
Build and manage a summer camp in this cozy outdoor life sim where nothing strange ever happens. Lead troops of campers to earn badges, collect resources, decorate the vast campgrounds, and investigate the camp's many mysteries.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE don't abandon this game! It is ammazing, but since the devs rushed it out of early access, there are glaring issues, but please support this game so maybe the devs will remember that it exsists
So, I have played this game a lot, it's been kind of my me time while being postpartum, it just really sucks the game doesn't have caterpillars or even a way for the community to mod them in, I'll still keep playing because I'm weirdly emotionally tied into helping these guys have an amazing summer while my baby sleeps or I get me time, but the broken quests bother me a lot, I also find it hard to progress with some of the story not just because of that, but there's weird stuff that happens in camp, but I can't talk to someone about it and I get the same dialog like I'm just the only one seeing things, it's still a good game, just don't get too invested with helping your coworkers heh it's kind of like life! Also It was cool seeing it was made by people in utah! As someone from Utah but doesn't live there anymore it makes me happy to see we still have creative things coming from there! #GiveUsCaterpillars #FreeDaCaterpillars #CaterpillarsForThePeople
I was really looking forward to playing this game. I am sadly left dissapointed as the game still has issues that the devs seem to just be ignoring...Just completely abandoned. Looks like the last time anyone had a reply in the discord channel was 17/03/2024. Last anything to be updated on the game was when it got full release 26/02/2024. I would be more than happy to change this reveiw if they fix issues that people have been reporting about, but they won't. I've deleted it entirely now.
I only played a small amount of this and I really loved the concept so much, it really reminds you of a weird and funny Cartoon Network show. But once again it's been left unfinished and Abandoned with a ton of bugs that will never be fixed. But if that doesn't stop you the game is about making and running your own scout camp, scouts will arrive and you have to help them earn their badges from helping them learn about nature to fishing even UFO sightings??? then you can use that money to upgrade your camp Either way this could have had so much potential but i'm seriously getting tired of games that get abandoned.
They put in all this stuff you can do and forgot to give you any reason to do any of it.
So my take on the game is that game is bad its shallow, boring and slow spend 16 hours thinking game picks up at some point boy I was wrong same game loop over and over the more you spend time playing the more you get annoyed by the game basically game consist of you doing boring chores like gather 50 wood and find 3 types of specific bugs so you are now running around like chicken without head around map looking for them, and that's the game campers a just annoying detail to it and all the cool spooky stuff appears mostly cosmetic they appear at the same spots every night
abandoned by developers....
This game is moderately entertaining but incredibly clunky to navigate. The campers consistently get in the way, making it difficult to to pick things up or interact with them. I've only played a couple hours so I haven't encountered any of the game breaking bugs discussed in other reviews. I bought this on sale, so I'm not super beat up about it...but if I had paid $20 for it I definitely would be. If it really is abandoned, it's pretty sad that they're still charging $20 for an unfinished game. The dialogue is fun and cute but gets a little tedious considering you have to click to skip it. The inventory system isn't very straightforward and you're never explicitly told how to actually make money (you sell things to the creepy guy in the trailer across the street.) Overall it's worth the 4 bucks I spent on it. I was really hoping I got a good deal on a neat little sim to occupy my time, and it scratched that itch a little...but it's not super rewarding. I would like to recommend it, but at the price point there's absolutely no way. Wait for another sale if you want this game, don't pay full price.
Had potential to be really good, the story is decent and the gameplay is pretty fun, but there's so many bugs that'll never be fixed since the game was seemingly abandoned by the devs. Not worth picking up unless you can find it for like $4. -Teleport fires don't work, game crashes, tasks on clipboard resetting at the end of the week, etc.
Welp, my game crashed 3 hours in. It ran pretty badly in the time it did not crash too. Too many useless things. 30 different kinds of flowers all individually requiring 30 inventory slots is especially cancer. The game would have been instantly better if they cut in half the number of flowers, fish and bugs that were interactable and very simply made the rest require a simple magnifying glass prompt to examine. Like most of this stuff just did not need to take up inventory space. The small inventory also makes collecting things a nightmare because you just don't have anywhere to put it. I disliked filling out the scrap book. If theres no reward for filling it out till you 100% everything then don't give people a usless scrap book until later into the game when it actually becomes relevant. I dislike it when the game spams "You found this!" prompts every second. IF THERE IS NO IMMEDIATE REWARD FOR COLLECTING STUFF THEN STOP SENDING ME NOTIFICATIONS. It wasn't apparent I needed to leave the camp grounds to get more rocks and meet the owl guy. I just had no way to sell items for the first few days until I ran out of money and was forced to spend time exploring. Jack only traded me for inventory space which quickly got boring after the 3rd time. I think he said something like "I cant talk about this person. If you want to know their story, you'll have to talk to them yourself." Which could have been a really cool lore drop that this guy everyone thought was dead was secretly alive but our dumb mute character doesn't do anything with this information like arguing with one of the consolers and smugly saying he "just has a hunch". The zoomed in screen is a atrocious. It makes exploring harder, it makes seeing things harder. Instead of trees and buildings becoming invisible only when you are behind them, your mouse should turn the leaves and tents invisible when you hover over it. I saw what I think might have been a bear cave. I did not have the inventory space or time needed to go inside. I was far to busy doing fetch quests and making sure the campers don't kill each other to explore. If only I could have paid the head guy some money so he takes care of the campers all day, then I would be able to freely explore. I don't understand what the point of having different rarities of fish and why theres even a cooking mechanic. Why does the chef sell me raw ingredients? I can understand kids not being allowed to cook for themselves but whats stopping them from grabbing raw barries and fish from a cooler or box and bringing it to the chef for her to cook for them? You would think there would be crafting or maybe you could cook dishes that have more effects but if there was, I was not allowed to reach such a privilege in my playthrough. The tool system is terrible. You need like 5-7 slots to carry every basic tool and campers are going to need to use 5 of their limited slots just to carry all tools they can use. One of the counselors had they/them pronouns. I don't think you should be around kids if you have they/them pronouns. You really don't need to bring that crap around kids. I hate needing to do fetch quests in order to unlock anything. For tools I can understand but could you really not let me purchase materials and upgrade the buildings I want to upgrade next instead of forcing me to quests that may or may not unlock things that might not be useful to me? Keeping track of quests is painful. Theres no icons of what you need below quest names or even in the pinned quest section. Trying to catch bugs just makes your character swing in the air while the bugs move away so it doesn't look like you are actually interacting with it. it really seems like they meant to add animations for the bugs where they fly in place, this doesn't seem right. I don't think bees ever stun any of my campers but I did see somewhere (I forget where) that you could chop down trees to remove bee hives but too many kept spawning and I just did not have the energy to care about them. Theres no easy way of restoring camper energy. So if they work THEMSELFS till they are out of energy and collapse, you will lose rating for something that is both completely out of your control and should have been easily avoided. The campfire cutscenes should be skipable. Placing buildings is very clunky. I sware this game was made for phones with how it actively avoids using the mouse at all cost. Campers are stupid and will walk into sleeping bears, so even if you always end the day when night comes, they will still injure themselves. The badge system is not very fun to use. It makes sense for it to be just a simple numbers tweak for the ai campers but it is the most boring thing ever for a player. If the player wants to do something faster, you could just sell them better equipment like most games. Having a golden axe that changed your animation would look infinitely cooler and jack taking away such things would feel like a much bigger deal since hes taking away resources instead of meaningless, faceless levels. Needing to teach campers the EXACT SAME MECHANICS over and over again hurts the game a lot. The worst part of the game has to be doing something you have already done 200 times before again or the game punishes you with worse campers and less resources. I would probably be less mad if it only took 2 demonstrations for them to get it and everything was teachable in one day. The fetch quests would be a lot more bearable if you just had to place the ingredients on a table that you could place down in the center of your camp and when enough ingredients are placed, it wraps together and creates a single slot quest bundle that you would then hand in. Thats pretty much all I got to see on my 3 hour playthough. I do have some minor complaints about there being too much grass/swamp grass hiding stuff behind it and I felt like I had to rush to read through dialog when I knew time wasen't paused. For reference, all but that one idiot kid that worked themself into a coma had 5/5 stars and my first camp despite having nothing unlocked made 4,500$ first try. Its an easy game, it just has massive inventory and quest problems that steal an unbelievable amount of time away from the player being able to do fun things.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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