
A car simulator where the player needs to deliver items from one end of the map to the other.
Modeled estimate, not a reported figure. How we estimate →
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A car simulator where the player needs to deliver items from one end of the map to the other.
A driving simulator where the player must deliver items from one end of the map to the other.
The player controls the character and the car. As a first-person character, they must load items into the car so they don't fall out during transport. Then, they must get into the car and deliver all the items from one end of the map to the other without losing them along the way.
Controls: WASD and mouse.
The game features achievements and a leaderboard.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
All the gameplay is in the trailer, there's nothing more to add
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The game has acquired new mechanics. Previously, you had to dig and search for various objects, but now you can also travel by vehicle. I'm looking forward to new mechanics—great work, developers!
2万2千円と高額。 実績はゲームのプレイ画面まで行けば自動で解除されていく。 今までここの開発がリリースした物を置きなおすとかのパズルゲームはやってきたけど、過去一番で最悪なゲーム。 車に物を積み込んで運べってことらしいが、まずカメラの速度を変えられないので視点移動が速くて酔う。 物をつかむのは画面の中心ではなくマウスカーソルを合わせて拾う必要があるのでカーソルを動かす=視点が動いて酷い。 その次に頑張って荷物を車に積み込んでいると車がやたらと軽く操作キャラが車に近づくとひっくり返って最初から。 そして車の操作も物凄くやりにくい。 音楽もひどい。 リリース日は新しいのに何でこんなに過去作と比べて劣化しているんだ。
Всем привет игра)) Очень понравилась!!! Понравиться и детям и взрослым и детям. Рекомендую оценить
простенькая игрушка с несколькими уровнями , в которой мы должны доставлять предметы на своем пикапе
my last nerve cells were spent on this game
Yes.
It's almost like a truck simulator, only in a different way. The idea itself is interesting: driving objects back and forth and facing difficulties.
Can deliver? Survival Kit, developed and published by Hede, is an unconventional physics-driven delivery simulator that builds its entire identity around a deceptively simple question: can you successfully transport cargo from point A to point B without losing it? Instead of layering the experience with heavy narrative elements or expansive open-world storytelling, the game narrows its focus to the tactile challenge of loading, balancing, and driving with unstable freight. What emerges is a niche, task-oriented experience that sits somewhere between light simulation and experimental sandbox challenge. The core gameplay loop revolves around manually placing items into a vehicle before embarking on a delivery route. Unlike traditional driving games where cargo is an abstract concept, here it is a physical object subject to the game’s physics system. Every bump, turn, and acceleration risks shifting or ejecting items from the vehicle. As a result, preparation becomes as important as driving skill. Players must think about weight distribution, stacking, and positioning before even turning the ignition. Once on the road, careful throttle control and steering precision are required to prevent cargo from toppling out of the back. This blend of loading puzzle and driving challenge gives the game a distinctive identity. The driving mechanics themselves are straightforward in terms of controls, relying on standard keyboard and mouse inputs. However, mastering the subtleties of terrain response takes practice. The maps include uneven roads, slopes, dirt tracks, and sharp corners that test stability rather than speed. There is an inherent tension in choosing how fast to travel—drive too slowly and deliveries become time-consuming, but drive too aggressively and risk losing your shipment. This constant balancing act creates small but satisfying moments of success when a precarious load survives a difficult stretch intact. Visually, the game adopts a functional, minimalist approach. Environments are clean and uncluttered, prioritizing readability of terrain and cargo placement over graphical spectacle. Vehicle models and items are simple but recognizable, allowing players to focus on the physics interactions rather than detailed textures. While this design keeps performance stable and emphasizes gameplay clarity, it also limits environmental immersion. Landscapes can feel sparse, and repeated deliveries may expose the limited variety in scenery. Progression is structured around increasingly challenging deliveries rather than story beats. Missions escalate by introducing heavier loads, more unstable cargo shapes, or trickier routes. The lack of narrative context reinforces the simulation focus; players are not guided by character arcs or dramatic stakes but by the intrinsic challenge of successful transport. Achievements and leaderboards add a competitive edge, encouraging players to refine routes and optimize their technique, but there is little in the way of deep customization or vehicle upgrades to significantly alter gameplay strategy. One of the more notable aspects of the game is its unusual pricing at launch, which drew attention given its relatively modest scope. Expectations for content volume and system depth inevitably rise alongside higher price points, and players may approach the game with different value assessments depending on their tolerance for niche experimental mechanics. For enthusiasts of physics-based sandbox challenges, the concept may hold appeal as a focused experiment. For others expecting expansive features or layered progression, it may feel limited in breadth. Overall, the game stands as an eccentric indie experiment built around a single, tightly defined mechanic. It transforms routine delivery driving into a physics puzzle where preparation and careful execution are central. Its strengths lie in the tactile satisfaction of mastering cargo stability and navigating tricky terrain without incident. Its weaknesses stem from visual simplicity, limited environmental diversity, and a narrow gameplay scope. For players drawn to unconventional simulators and methodical task-based challenges, it offers a distinct and curious experience. For those seeking narrative depth or expansive systems, it remains a specialized and focused endeavor rather than a broadly appealing driving adventure. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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