
我们是否需要探求一个所谓的答案或者真相?我们为了自已想知道的答案可以付出怎么样的代价?在这普通的一天烛即将迎来自己的命运,发现关于自己的黑暗秘密,而原本平静的生活也变得像风中的烛火一样摇摇欲坠。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't understand this game at all, but I hope to beat it some day.
Ah good game. Best played when you understand the language, but enjoying the story so far. Still, I don't understand the language and why everyone gets aggressive against me when I pick an option. Other than that, great game. Keep up the good work.
I like this game and I'm still waiting for the english version of this game :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm glad I am a Chinese, this is a nice game addition to my library. It may not be popular or perfect. but it's decent enough to play with. I will share it with my other Chinese friend.
给差评,希望能进行优化。 我说说游玩体验。开始确实是吸引了我,但是很快就被游戏的设计问题给劝退了,最后实在是打不下去了。 第一,为什么没有按键说明?游戏操作提示呢?(是我没找到吗) 第二,地图让玩家玩的很懵。主角是非常熟悉附近的地方的,可是玩家不熟悉啊,就算有小地图也不够啊,因为我根本不知道地图 对应的房子是哪家。我目前推动的剧情所要去的目的地吗,都是靠我乱猜的。。。。。。 第三,没有游戏提示,也没有任务提示。第一次进火焰村庄那就已经暴露了这个问题了。一碰到火就触发图片,太频繁了,完全可以改成只触发一次图片,后续只触发角色语言。这样每次碰到都触发,真的毁坏体验。 而且找教父,没有提示,我绕一圈找到的。找和妹妹交换的东西,我以为是父亲那的粉红玩具,结果跑去发现不是。为什么不考虑可以加个方向箭头提示且闪光标记目的地,我不是来猜作者怎么放置东西的,我是来体验剧情的,顺便解密的。 希望可以改进,这样体验会更好,所以我给差评了。
女主有本子吗?想看
It's good it seems very interesting but it'd be better if i could understand it
免费 有中文 没成就
Sözde bir cevabı mı yoksa gerçeği mi aramamız gerekiyor? Bilmek istediğimiz cevaplar için ne kadar bedel ödeyebiliriz? Bu sıradan günde, Zhu kendi kaderini belirlemek ve kendisiyle ilgili karanlık bir sırrı keşfetmek üzeredir ve aslında huzurlu olan hayatı, rüzgardaki bir mum kadar titrek bir hal alır.
复仇,爽
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.