
A party platforming challenge! CRRL is a 8 player local party game to see who can survive in wide range of quick paced, frantic and deadly levels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Bir parti platform oluşturma mücadelesi! CRRL, çok çeşitli hızlı, çılgın ve ölümcül seviyelerde kimin hayatta kalabileceğini gösteren 8 oyunculu bir yerel parti oyunudur.
insane best graphics i have ever seen
一款主打多人同屏游玩的横板平台跳跃游戏 整体质量只能说:不怎么样 首先,游戏的操作手感很差,黄油脚、外加攀墙时的反弹操作手感很糟糕 其次,单人的可玩性不高:板子推进速度是固定的,你跑快了没用,只能在前面等待,也就是竞速这条路在这个游戏里是行不通的 另外,游戏感觉就不是为了让你一关关挑战下去而设定的,因为你中途死亡,游戏的首选项是下一关、而不是重来,即使你到达了终点,这个过关提示和死亡提示没啥区别 唯一拿的出手的地方在于:多人同屏游,但你能明显的发现,虽然是多人游戏,但整体来说还是各玩各的,没有什么合作的设计,基本上只有妨碍队友;还有就是玩法还算比较多,你可以任选关卡的特殊玩法:比如激活二段跳、低重力等 不过作为一款纯免费的游戏,要求太高也不合适
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Wahhh This is exactly the platformer I was looking for a while in order to have quick fun with friends, easy to play hard to master, completely free. I love the graphics simplicity, the game is very straightforward with lots of modes and levels. Really looks like a local competitive Mario Bros (on NES/Famicom) with many assets reminding the old school classic. Very Very solid recommendation, my only suggestion would be to have more customisation settings in multiplayer (like how many points a coin give, a first to the castle give, how many people can end the level before everyone die etc.) and maybe a mode where the camera follows the player in front whatever his speed is (and not a linear camera progression). Besides that, it's an absolute gem. PS : If you have issue with controllers, enable Steam Input for this game, makes my 2 controllers works fine when it wasn't recognized before.
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Neat game! I love that it supports 8 players and I also like that it has modifiers. Suggestions: * Fix the wall jump. The wall jumps are inconsistent. Sometimes wall jumps don't register, especially if you hold the jump button to do higher jumps. * Add an option for disabling some powerups so you can do randome with the ones you want to keep. * Consider adding player collision as a modifier.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a godawfully bad 2D pixelcrap side scrolling platformer racer where the idea is to get across the platforms faster than the zero other players playing this garbage. So, "Canadian Robot Racing League" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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免费 有成就 没中文 加拿大机器人赛车联盟 2050 年,一项新的消遣活动取代了淡季冰球,成为加拿大官方夏季运动 —— 加拿大机器人赛车联盟。 《加拿大机器人赛车联盟》是一款支持 1–8 人本地多人的平台跳跃与生存挑战游戏。灵感源自经典平台跳跃游戏,专为派对设计,任何人都能轻松上手。操作简单,但关卡极具挑战性。每个关卡都布满致命危险,你必须全力躲避,一旦落后,就会被齿轮之墙碾碎。 游戏特色 支持 1–8 人本地多人游戏 完全免费,无内购、无宝箱、无广告 操作简单,易上手,但关卡难度极高 数十种致命机关:躲避旋转齿轮、无碰撞炮弹,应对重力开关 超过 100 个关卡,场景从高空、加拿大金字塔、水下到外太空等 注意:本地多人模式至少需要 1 个游戏手柄。