
A father tells his daughter a story about cannibals he met in his youth. The story depends entirely on your actions, but not every plot development will suit your daughter...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, Traditional Chinese, Korean*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fa schifo :D
Cannibals is a bad horror adventure game made by AndeoTEAM the person who made Blackberry and the two Matanga games and this game it’s not only bad it’s just as terrible and stupid as their previous games, now before we begin I just want to say I know this was made by one person from Russia, but here's the thing I have played other games that were made by one person and they did a hell of a lot better job then what this guy made, anyway let's get into the story. It has been years since the incident in BlackBerry were detective Rick had just escaped from two cannibals, now as an older man and father his daughter wants to hear the rest of the story, the story about how he stopped the cannibal psychos. Okay let’s get into the likes, like in my previous reviews of the other games the likes are generally the same, the graphics are okay, the same as the other games made by AndeoTEAM, the levels are okay nothing interesting other than from very weird scenery and props. The story is bad I'll get to the reason why it's bad in the dislikes, but there's one part I did kind of like for a little bit and that is the fact that the dad is telling his daughter like it’s a bedtime story, I don't know I thought that was an interesting idea. The gameplay was okay still had some bullcrap in it like in the previous game. The Monsters were okay they are the same kind of monsters that we see in the other games. The characters were okay nothing really to write home about they were just serviceable for the story, but there was one character that pissed me off but I'll talk about that in the dislikes. The voice acting is okay it's in Russian so I can't tell if it's good or not, although there is some weird voice changes in the main character like his voice gets high and then it gets low sometimes. Now we just came scary not really I mean it does have like one or two jumpscares but that's about it. Okay let’s get into the dislikes, the story is still garbage while it does answer the question of what happened after the ending to BlackBerry, but it raises more questions, it basically is so nonsensical with so many things that happen without giving a proper answer like in one segment the witch is watching some random dude in a cabin boogie down or during the cutscenes with the dad and the daughter there's just a random pig in the background that sometimes falls off the couch and apparently the couple have a giant mutant son who only appeared once. I did like the story aspect like I said, but when we keep cutting to the girl and her father it really wears itself out, but anyway it was all just stupid and nonsensical in the worst ways, made even worse by the very weird and stupid dialogue. The notes are just as bad as the notes in previous games by this team, nonsensical and barely makes a lick of sense. Also certain segments of the game story isn't translated to English it's still in Russian. Now I talked about how there was this one character that pissed me off, well there's this girl that we see in this video tape segment that's lost, so she goes to this cabin, problem is that anybody can see the red flags just by looking in the cabin window, anyway the couple that lives in the cabin are the cannibal couple. Even if the girl didn't know the woman was a cannibal the woman looks like she is a crack addict, she looks like a zombie, then her husband just quickly crawls into the bathroom and the girl doesn't even think that's weird so she accepts the offer of staying at the house till she's rested. Then when she wakes up and discovers that the front door is locked so she tries to escape, but even after blowing up the door, you read that right instead of just breaking a window and going out that way she blows up a ♥♥♥♥♥♥♥ door she still thinks that the couple is innocent despite the evidence that they're not, she just really, really pissed me off. The gameplay has the same problems there are some annoying puzzles and one puzzle we have to knock a corpse off a power line while the cannibals are wandering around, but trying to line up the shot with a rock is a pain with the cannibals running around. The other we have to destroy a bunch of crates in an underground lab while also being chased by the cannibal couples, trying to douse the boxes in gasoline with the cannibals running around is a real pain and if you're not careful and the gas can is too close you could actually kill yourself, I died a lot at that segment. Also like with Matanga I felt sick when I was playing this game I don't know if it was just me or if it was the game. Now that I have told you this Cannibals is a bad horror adventure game made by AndeoTEAM the person who made Blackberry and the two Matanga games and this game it’s not only bad it’s just as terrible and stupid as their previous games, even though the likes are generally the same, okay graphics, okay levels and okay monsters. So I cannot recommend this game even if it's on sale, if I do recommend it it's only as a teaching tool for other inspiring game developers to know not what to do when making a game themselves.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Всё закончилось!"
Два Квеста очень сложные для прохождения! Ломает всё хорошее впечатление от игры! но за озвучку и юморные моменты хорошая но квесты в бункере очень сложные
Очень добротная игра от русских разработчиков с неплохим количеством юмора! В целом думаю под вечерок после учёбы или работы - самое то!
왓 더 헬!
Я притворяюсь с тобой.
Cannibals is a small-scale but atmospheric horror adventure that aims to blend narrative tension with exploration, puzzle-solving, and survival elements. Developed and published by AndeoTEAM, the game frames its story through a father recounting traumatic events from his youth to his daughter. This narrative device immediately gives the experience a sense of weight and inevitability, as though what you are playing is a memory long buried and reluctantly exposed. The father, once a senior detective, survived an encounter with a cannibalistic family that haunted an isolated region, and the authorities’ attempt to cleanse the area only marked the beginning of a deeper horror. This setup creates an emotional backbone that elevates the game beyond a simple chase-and-escape title, layering personal fear, generational trauma, and fragmented recollections over the gameplay. As the story unfolds, Cannibals mixes adventure-game pacing with light survival mechanics. You explore eerie environments—forests, cabins, makeshift lairs—searching for clues, gathering items, and piecing together the truth about the murderous family. The game introduces a collection of puzzles, some grounded in logic and others tied to specific environmental cues or cryptic riddles. These range from simple object interactions to more unusual problems that hint at the family's twisted rituals. Likewise, stealth and avoidance play an essential role. The cannibals themselves are unpredictable threats, forcing you to navigate the environment carefully, stay alert to sound cues, and assess hiding spots or escape routes. The sensation of being hunted is central to the mood, giving even routine exploration a sense of dread. From a technical and artistic perspective, Cannibals reflects the limitations and strengths of a small indie project. Visually, the game leans into moody lighting and shadow-filled backdrops to compensate for modest polygon counts and simplified character models. The environments are functional rather than lavish, but they are arranged in a way that creates tension through their emptiness, their strange clutter, or the unsettling traces of previous victims. Sound design supports this unease: distant footsteps, rustling branches, abrupt screams, and ambient forest noises help maintain pressure even when nothing is visible. The game’s minimalist approach to music and environmental soundscapes showcases one of its strongest qualities—creating fear through suggestion rather than spectacle. Narratively, Cannibals hints at branching outcomes and player-driven influence on how the story resolves. While the game remains relatively compact, the possibility of alternate endings encourages players to consider how their decisions echo through the father’s retelling of events. Each new piece of evidence, each avoided danger, and each puzzle solved shapes your understanding of what happened and why. This design choice adds a layer of replay value and gives the story a malleable quality, suggesting that memory—and trauma—can be interpreted or reconstructed in different ways. However, the game’s ambition is occasionally limited by its scope. The puzzles, while interesting, can sometimes feel opaque or under-explained, requiring trial and error rather than clever deduction. The stealth and combat interactions can be unpredictable in ways that feel less like intentional tension and more like mechanical roughness. And although the atmosphere carries much of the experience, the overall runtime is relatively short, leaving players who enjoy deep survival mechanics or expansive exploration wanting more. The small budget is noticeable in interface design, animation quality, and the occasional performance hiccup, and while these issues never break the experience outright, they illustrate the unevenness common in many micro-indie horror projects. Despite these shortcomings, Cannibals succeeds at what it prioritizes: tension, atmosphere, and a story that invites curiosity. It is a game best approached with an appreciation for mood over mechanics, where the thrill lies in uncovering fragments of a disturbing past rather than mastering elaborate systems. For fans of indie horror with narrative roots—short, intimate experiences that lean on dread, darkness, and incomplete truths—Cannibals offers a compact but memorable journey. It won’t satisfy players seeking high-production horror or deep survival layers, but it stands as a sincere effort to deliver story-driven fear wrapped in a chilling ambience. Rating: 6/10
Рофельная "хоррор" игра, в целом больше сказать о ней нечего. И пугалки и есть, и враги, и постоянные приколы и смешные озвучки. Монстры душные, особенно в некоторых моментах крайне душные, как и некоторые моменты в игре (особенно в конце), которые приходилось по несколько раз переигрывать, благо хоть сохранения частые. В целом игра не какая-то плохая, а даже вполне себе можно поиграть и побегать примерно час, послушав забавную историю. Но как хоррор или нормальную-среднюю игру рассматривать её не стоит. Также ценник в 300 рублей сильно завышен и рекомендую брать только по 80+% скидке
하하하
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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