
Go on a single player, On-Rails Shooter Adventure in Candy Rangers and match 4 colors with 4 rangers! Each ranger can take down enemies that match their color, and it's up to you to use each one accordingly! Can you match them all?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hello! Welcome to the ranger system! I'll be your guide throughout the Steam page.
Firstly, I'll give you a rundown of your basic moves.
Candy, you can shoot bullets sideways.
Mint can shoot them vertically.
Plum shoots them back and forth.
And lastly, Lemon’s bullets can clear diagonal formations.
Your weapon is not merely a gun! Parry or hook to special objects to advance through the levels!
Jump over obstacles, dash to go faster or brake if you're feeling overwhelmed!
Let's go over every reward you can earn on each level now. They are as follow:
Score 5 stars ranks!
You will be ranked based on your performance.
Try not to break the chain or get hit as that will hurt your ranking!
Get a memory picture every time you clear a level with a high score!
Find ranger medals!
They unlock levels and sometimes even boss encounters!
And that's about it! I'll let you discover everything else as you go! Good luck!
More than 20 playable levels with its secret paths.
4 playable characters.
Loads of different enemies and stages, each taking place in a different time of day!
4 bosses to fight, and a final fight across the entire map!
Split your team to take on 2 paths at the same time!
Take on hard mode. You'll receive twice the time penalty for each hit you take. Become untouchable!
Inky Mode! Once you beat the game, you will unlock new modes to play. Inky can shoot in all directions. Everything goes!
Beat the game to try the arcade mode. Can you beat every level without taking a break?
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 44reviews | 86% | — | $11.5K |
| $14.99 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know that I don't have a ton of time in this game just yet, but I wanted to get a review out there to help visibility for the game as soon as possible. I found this little gem via a YouTube trailer that bubbled to the top of my feed (with a meager ~500 views at the time). As soon as I saw it I fell in love with the pseudo old-school Pokemon Gameboy classic key art style, the wonderful music, and the overall premise—Link to the Past and Four Swords meets Gunstar Heroes with a dash of rhythm-ish game and all controlled by a single player??? Holy hell, sign me up! I immediately raced to the store, since I saw the trailer was only a day old, sadly noticed a lack of reviews (less than a dozen), and felt the pull to support and help spread the word. So, in short, I was biased as hell going into it. And... it owns, dude. It's tough as nails, really pushes you to replay levels, has a bunch of secret levels in the first two hours, and supports so much system mastery. If you're a fan of the weirdo experimental era of the PS1 and PS2, if you're a fan of the more out there Sega console titles, and if you dig the deep cut stuff like Canon Spike, I think this is right up your alley. With the game being a gumbo of niche references, I do worry that it might not pierce the veil of the mainstream enough to get a nice bump in sales, but this thing deserves more attention and more players. And, if you're reading this and you already own the game, please leave a review and spread the word. I swear, I don't know the devs, never heard of 'em, and this thing caught me completely by surprise. If you're on Steam Deck and want to know if this thing runs well, the short answer is: yes, it runs very well. I also want to mention that even out of the box on the LCD model, you can get ~3-4 hours off of a full charge, likely more with some tweaking (I ran this at 60hz with all the default settings both on the game side and the SteamOS side). I'd say that the only thing I've experienced so far that's a bit of a bummer is that the variety in tunes has yet to open up too terribly much, so I've been hearing the same songs quite a lot, but that's hardly worth major criticism. Can't wait to sink my teeth into more of the game. Best of luck Mechano!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Catalan, Korean
| $14.99 |
| 2ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly charming and challenging on-rails shooter, has the beautiful spirit of arcade gaming that I hope to see more and more of in indie games. The four main characters are so cute that getting cute drawings of them at the end of every level is an effective reward. My only gripe is that I feel like things get a little too complicated too fast, the learning curve is kind of steep but I was able to acclimate to it (also had to change some of the control scheme and switch to keyboard and mouse because it got a bit too overwhelming on controller.) Otherwise this is a really cool game and I had a good time with it!
[h2]プラムの髪どうなってんの?[/h2] 4人横並びで自動進行し、キャラごとに倒せる敵を見極めて撃つシューティングゲーム。ライフ無しのかわりにダメージを受けると残りタイムが減少するアーケードスタイルな作り。 日本語翻訳あり。操作や舞台設定を把握するうえでは役立ちますが、会話は機械翻訳が強くてあまり魅力はないかも。 パッド操作だとABXYが各キャラの射撃、LRがアクションを担当。敵の色分けを判断しつつ、照準を合わせて撃ち、さらにアクションもこなすという具合に考えることが多めで、ワールド2からリトライしまくりな難しさ。たまに二手に分かれて進む場面もあり、片方が射撃しもう片方がジャンプするなど広い視野も求められます。マルチタスク上等なゲームですが、その分上手く切り抜けられたときが楽しい。 各ステージにはメダルがいくつか隠されており、先へ進むために一定数必要になります。入手するには特定の敵を連続で倒したり、缶蹴りしたり、隠された分岐路を進んだり。敵を倒したカウントや必要なアクションの表示など画面にヒントは示されているので、テクニックこそ求められますが取り逃すことは少なめです。 ちょっと不満なのは星5評価でクリアするのが厳しすぎるところ。「ダメージを受ける」か「間違ったキャラでザコ敵を撃つ」と星4に転落するので、通常ステージでは色の違うザコが重なって誤射するケースが多く、ラスボス戦も地形との兼ね合いで攻撃が回避不能になることもあるのでノーダメージが困難です。ただし通常ステージに関してはエンディング後に楽に達成できる救済措置があります。 好きなところは、ステージごとに一定スコア達成で追加されるアルバム絵がかわいい。そしてプラムの髪の毛が気になってしょうがない。カットシーンのたびに主張してくる航空力学の体現めいたヘアスタイルが面白すぎて、これだけで買った価値はあるくらい。
Solid indie game with interesting takes on the rail shooter genre. I ended up beating the game in about a little over 2 hours but I wouldn't say I'm a master of it. For replayability there's hard mode, arcade, and medals to collect so there's still quite a bit I plan to go through. Pros: [list] [*]Music is great and the reason I actually considered buying the game at all. Gives me old Bomberman and Mario 3D world vibes. Absolutely the best part about the game. [*]The game is quite pretty to look at and the environments are all very unique and interesting. As you go through the worlds they throw quite a lot of different things at you. [*]Stages are fast paced and things constantly fly at you to keep it interesting. I never felt like the game was a chore to sit through despite it being on rails. [*]The mechanics are all very simple but get way more complicated when combined. My favorite was when they would disable certain characters and force you to improvise in some situations. I'm sure there are many solutions to the limitations that I haven't even considered. For such a limited set of control options, especially for a rail shooter, they really managed to keep things interesting. [*] Lot of replayability with different routes, medal collecting, challenge modes. [/list] There are a couple of cons but outside of the freezes I would say they're most nitpicks Cons: [list] [*]The game will occasionally freeze loading into a stage. I never had freezes while actually in the middle of a stage which is good. [*]Sometimes the characters will get desynced which causes you to take damage when 1 of the 4 somehow gets hit or falls into something. [*]Controller movement seems somewhat slow and I didn't see a sensitivity adjustment so I switched to mouse (Turns out you can adjust it in Controls>Stick Sensibility). Sometimes it's difficult to hit targets despite your reticle being right on top of the target. Some of the times your shot is actually hitting the environment on the way to the target but other times it feels like it just isn't registering. [*]It's very difficult to see what will force you onto a certain path. I assume it's a bit like Star Fox where your performance impacts the path you take but there are a couple that I have no idea how to get to. [*]Enemies have unintuitive death effects. Some will leave behind ground hazards, explode, or do other things which you really can't tell will happen until you've gone through the incident once leading to a few cheap deaths. Also the environment occasionally covers up the floor due to the camera going behind objects so you just get hit without knowing what was on the floor. This is very noticeable if you spam dash or brake a lot. [*]Translations need a bit of touch up but nothing really egregious. [/list] Overall, I was a big fan of the game and definitely plan to play way more of it. There are some issues with the game but not impactful enough during gameplay to really leave a bad taste. The story is minimal but serviceable. I'm sure as updates happen the quality of life will improve and even if they don't it's solid enough to get by.
《Candy Rangers》是一款很有创意的固定轨道射击游戏,游戏中有红、绿、蓝、黄,四位发色各异的角色,她们是一对四胞胎姐妹,一起作为护林员小队,和破坏城市自然环境的生物作斗争。WSAD四个按键分别对应着4种不同颜色、方向、弹道,玩家要在小队前进途中,根据来袭的生物的排列位置和颜色指引使用对应攻击。游戏难度不高,玩法较为有趣,可惜无简体中文,感兴趣的玩家可以一玩。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Very polished and fun for a first studio project. Very reminiscent of the Wii era of gaming.
这是一款主打以休闲玩法为主的射击游戏,虽然说它是射击游戏但是实际的感受上我更加觉得它是一款音游,整体游戏的画面采用3D俯视角进行,在游戏中我们会一遍持枪射击一遍移动,遇上BOSS和各种地形时,玩家还需指挥小队全部进行跳跃。 玩法上,就是拿着糖果手枪的四名女队员,她们各自对应着上下左右键(WSAD键),当在怪物即将撞击时,按下其对应按键将其射杀,然后将会获得分数,然后关卡结算时会采用经典的星级制来进行关卡结算评价,最高为三星。在关卡中的怪物都会以对应方向键的颜色高亮显示,其实整体难度还是比较偏低的。 整部游戏在整体的感受上,配搭上这款游戏的独特画风和颇具动感的视觉效应,显得整体的游戏节奏非常轻快,算是同类型游戏里画面比较优秀的那一档。唯一美中不足的地方便是它支持多国的语言,但是却唯独不支持中文。不过本作呢,也不是什么叙事剧情为主的游戏,基本上有一点词汇量或者是游戏经验,玩个一两把就能明白本作的基本玩法,没啥大问题。 最后我只能建议可以接受没有中文、以及喜欢音游玩法的玩家来入手本作,对于无法接受没有中文的玩家则不太推荐。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1][b]四姐妹的缤纷冒险[/b][/h1] 《Candy Rangers》是一款非常可爱的射击游戏,玩家将同时控制4个元气满满的美少女,随着自动推进的镜头杀敌冒险,配合动感的节奏和绚丽的特效,体验非常不错。 故事发生在一个特别的国度里,四姐妹将在这里展开冒险。 游戏为关卡制,每一关都是精心打造的,期间角色们会自动前进,玩家只需要进行瞄准和射击即可,期间镜头会不断变换,加上色彩鲜明的美术风格,视觉观感这块非常棒。 每一关还有可收集的金币以及特别的徽章。 本作一共有4个角色,那么传统的左键射击是肯定行不通的,又因为是自动前进的,因此游戏将射击操作绑定到了WASD上。 每个按键对应一个角色的射击,这里也不用担心记不住,光标和敌人身体均会标有方向和颜色,对着按键即可,还是挺简单的。 此外,角色也可以做一些特别的动作,比如跳跃、二段跳、格挡等,这可以用来应对各种地形或是对应方向的弹幕,按下左键还可以滑铲,右键则是减速。 《Candy Rangers》的整体节奏非常轻快,单个关卡也不是很长,玩起来刚刚好,非常适合喜欢休闲类型的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Un simpático shooter on-rails de envoltorio encantador y con una propuesta jugable muy original en la que manejamos simultáneamente a un grupo de cuatro chicas, a las que tenemos que ayudar a recorrer vistosos escenarios de avance automático mientras derribamos enemigos con el tipo de disparo correspondiente, esquivamos obstáculos y tratamos de mejorar nuestra puntuación al ritmo de una música sorprendentemente agradable y generalmente relajante : ) Las primeras tomas de contacto pueden resultar algo confusas mientras interiorizas sus múltiples mecánicas (cuando se junta mucho obstáculo en pantalla es fácil bloquearse y hay que estar pendiente de varias cosas al mismo tiempo), pero con un mínimo de paciencia no tarda en hacer "click" y es entonces cuando pasa a disfrutarse mucho más y se puede apreciar lo que busca ofrecer :P Quizás sus mayores pegas son la existencia de algunos momentos poco intuitivos, una legibilidad visual algo mejorable a ratos y casos puntuales en los que la coreografía jugable se rompe, haciendo que algunos elementos se comporten de forma impredecible, pero son cosas que solo se sufren temporalmente y a medida que rejuegas las fases (algo básico en un juego de este estilo) se aprende a sortear la mayoría de esas pequeñas irregularidades ; ) Por lo demás se trata de un juego ligero pero divertido, con un marcado carácter tanto en lo jugable como en lo artístico y que puede invitar a dominar sus mecánicas si se casascon la propuesta. Pero, ante todo, es un juego hecho con ilusión y que busca ofrecer algo fresco dentro del panorama indie ^^
This is a beautiful, good-vibes game that tests how much coordination your brain has to shoot and navigate your way through enemies and obstacles within each level. The upbeat charm of the game's aesthetic and music coupled with the challenge of mastering how each level plays makes this game shine in my eyes. I'm looking forward to playing this game for a long while. (Fast forward in time.) I just beat the game, and I overall believe this game was a wonderful game to have experienced. I noticed a couple of oddities in the late-game and credits, but nothing too irregular that it breaks the overall game experience. The boss levels are fun, like the rest of the levels, and I really really really enjoyed the final boss fight. There is a lot to this game that warrants playing it again and again, and for a shooter that plays differently from many other shooters at this time, I still highly recommend checking this game out! :D
Players by region
Where this game's players are, estimated from review languages.
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