
Go on a single player, On-Rails Shooter Adventure in Candy Rangers and match 4 colors with 4 rangers! Each ranger can take down enemies that match their color, and it's up to you to use each one accordingly! Can you match them all?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hello! Welcome to the ranger system! I'll be your guide throughout the Steam page.
Firstly, I'll give you a rundown of your basic moves.
Candy, you can shoot bullets sideways.
Mint can shoot them vertically.
Plum shoots them back and forth.
And lastly, Lemon’s bullets can clear diagonal formations.
Your weapon is not merely a gun! Parry or hook to special objects to advance through the levels!
Jump over obstacles, dash to go faster or brake if you're feeling overwhelmed!
Let's go over every reward you can earn on each level now. They are as follow:
Score 5 stars ranks!
You will be ranked based on your performance.
Try not to break the chain or get hit as that will hurt your ranking!
Get a memory picture every time you clear a level with a high score!
Find ranger medals!
They unlock levels and sometimes even boss encounters!
And that's about it! I'll let you discover everything else as you go! Good luck!
More than 20 playable levels with its secret paths.
4 playable characters.
Loads of different enemies and stages, each taking place in a different time of day!
4 bosses to fight, and a final fight across the entire map!
Split your team to take on 2 paths at the same time!
Take on hard mode. You'll receive twice the time penalty for each hit you take. Become untouchable!
Inky Mode! Once you beat the game, you will unlock new modes to play. Inky can shoot in all directions. Everything goes!
Beat the game to try the arcade mode. Can you beat every level without taking a break?
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 44reviews | 86% | — | $11.5K |
| $14.99 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m fairly mixed on Candy Rangers here but I’ll have to lean more towards the negative given the severity of some issues. To give credit where it is due, the visuals are very charming and simple, appealing to the nostalgia from games back during the height of the DS era. The end cards do a lot to add character to the rangers and are often lighthearted and cute. I enjoyed the way the game incorporated the varying face buttons into the gameplay loop, and you also get a fair bit of skill expression in having boost/slow mechanics, jumps, and melee attacks. It’s not terribly complex on paper but the way the levels demand you to juggle multiple different mechanics helps keep them hectic and exciting. As simple as it is, I do like the level design and how the environment looks as you progress through a level. Most levels have alternate pathing so it's neat to be able to access these paths, and see how they crisscross with the main levels normal pathing. Some decisions around the rail shooter experience do detract from it a bit. [list] [*]I enjoyed the novelty of using different face buttons for different enemies, but with the way some enemies are positioned you quite frequently clip an enemy with the wrong attack. Enemies can die in just a hit so it can immediately disqualify you from a 5 star run which left me frustrated enough to abandon any effort to 5 star all the levels. [*]Another occasional issue surrounds the bullet pathing from your Candy Ranger to the reticle. Most of the time this is fine, but in cases where you’re on a different elevation than an enemy it can lead to annoying moments where you’re aiming on target but bullets are all hitting a cliff or a ditch. A few times it has felt extremely unfair that the game wants you to hit the enemy at a very specific angle, and if you miss the chance you spend several seconds blasting a wall until you run into the enemy. [*]Lastly, some levels' enemy spawn points are fairly imbalanced, essentially spawning on top of your characters for an instant hit. I understand the game has a boost/slow mechanic but it shouldn't be expected that you memorize exactly where you have to use these in order to avoid instant hits. For a real shooter it's normal to have to eventually memorize enemy positions to maximize score, but for casual experience having enemies spawn on you in an unreactable manner leaves bitter experience. [*]There’s also the issue of visual clutter when various enemies of different types start appearing at once. Combined with the bombastic visual effect from your weapons it can be hard to distinguish various elements from each other. It doesn’t help that the button assigned to each enemy isn’t terribly distinctive. Would have been appreciated if the enemies themselves were more strongly color coded, or if certain enemy types corresponded to the buttons instead like all bird enemies to the A button or something similar. [/list] Outside of gameplay, unfortunately I’d say there aren't enough music tracks in the game to carry it all the way through, some tracks losing their charm from all the reuse. A game like this with more simplistic visual design would have greatly benefitted from having a more varied soundtrack. The audio balancing is a little off as well with some sfx being ear splittingly louder than anything else in the game. The story is fairly basic and while I won’t begrudge the game for it I think it could’ve used a bit more charm or polish to construct a basic narrative. Instead it’s not only forgettable, but sometimes distracting from the gameplay. I do want to like Candy Rangers more but there quite isn’t enough here to make it an easy recommendation from me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Catalan, Korean
| $14.99 |
| 2ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really loved the vibe of this game. The visuals are so cute and colorful! And the music fits the whole atmosphere perfectly. The gameplay is also really addictive and fun. My only small complaint is having to collect certain medals to unlock some progression. I would’ve preferred something simpler, like just finishing a level = you can move on. If the goal is to make things more challenging, I’d rather have harder levels instead. But honestly, that’s a pretty minor thing. I really hope we get a sequel or more games like this in the future because I’d definitely play them! 💕
Un juego increíblemente divertido. Calidad/precio 100%.
Well worth playing, one of a kind game. Fun exploration of ideas, with a cool theme and gorgeous artstyle in the little vignettes ending each level. The music is also lovely. Pretty quickly ramps up to an interesting difficulty, has a good pace, as always one would be interested if it could have been expanded even more so, but it strikes a good balance with shooting as well as movement options. My only gripe with the game is the lack of explanation on both the arcade level as well as user experience. There could be a manual included with the game explaining certain aspects. From more mundane stuff of how scoring works, star rating works, what is the difference between hard and normal difficulty level (the level select could indicate also which levels you completed on hard difficulty). How much can you hit the can, behaviours of certain enemies, getting medals in boss encounters etc. Fair enough if you are more arcade-centric than you can experiment around, but because of the auto scrolling nature of the game that experimentation is not rapid nor can you be full assured of certain effects. Edit: The majority of this information is written on the shop's page, but not in the game at least to my knowledge. Last bit of brilliance of the game and a bit of a misdirection because of the art direction is the fact that colors play a secondary role to the positioning of the enemies, color coding just being there to help you. This makes engaging certain groups of enemies more interesting due to specific timings you have to grasp. A instruction manual accentuating that aspect could than quickly make away with the notion that you could have a co-op in this game or that it is brain-dead "simon says". All in all, well worth your time if you are looking for something unique, the arcade experience is nice, there could be more chaos at times to shoot at, but it doesn't the direction the developers were going for.
Players by region
Where this game's players are, estimated from review languages.
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