecting the climbing aspect. But, it's only used in like 1-2 locations. It's a very scripted mechanic. But, wasn't expecting it. Same with the jumping from one bridge piece to another. The grabbing and pulling up. But again, more scripted than anything. I think what is surprising is how very basic the normal movement and jumping is. I'd punch i monitor if i had to do any serious parkour in the game. But, these little things are funny to run across. Because the work put into this whole mechanic to have it be this 1 time use is too funny. The crafting is basic and almost forced. There is not really a point to it.. other than you kinda have to use it. Like you can't make any money with the stuff you salvage and craft. No vendors buy any of that stuff. If you want to craft for money you have to buy items and then craft and sell them back. The story is pretty basic and has been done many times. It's VERY short. If not for the fact you have to travel ALOT it would be an hour game. It's like a developer decided to make a game but doesn't know how to do any of the other aspects of the game. Design, Story, QA, etc. for instance there is a sunken city that is massive. Very well laid out. Only, like 10 percent of it as actually used and you really only need to go there 2-3 times. Ship combat is really only viable once you get really decked out. This is due to the re-spawn rate and extremely small travel routes of the ships. Before you can grab your loot or board the ship for combat. That ship has already spawned again and is attacking your sitting ship. (Respawn happens at disabled rather than sunk) Once you can really waylay them and overcome this. You don't really need to kill/farm any more ships. So why list a bunch of negatives but give it a thumbs up? It's still a fun little game to play. I hope the dev gets some help. I like the transparency and communication. But, this stuff should be hit before users have to ask for bugs to be fixed. These aren't hidden or rare bugs. If i can run into a handful in 30-45 minutes of playing, Then it needs a good QA'ing.
Il arrive parfois qu'un jeu nous plonge complètement dans son univers, même si ses graphismes ne sont pas à la pointe de la technologie. Lorsque je suis tombé par hasard sur ce jeu, je ne savais pas que j'allais passer des heures à vivre une aventure de piraterie. (Ne tenez pas compte des heures affichées sur Steam ; j'utilise souvent ma Steam Deck hors connexion, et il me semble que la durée de jeu n'est pas à jour.) Bref, je suis un grand fan des jeux de pirates, comme Caribbean Legends, Age of Pirates, Sid Meier's Pirates, ou même le controversé (mais pas mauvais) Vendetta, sans oublier l'excellent AC Black Flag. Mais pourquoi ai-je aimé Captain Bones ? Eh bien, il m'a vraiment immergé dans son univers. L'eau est magnifique, et j'ai pris beaucoup de plaisir à nager au fond de l'océan. J'ai adoré la possibilité d'améliorer mon navire, de passer le temps à pêcher (alors que je ne suis pas fan de ce gameplay habituellement) en attendant que les ressources reviennent, ou même de picoler jusqu'à m'évanouir. Se promener sur son navire pendant qu'il vogue, quel plaisir ! Je ne sais pas combien d'heures j'ai passées, mais c'est bien plus qu'une heure ; cela doit se compter en dizaines d'heures. Profitez de ce voyage et ne laissez pas les graphismes vous décourager ! (Je n'aime pas les jeux cubiques, mais ce n'est pas le cas ici ; c'est plutôt cartoonesque.) Un grand merci au créateur de ce jeu ! Je retourne voguer.
Game is absolute crap. Game breaking and progression breaking bugs, haven't been able to get a ship because it doesn't spawn. Genuinely how is broken garbage like this allowed to be sold on steam? I've tried 4 playthroughs and can't get through anything consistently. This developer should genuinely be ashamed and look into a different line of work, like tollbooth attendant, because they sure as hell cant make a game.
Доста приятна игра, има някои бъгове ама нищо. Краят можеше да бъде малко по дълъг.
Players by region
Where this game's players are, estimated from review languages.
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| $207.6K | 757 | 71% | $12.99 | |
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| $207.4K | 256 | 78% | $19.99 |